RU retopo process
I'm slow...
Anyway this is how retopolgey works for those who don't know how and all, at least this is the way that I'm working on it. Left you see the sculptris model, in the middle the retopolegy over the sculpt and at the right only the unfinished retopolegy model.
The sculptris model is not useful for animating because of the messy topolegy so that’s why you need a retopolegy of that model.
I'll move this to scraps once I post another update of this.
This tutorial is rather useful for this kind of stuff, it's also rather short: http://www.youtube.com/watch?v=icqPZnD_3lA&feature=channel_video_title
Anyway this is how retopolgey works for those who don't know how and all, at least this is the way that I'm working on it. Left you see the sculptris model, in the middle the retopolegy over the sculpt and at the right only the unfinished retopolegy model.
The sculptris model is not useful for animating because of the messy topolegy so that’s why you need a retopolegy of that model.
I'll move this to scraps once I post another update of this.
This tutorial is rather useful for this kind of stuff, it's also rather short: http://www.youtube.com/watch?v=icqPZnD_3lA&feature=channel_video_title
Category Artwork (Digital) / Tutorials
Species Dragon (Other)
Size 1280 x 482px
File Size 80.8 kB
The retopolegy model of the sculptris model. This is in Blender btw. The sculptris model is the easy part than this needs to be done to make the model move. You can already see the direction that the faces are going.
Btw how's your sculptris modelling going?
Btw how's your sculptris modelling going?
FA+

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