MM Napalm Sketch
by Janus
Anthro Artist
16 years ago
Just finally got this guy to look right!
ZX era. Napalm Man style. Fire type. Weapon: Cluster Missiles.
Weakness: Aqua. Strength: Wood.
Heavy artillery armor. Uses teleporter-like technology to emit, then convert energy into physical weapons. This allows for an almost unlimited missile payload. As if that weren't enough, this armor is also equipped with a rapidfire buster shot, tank treads that increase dash distance, and obviously heavy armor. It IS however, to bulky to duck under obstacles.
ZX era. Napalm Man style. Fire type. Weapon: Cluster Missiles.
Weakness: Aqua. Strength: Wood.
Heavy artillery armor. Uses teleporter-like technology to emit, then convert energy into physical weapons. This allows for an almost unlimited missile payload. As if that weren't enough, this armor is also equipped with a rapidfire buster shot, tank treads that increase dash distance, and obviously heavy armor. It IS however, to bulky to duck under obstacles.
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*facepalms* Tony... what were you THINKING?!
These last posts are around my idea for a multiplayer version of Megaman. I was toying with the idea that you'd end up with a compleatly different character depending on what upgrades you get- thus creating a wide variety of characters to play with or against. ..'course it kinda devolved into revamping old characters here. ^^;;