http://www.furnation.com/torakhan/w.....ice/index.html
So, in the 90s, White Wolf put out dice sets for each of their game lines.
One of these dice sets was for Werewolf: the Apocalypse. I had over 10 sets of these things, but on one unfortunate day I lost a jar full of them, and today I only have 5 left.
With Werewolf: the Apocalypse 20th Anniversary Edition coming out this Summer, I decided that I wanted to replace my dice. Unfortunately, I've been looking online for years, and decided that the only way to acquire them was to have them custom made for me.
I located the original company that created them in the first place and put in a minimum order of 2,000 dice. But I only wanted 100 for myself. So, now that I have the 100, I am selling the rest off to try to recoup my loss on the dice.
I am selling 10 d10s for $5+s/h (And, yes, I sell them as many as you want.)
(That's $8 within the U.S.A., and a bit more outside of the US.)
So, upon deciding this, I had to create a web site, of course.
And in order to advertise, I had to come up with a similarly themed banner.
This isn't my best work, I admit, but it gets the point across, I think.
Feel free to check out the web site and let me know what you think, along with throwing down a few bucks for some really awesome dice. :D
If you have any questions about them, contact me. :D
http://www.furnation.com/torakhan/w.....ice/index.html
Created in Photoshop CS5
Dice created in England. ^.^
So, in the 90s, White Wolf put out dice sets for each of their game lines.
One of these dice sets was for Werewolf: the Apocalypse. I had over 10 sets of these things, but on one unfortunate day I lost a jar full of them, and today I only have 5 left.
With Werewolf: the Apocalypse 20th Anniversary Edition coming out this Summer, I decided that I wanted to replace my dice. Unfortunately, I've been looking online for years, and decided that the only way to acquire them was to have them custom made for me.
I located the original company that created them in the first place and put in a minimum order of 2,000 dice. But I only wanted 100 for myself. So, now that I have the 100, I am selling the rest off to try to recoup my loss on the dice.
I am selling 10 d10s for $5+s/h (And, yes, I sell them as many as you want.)
(That's $8 within the U.S.A., and a bit more outside of the US.)
So, upon deciding this, I had to create a web site, of course.
And in order to advertise, I had to come up with a similarly themed banner.
This isn't my best work, I admit, but it gets the point across, I think.
Feel free to check out the web site and let me know what you think, along with throwing down a few bucks for some really awesome dice. :D
If you have any questions about them, contact me. :D
http://www.furnation.com/torakhan/w.....ice/index.html
Created in Photoshop CS5
Dice created in England. ^.^
Category Other / Miscellaneous
Species Unspecified / Any
Size 500 x 97px
File Size 47.8 kB
YYYAAAYYY! I've been looking for these things for years. Also, where did you come across the background and fonts for your WtA user-icon and banners? I've been wanting to get my greedy Glass Walker paws on those for a long time, I can't find them anywhere!
I'm a nutty enough fan that I actually managed to get my hands on an original, unopened, limited-edition version of the core-book with silver-edged pages and the art-book in a (similarly mint-condition) cardboard cover with the W:tA logo on it. The addition of full-color artwork to the core book will be absolutely incredible to see.
This Glass Walker may have just had a Garou-grade geek-gasm. Thanks for making my day!
I'm a nutty enough fan that I actually managed to get my hands on an original, unopened, limited-edition version of the core-book with silver-edged pages and the art-book in a (similarly mint-condition) cardboard cover with the W:tA logo on it. The addition of full-color artwork to the core book will be absolutely incredible to see.
This Glass Walker may have just had a Garou-grade geek-gasm. Thanks for making my day!
Feel free to place an order. :) I try to get them in the mail within a day of getting the order if I can.
If you have any questions about them, or ordering them, or whatnot, feel free to ask.
As for the fonts, Mr. Gone not only has character sheets, but many of the fonts used by (or similar to those used by) White Wolf. Go ahead and check it out. :) The background was stolen off of a scan of one of the Werewolf books.
However, while the "W" is from the font "Claws", the "20" was created by myself.
By the way, are you involved in the W20 stuff yet?
If you have any questions about them, or ordering them, or whatnot, feel free to ask.
As for the fonts, Mr. Gone not only has character sheets, but many of the fonts used by (or similar to those used by) White Wolf. Go ahead and check it out. :) The background was stolen off of a scan of one of the Werewolf books.
However, while the "W" is from the font "Claws", the "20" was created by myself.
By the way, are you involved in the W20 stuff yet?
I've noticed that long ago, I use Mr. Gone's sheets whenever I play a White Wolf game. Adobe might not like doing it, but FoxIt Reader will save complete character sheets with all of the information on 'em with no problem whatsoever.
As for getting into the 20th Anniversary edition, I've not contributed anything in particular; I'm kind of hoping that White Wolf will put in more details about what the various tribes think of two Metis going at it, gay Garou, stuff like that. They left out certain details across pretty much every major book: the things that might cause an uproar in the player community. I can see why, but still -- I'd like to see the little things added in.
-Glass Walker Theu-dox
As for getting into the 20th Anniversary edition, I've not contributed anything in particular; I'm kind of hoping that White Wolf will put in more details about what the various tribes think of two Metis going at it, gay Garou, stuff like that. They left out certain details across pretty much every major book: the things that might cause an uproar in the player community. I can see why, but still -- I'd like to see the little things added in.
-Glass Walker Theu-dox
Um, when I'm talking about the fonts, I mean he has the fonts for download too:
http://mrgone.rocksolidshells.com/fonts.html Enjoy! :D
And as for gays and gay sex in Werewolf...
Well, if I remember, Glasswalker and Children of Gaia books go into the taboo of Garou-on-Garou sex, and (at least for those two), they pretty much agree that as long as no Metis are made, then what's the harm, really?
Of course that's also Revised, and I don't have the original Tribe books at hand to see if they changed their thoughts on the matter either.
Then again, V20 also included a sentence on "Vampires and Sex" because early in V:tM Vampires were always considered sexualized, or sexy, but sex never was supposed to happen... but everyone's character did it anyways, And with vampires having sex being not only in today's media, but in the inspirational media that White Wolf used to create Vampire: the Masquerade (Ann Rice?), they decided to put it in. HOWEVER, it mentions that "bodily fluids are replaced with blood, so it's a very messy thing." (paraphrased)
So, it's possible that "Gay sex" or whatnot may very well be considered to be in W20. HOWEVER, it could be too that even homosexuals in Garou society are still outcasts and looked down upon because they aren't creating progeny, etc. Don't forget that the World of Darkness takes all of the worst parts of our world and makes them worse, so even the Garou (at least, those of traditional thinking and ways) would still be whole-heartedly against copulation, or mates that don't produce children. Also, in The World of Darkness, there are actually Gods, Spirits, and other supernatural things that can actually say "That's Evil and Wrong" and it is.... because it's not our world, it's "A mirror Darkly" of sorts.
Then again, there's also the argument that a warrior shouldn't be concerned that his/her lover is also on the front lines/fighting along-side either because it can "make for bad choices", shall we say?
Anyways, yeah... each tribe will have their own thoughts on the matters, so it's more likely that the generalizations will just be in the book for the setting as well as the mechanics, and players can go to the Revised Tribe Books for the fluff. :)
http://mrgone.rocksolidshells.com/fonts.html Enjoy! :D
And as for gays and gay sex in Werewolf...
Well, if I remember, Glasswalker and Children of Gaia books go into the taboo of Garou-on-Garou sex, and (at least for those two), they pretty much agree that as long as no Metis are made, then what's the harm, really?
Of course that's also Revised, and I don't have the original Tribe books at hand to see if they changed their thoughts on the matter either.
Then again, V20 also included a sentence on "Vampires and Sex" because early in V:tM Vampires were always considered sexualized, or sexy, but sex never was supposed to happen... but everyone's character did it anyways, And with vampires having sex being not only in today's media, but in the inspirational media that White Wolf used to create Vampire: the Masquerade (Ann Rice?), they decided to put it in. HOWEVER, it mentions that "bodily fluids are replaced with blood, so it's a very messy thing." (paraphrased)
So, it's possible that "Gay sex" or whatnot may very well be considered to be in W20. HOWEVER, it could be too that even homosexuals in Garou society are still outcasts and looked down upon because they aren't creating progeny, etc. Don't forget that the World of Darkness takes all of the worst parts of our world and makes them worse, so even the Garou (at least, those of traditional thinking and ways) would still be whole-heartedly against copulation, or mates that don't produce children. Also, in The World of Darkness, there are actually Gods, Spirits, and other supernatural things that can actually say "That's Evil and Wrong" and it is.... because it's not our world, it's "A mirror Darkly" of sorts.
Then again, there's also the argument that a warrior shouldn't be concerned that his/her lover is also on the front lines/fighting along-side either because it can "make for bad choices", shall we say?
Anyways, yeah... each tribe will have their own thoughts on the matters, so it's more likely that the generalizations will just be in the book for the setting as well as the mechanics, and players can go to the Revised Tribe Books for the fluff. :)
Yes, two of the tribes go into it; of note, however, is the fact that a plain and feral wolf may be homosexual; the Red Talons, as an example, are all about the feral approach to everything. The argument of deep-running corruption cannot reasonably be made against a Lupus that has freshly changed and just been recognized as Garou; such a thing would immediately alienate the new werewolf.
On the topic of the Children of Gaia, I believe that there is a specific Rite that includes at least two of them having sex in the presence of a spirit -- the Rite of Clouds and Rain. If my memory serves, it improves an individual's ability to deal with their inherent Rage; most often, it is performed with Metis so that nothing can come of it...
While I'm thinking of it, perhaps you'd be interested in discussing your experience with the game? I'd also be interested in going over any characters you've had in the past.
On the topic of the Children of Gaia, I believe that there is a specific Rite that includes at least two of them having sex in the presence of a spirit -- the Rite of Clouds and Rain. If my memory serves, it improves an individual's ability to deal with their inherent Rage; most often, it is performed with Metis so that nothing can come of it...
While I'm thinking of it, perhaps you'd be interested in discussing your experience with the game? I'd also be interested in going over any characters you've had in the past.
We played from around '93 until about 2000, but on-and-off, with the most happening around '95 until '98 or so.
Back then, most of our games were about over-the-top stuff and out-of-canon storylines.
So the only real character of note were "Jason Shadow-Walker", who was a Kahn with a Mage Avatar that let him use Magick, and had a cyber-implant that let him fly his spaceship and connect with his plasma cannon to shoot better... *snicker*
All of the rest were pretty un-noteworthy.
My most recent characters are:
Jeremy "Runs Red" Heitz - Fostern Metis, Ragabash, Get of Fenris, Alpha of the Wednesday Morning Pack of Bacchus, from the Caern of the Silver Heart near Denver.
Born and raised in a Sept in North Eastern Minnesota, he was called from his home Sept to a nearly-nothing Caern where he and a bunch of other Cliaths have been prophesized to be some sort of legendary pack, or something, and have fought and legitimately killed several Spiral elders so far, and we have only just completed our Fostern challenge (even though several of us have been sitting on it for a few games, but our Elder wouldn't give it to us.)
Clayton Eugene Oswald - Cliath Homid, Ragabash, Black Fury, Beta of Dragon's Pack of Dragon from the Sept of Luna's Light in Central Texas. Yes, he's a Black Fury, but it wasn't my choice. *L* In my friend's game, we all submitted a questionnaire and it gave us our Auspice (Hey, when you put down that you were born on THIS DATE, then you are the Auspice of that real date. Surprise!) and our Tribe. He was from Atlanta, Georgia and raised by his abusive "Mother" (who it turns out was actually his drunken Aunt as his real mother was a high-ranking Black Fury warrior who died in the war in the Amazon.) We started out by going through our First Changes so we didn't even start with ANY Renown, and all of that. So it's been a really interesting game. It's not really very Cannon, but it's been interesting nonetheless. The thing abut Clay is that, unlike most of my characters who over-analyze and think things out, I've given him a 5-second time to think of his actions. When an action comes to mind, I give myself five seconds to come up with another plan, and then I go with that decision when my turn comes around, and it gets him into trouble a LOT. He had to cut down on that when he was Alpha for a while, but he gave it up (twice, so far) because he'd rather not be Alpha and get away with his off-the-cuff actions--He'll rarely do something if it endangers others though, but he'll run off at the mouth, or do nearly suicidal actions.
Patrick "Bytes the Spirits" Foster - Cliath, Homid, Theurge, Glasswalker, Random Interrupt. From an online game that took place in 1996. Patrick is from Kalamazoo, Michigan, the only blood child of his two Kinfolk parents and has about eight or nine half-siblings, and yet he's the only one who is True Born. His First Change happened on the night before Halloween, and when he woke up, he was ontop of a skyrise in downtown Kzoo, and the old lady next door had been shredded. He was immediately whisked away to Chicago to learn to become a Glasswalker. But for whatever reason, he and his Beast never melded... to him, it's a terrible monster that has to be caged and hidden. When he does change, he basically Frenzies and runs for the tallest point in the nearest city.... oh, and he has Pierced Veil too.
He eventually fell for a Fianna fellow, and share two kinfolk that they've sort of acquired along the way and have kind of made their own family, as they've moved from Pennsylvania to Los Angeles.
James "Super Sirius" Ironway - Cliath, Homid, Ragabash, Glasswalker, Random Interrupt. A new online character, he started in Chicago, but only recently sort of felt his calling and has taken the call to move to New York where most of the NY Garou were recently slaughtered by Vampires and Spirals. Not only does James HATE Vampires for having killed his father when he was growing up in Grand Rapids, MI, but now they've wiped out almost all of the Garou in New York and it's time to get revenge and take the city back. Unfortunately the only other Glasswalkers in the city are all Urban Primitives, so he's kinda on his own when it comes to computers and technology.
Back then, most of our games were about over-the-top stuff and out-of-canon storylines.
So the only real character of note were "Jason Shadow-Walker", who was a Kahn with a Mage Avatar that let him use Magick, and had a cyber-implant that let him fly his spaceship and connect with his plasma cannon to shoot better... *snicker*
All of the rest were pretty un-noteworthy.
My most recent characters are:
Jeremy "Runs Red" Heitz - Fostern Metis, Ragabash, Get of Fenris, Alpha of the Wednesday Morning Pack of Bacchus, from the Caern of the Silver Heart near Denver.
Born and raised in a Sept in North Eastern Minnesota, he was called from his home Sept to a nearly-nothing Caern where he and a bunch of other Cliaths have been prophesized to be some sort of legendary pack, or something, and have fought and legitimately killed several Spiral elders so far, and we have only just completed our Fostern challenge (even though several of us have been sitting on it for a few games, but our Elder wouldn't give it to us.)
Clayton Eugene Oswald - Cliath Homid, Ragabash, Black Fury, Beta of Dragon's Pack of Dragon from the Sept of Luna's Light in Central Texas. Yes, he's a Black Fury, but it wasn't my choice. *L* In my friend's game, we all submitted a questionnaire and it gave us our Auspice (Hey, when you put down that you were born on THIS DATE, then you are the Auspice of that real date. Surprise!) and our Tribe. He was from Atlanta, Georgia and raised by his abusive "Mother" (who it turns out was actually his drunken Aunt as his real mother was a high-ranking Black Fury warrior who died in the war in the Amazon.) We started out by going through our First Changes so we didn't even start with ANY Renown, and all of that. So it's been a really interesting game. It's not really very Cannon, but it's been interesting nonetheless. The thing abut Clay is that, unlike most of my characters who over-analyze and think things out, I've given him a 5-second time to think of his actions. When an action comes to mind, I give myself five seconds to come up with another plan, and then I go with that decision when my turn comes around, and it gets him into trouble a LOT. He had to cut down on that when he was Alpha for a while, but he gave it up (twice, so far) because he'd rather not be Alpha and get away with his off-the-cuff actions--He'll rarely do something if it endangers others though, but he'll run off at the mouth, or do nearly suicidal actions.
Patrick "Bytes the Spirits" Foster - Cliath, Homid, Theurge, Glasswalker, Random Interrupt. From an online game that took place in 1996. Patrick is from Kalamazoo, Michigan, the only blood child of his two Kinfolk parents and has about eight or nine half-siblings, and yet he's the only one who is True Born. His First Change happened on the night before Halloween, and when he woke up, he was ontop of a skyrise in downtown Kzoo, and the old lady next door had been shredded. He was immediately whisked away to Chicago to learn to become a Glasswalker. But for whatever reason, he and his Beast never melded... to him, it's a terrible monster that has to be caged and hidden. When he does change, he basically Frenzies and runs for the tallest point in the nearest city.... oh, and he has Pierced Veil too.
He eventually fell for a Fianna fellow, and share two kinfolk that they've sort of acquired along the way and have kind of made their own family, as they've moved from Pennsylvania to Los Angeles.
James "Super Sirius" Ironway - Cliath, Homid, Ragabash, Glasswalker, Random Interrupt. A new online character, he started in Chicago, but only recently sort of felt his calling and has taken the call to move to New York where most of the NY Garou were recently slaughtered by Vampires and Spirals. Not only does James HATE Vampires for having killed his father when he was growing up in Grand Rapids, MI, but now they've wiped out almost all of the Garou in New York and it's time to get revenge and take the city back. Unfortunately the only other Glasswalkers in the city are all Urban Primitives, so he's kinda on his own when it comes to computers and technology.
I'm quite impressed; I didn't get into the game until the past few years, and I've only had two really usable characters; the others died quite quickly for whatever reason (usually failing a Rage roll and simply dying outright).
The two noteworthy characters are:
Furyfur - He's an Adren of the Red Talons, an Ahroun, and Lupus through and through. He's also dumber than a stack of bricks -- Intelligence of 1 and brain-damaged to boot. He's the most loyal critter you could ever hope to know, rather scatterbrained and more than a bit happy-go-lucky. He' so unfamiliar with human technology that in an attempt to disable a large diesel generator, he once stuck an I-shaped beam right into its main power socket when nobody was looking; the generator won that battle and took a chunk of his mind with it. This character is currently hammer-spaced, pending an eventual unpausing of the campaign he's in. He's also my longest-lived character to take part in an in-person campaign with a full group: several sessions and still more or less alive.
Hsiri "Blocks-the-Sun" - Hsiri is a former Black Spiral Dancer and a pure-bred Metis with a solid black pelt. Rape, pillage, burn, loot, destroy -- he knows how to do all of the above VERY well. On the other paw, this Ahroun doesn't usually do them: he's long since repented and willingly spent his time in Erebus being cleansed of his formerly-beloved father's taint. Before he found his way out, he killed his own mother after she defected to the Children of Gaia: burned her and her pack to a crisp, along with a whole swathe of dense woodlands outside of Denver. The smoke blotted out the sun for more than a day and shrouded the town in the choking smog, earning him his deed-name; he's not terribly proud of that, but has moved to a less destructive way of expressing it: attacking his prey (Spiral or otherwise) with the sun at his back.
Hsiri has a lot of history behind him, including rejecting his own Rage and transcending it through extensive knowledge of the Mind sphere and training by the Akashic Brotherhood. He lacks a magical focus, instead working through instinct and feeling; most of his abilities are self-directed. As a note, the meditation he went through with the Akashic Brotherhood also opened his eyes to a past life as a Ceilican -- a snow leopard by the name of Seven Winds Clever. He occasionally enters his own mindscape and interacts with this past life directly; similarly, an avatar (non-magical definition) of his old life as a Spiral has been broken and enlisted to help keep things neat in his now-crowded skull. In addition Hsiri can (with effort) shapeshift directly into the Ceilican's old body and be a snow leopard rather than a wolf, thus running 'incognito' for some time. Anyone that knows how a feline should act or smell, however, will quickly realize that something is up. Also of note, Hsiri never wears anything beyond a simple cloth covering the vulnerable bits; it's for basic protection more than anything else.
One last thing: Hsiri bears no rank in any Tribe, but instead considers himself to simply be on the side of all Gaian Garou. Whether they like him or not is up to them, but his actions will eventually tell everyone who he fights for. He no longer carries more than the barest hint of Wyrm-taint, despite generally ignoring the Litany's requirements. He also tends to keep a low profile and only interact with other Garou as life requires him to or as romantic interests may take him.
Perhaps you would be interested in having an in-character, non-canon meeting? It might be interesting to see your Jason meet Hsiri and share tales around a fire/meeting table with appropriate Glass Walker elders. I've got full contact information on my userpage.
The two noteworthy characters are:
Furyfur - He's an Adren of the Red Talons, an Ahroun, and Lupus through and through. He's also dumber than a stack of bricks -- Intelligence of 1 and brain-damaged to boot. He's the most loyal critter you could ever hope to know, rather scatterbrained and more than a bit happy-go-lucky. He' so unfamiliar with human technology that in an attempt to disable a large diesel generator, he once stuck an I-shaped beam right into its main power socket when nobody was looking; the generator won that battle and took a chunk of his mind with it. This character is currently hammer-spaced, pending an eventual unpausing of the campaign he's in. He's also my longest-lived character to take part in an in-person campaign with a full group: several sessions and still more or less alive.
Hsiri "Blocks-the-Sun" - Hsiri is a former Black Spiral Dancer and a pure-bred Metis with a solid black pelt. Rape, pillage, burn, loot, destroy -- he knows how to do all of the above VERY well. On the other paw, this Ahroun doesn't usually do them: he's long since repented and willingly spent his time in Erebus being cleansed of his formerly-beloved father's taint. Before he found his way out, he killed his own mother after she defected to the Children of Gaia: burned her and her pack to a crisp, along with a whole swathe of dense woodlands outside of Denver. The smoke blotted out the sun for more than a day and shrouded the town in the choking smog, earning him his deed-name; he's not terribly proud of that, but has moved to a less destructive way of expressing it: attacking his prey (Spiral or otherwise) with the sun at his back.
Hsiri has a lot of history behind him, including rejecting his own Rage and transcending it through extensive knowledge of the Mind sphere and training by the Akashic Brotherhood. He lacks a magical focus, instead working through instinct and feeling; most of his abilities are self-directed. As a note, the meditation he went through with the Akashic Brotherhood also opened his eyes to a past life as a Ceilican -- a snow leopard by the name of Seven Winds Clever. He occasionally enters his own mindscape and interacts with this past life directly; similarly, an avatar (non-magical definition) of his old life as a Spiral has been broken and enlisted to help keep things neat in his now-crowded skull. In addition Hsiri can (with effort) shapeshift directly into the Ceilican's old body and be a snow leopard rather than a wolf, thus running 'incognito' for some time. Anyone that knows how a feline should act or smell, however, will quickly realize that something is up. Also of note, Hsiri never wears anything beyond a simple cloth covering the vulnerable bits; it's for basic protection more than anything else.
One last thing: Hsiri bears no rank in any Tribe, but instead considers himself to simply be on the side of all Gaian Garou. Whether they like him or not is up to them, but his actions will eventually tell everyone who he fights for. He no longer carries more than the barest hint of Wyrm-taint, despite generally ignoring the Litany's requirements. He also tends to keep a low profile and only interact with other Garou as life requires him to or as romantic interests may take him.
Perhaps you would be interested in having an in-character, non-canon meeting? It might be interesting to see your Jason meet Hsiri and share tales around a fire/meeting table with appropriate Glass Walker elders. I've got full contact information on my userpage.
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