Flash submissions are emulated via Ruffle. Ruffle is currently in development and compatibility is not guaranteed. Click here for more info.
Oh god this isn't studying physics!
So after making one of these for
silverbeak I decided to make one for myself! Because I can. And because procrastinating is what I'm all about.
This one has a loading bar! And more sound effects.
Music credit: http://www.newgrounds.com/audio/listen/332539
So after making one of these for
silverbeak I decided to make one for myself! Because I can. And because procrastinating is what I'm all about.This one has a loading bar! And more sound effects.
Music credit: http://www.newgrounds.com/audio/listen/332539
Category Flash / All
Species Shark
Size 800 x 500px
File Size 484.6 kB
Hahah, thanks! I'm glad my spriting skills haven't rusted, heheh.
Oh, yeah, that's not actually a button, lol. Was thinking about making it link back to my front page or something but decided I was too lazy for now, hahaha. So yeah it doesn't do anything. The only buttons that do things are the arrows and the special move, haha.
Oh, yeah, that's not actually a button, lol. Was thinking about making it link back to my front page or something but decided I was too lazy for now, hahaha. So yeah it doesn't do anything. The only buttons that do things are the arrows and the special move, haha.
Héhé, making a link buton isn't complicated, here is my code :3
But_Link.addEventListener(MouseEvent.MOUSE_DOWN, Goggles_Pressed );
function Goggles_Pressed(event:MouseEvent):void
{
navigateToURL(new URLRequest("http://www.furaffinity.net/user/vidya-goggles/"),"_blank");
}
One more thing, you should get rid of those un-clicable holes in the design, for that just fill the hole in the "hit" part of the button.
But_Link.addEventListener(MouseEvent.MOUSE_DOWN, Goggles_Pressed );
function Goggles_Pressed(event:MouseEvent):void
{
navigateToURL(new URLRequest("http://www.furaffinity.net/user/vidya-goggles/"),"_blank");
}
One more thing, you should get rid of those un-clicable holes in the design, for that just fill the hole in the "hit" part of the button.
Thanks! If you want one for yourself I'm still open for commissioning these - http://www.furaffinity.net/journal/2986592
Speed balances out a low endurance, I find. If you're good enough at dodging, you don't need to worry so much about taking damage from getting hit.
And if you can beat your opponent to the punch, you'll constantly have them on the defensive anyways. Unless you're fighting someone with an extremely high defense; they'd be more than happy to trade blow for blow. In which case, you can always fall back on your wits. ;)
Fight, Goggles! For Everlasting Peace!
And if you can beat your opponent to the punch, you'll constantly have them on the defensive anyways. Unless you're fighting someone with an extremely high defense; they'd be more than happy to trade blow for blow. In which case, you can always fall back on your wits. ;)
Fight, Goggles! For Everlasting Peace!
FA+

Comments