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96 submissions
Bird Transformation Anim
by Deezlberries
3D Animator
19 years ago
Another transformation animation for those who enjoy this kind of thing. Hope you like it. =O)
I've no idea what the story behind this little altercation is, feel free to make up your own...
I've no idea what the story behind this little altercation is, feel free to make up your own...
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FA+

The actual morph is ages old, but I tarted it up a little with a body, scenery and some dramatic lighting.
In accordance with the old trick, the ambient light is blue, the directional light is orange. I knew that art school education would come in useful.
The only other light in the scene is for the flash as the guy is zapped. Splutterfish Rio ™ somehow manages to make everything look peachy with just one directional light.
The partical zap nearly killed my machine (something about having to calculate collision with a morphing, skinned mesh, pffft ;O), so I rendered them out separately as a matte and used video effects to beef them up and overlay them onto the finished animation.
Stuff that's missing - Any kind of facial animation (he doesn't even blink), the entire guy below the hips and feathers. I spent hours trying to get the fur system to do feathers, but it always come out looking more like a piñata. I guess ill have to save that effect for a piñata transformation. =OP
There'a a particular MAX modifier that allows you to randomly spread instanced/referenced geometry along a mesh of one shape or another - People tend to use it to quickly knock up some grass (create maybe 4-5 differnt blades and then apply 4-5 copies of the modifier to the plane acting as the ground/earth)
Might be able to do the same thing with feathers, except I'm not sure how exactly it might work when it comes to 'combing' them all out and such. Maybe you could apply the modifier and then collapse the stacks, select by element and then just rotate them all (long as the pivot is right at the base of the feather) till they're all pointing into the right place.
Not much of a timesaver; but at least you won't have to place them all onto the head by hand.
Although come to think of it, Camroo probably wouldn't say no. =OP
my character is obsessed with turning people into birds himself ;)
https://www.raccoonboy.com/assets/parrot.jpg
Always a pleasure to help out the birdies...
good work I think. I'll be wanting to make things like this in the future (my gallery has a whole of two incomplete 3D models as "proof") I actually learned to draw in order to turn back and actually work on CG stuff like this. What else... hm. dunno. I'll keep an eye on you too, just in case. *watches with unblinking eyes ;)*