My unfinished part of a art-trade (I think it is (first time I do art trades or something like that)) with 
I’m going to use this to make a full model of his character/Fursona in Blender. To do this I will make a retopology over this sculpt because the sculpt itself is not useful for animating. A retopo model has a structure that’s good for animating and it usually also has less unneeded details.
I’ll also redo the hands, feet and inside of the mouth because that’s probably easier to do in blender, well at least I know the hands and feet are.
Hair, clothing, textures and more will be added in Blender.
Character © RUdragon
3D Model © Raikuen

I’m going to use this to make a full model of his character/Fursona in Blender. To do this I will make a retopology over this sculpt because the sculpt itself is not useful for animating. A retopo model has a structure that’s good for animating and it usually also has less unneeded details.
I’ll also redo the hands, feet and inside of the mouth because that’s probably easier to do in blender, well at least I know the hands and feet are.
Hair, clothing, textures and more will be added in Blender.
Character © RUdragon
3D Model © Raikuen
Category Artwork (Digital) / All
Species Dragon (Other)
Size 1280 x 465px
File Size 69.9 kB
Thanks! I’d like to help:
The navigation works mostly the same as in Blender. It’s best to set the ‘Detail’ setting below 50% (you won’t need more than that), also you can change the Details from your set quality to 0 by pressing [Q]. Every tool and other things have a shortcut key. If an area is getting to much unwanted vertexes press [Y] to remove details.
Now for making a model I usually start using the Draw [D] and the Grab [G] tool to make a body. You can set the size of the brush with ‘Shift + scroll wheel’ and set the brush strength with the ‘Ctrl + scroll wheel’. While using a tool pressing ‘Ctrl + left mouse button’ will invert whatever the tool does as long as you press Ctrl or press [X] to keep it inverted.
The way I work is to make a body first and adding starting parts for the limbs and head. Make the limbs, don’t bother making to detailed hands and feet, they’re easier to make in Blender.
Eventually the head which is the most detailed part of the model.
I searched for tutorials on youtube, this one is could be useful: http://www.youtube.com/user/Brallio.....54/mflGf1CILDU
I would like to see the sculpt when it's done.
The navigation works mostly the same as in Blender. It’s best to set the ‘Detail’ setting below 50% (you won’t need more than that), also you can change the Details from your set quality to 0 by pressing [Q]. Every tool and other things have a shortcut key. If an area is getting to much unwanted vertexes press [Y] to remove details.
Now for making a model I usually start using the Draw [D] and the Grab [G] tool to make a body. You can set the size of the brush with ‘Shift + scroll wheel’ and set the brush strength with the ‘Ctrl + scroll wheel’. While using a tool pressing ‘Ctrl + left mouse button’ will invert whatever the tool does as long as you press Ctrl or press [X] to keep it inverted.
The way I work is to make a body first and adding starting parts for the limbs and head. Make the limbs, don’t bother making to detailed hands and feet, they’re easier to make in Blender.
Eventually the head which is the most detailed part of the model.
I searched for tutorials on youtube, this one is could be useful: http://www.youtube.com/user/Brallio.....54/mflGf1CILDU
I would like to see the sculpt when it's done.
FA+

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