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Lavender Plays: A Link To The Past
I never got a chance to play A Link To The Past when it was big. I didn't really get into the Legend Of Zelda franchise until Ocarina Of Time, and even then it took Majora's Mask to galvanize my love for the series.
For most people, a good video game is all about the combination of immersion and the suspension of disbelief. From what I've seen, pretty much everyone gets pretty deeply involved in their Zelda games, finding the story gripping and reminiscent of a childhood sense of wonder that comes from a classic fairy tale.
I see it all differently. I've always felt like I was playing a video game whenever I play something Zelda related. And frankly this is why I enjoy it so much. Possibly the same reason I enjoy the Metroid series so much, and can almost be applied to every Nintendo game ever.
To me, Zelda doesn't lie about its video game status, and uses that power to set a standard that has rarely been rivaled. And that standard was set to the max with A Link To The Past.
What the game lacks in visual representation, it makes up for in a perfect balance of combat and puzzle solving. The Dungeons require careful health management during fights while also demanding the player finds the right way to go. There aren't a lot of directional markers and hints thrown everywhere, it's all by the seat of your pants.
And Ganon is one hard final boss. I had all the heart pieces and bottled fairies in reserve and I still had to repeat the battle once. Not to say that the rest of the bosses are pushovers. Hell, some of the regular enemies are real pains in the ass. The only part I found frustrating about this was that there were a few too many scenarios where I felt the player was required to take a lot of damage to win. Maybe I'm not quite as skilled at isometric adventure games as I thought.
There's not much I can say about a classic like this. I just wanted to because this was my first time really playing it all the way through, and damn it was worth going back to. It's obvious why some folks hold it higher than its future installments.
For most people, a good video game is all about the combination of immersion and the suspension of disbelief. From what I've seen, pretty much everyone gets pretty deeply involved in their Zelda games, finding the story gripping and reminiscent of a childhood sense of wonder that comes from a classic fairy tale.
I see it all differently. I've always felt like I was playing a video game whenever I play something Zelda related. And frankly this is why I enjoy it so much. Possibly the same reason I enjoy the Metroid series so much, and can almost be applied to every Nintendo game ever.
To me, Zelda doesn't lie about its video game status, and uses that power to set a standard that has rarely been rivaled. And that standard was set to the max with A Link To The Past.
What the game lacks in visual representation, it makes up for in a perfect balance of combat and puzzle solving. The Dungeons require careful health management during fights while also demanding the player finds the right way to go. There aren't a lot of directional markers and hints thrown everywhere, it's all by the seat of your pants.
And Ganon is one hard final boss. I had all the heart pieces and bottled fairies in reserve and I still had to repeat the battle once. Not to say that the rest of the bosses are pushovers. Hell, some of the regular enemies are real pains in the ass. The only part I found frustrating about this was that there were a few too many scenarios where I felt the player was required to take a lot of damage to win. Maybe I'm not quite as skilled at isometric adventure games as I thought.
There's not much I can say about a classic like this. I just wanted to because this was my first time really playing it all the way through, and damn it was worth going back to. It's obvious why some folks hold it higher than its future installments.
Category All / Pokemon
Species Pokemon
Size 1003 x 1280px
File Size 376.7 kB
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