The next part proved to be quite difficult, as we encountered some problems with the shapes and certain details related to the body scales and the overall shape of the body and head in general. Converting a character from its 2D version to its 3D version can result in noticeable differences that must be keep into serious considearation. We had to find solutions while trying to stay as faithful as possible to the vision I had developed over the years. Doesh then suggested plenty of adjustments and experiments to help us fill in the missing details. I wanted to innovate and propose a very specific structure by combining the main characteristics of felines and reptiles for jaws/fangs, for which the tiger and smilodon served as our reference for the rest of the design. I wanted something out of the ordinary and to ensure that my dragon form retained certain features found in big cats which i was willing to have as a specific key feature for the Drazar species. I wanted to bring the two identities closer together and highlight a small reference to my werejaguar RayHan. For the scales, Doesh suggested taking inspiration from those of crocodiles, which, after an initial trial, went very well with so we kept them. Most of the changes were approved and he found great ideas which helped to reach this result.
--Original post--
https://www.furaffinity.net/view/63883760/
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Author 3D -
D0esh
OC/Character belong to -
RayZalRak
Consultant & Translator -
Prenser
You are not allowed to use the characters or the art without the permission of their respectives owners
--Original post--
https://www.furaffinity.net/view/63883760/
~~~~~~~
Author 3D -
D0eshOC/Character belong to -
RayZalRak Consultant & Translator -
PrenserYou are not allowed to use the characters or the art without the permission of their respectives owners
Category 3D Models / All
Species Unspecified / Any
Size 2149 x 1124px
File Size 2.7 MB
Listed in Folders
Yes, I ended up redoing Ray's mouth three times. Initially, I was searching for the right shape, but once I sculpted the teeth and gums using a tiger as a reference, I realized the entire skull needed to be reworked to match. Later, Prenser sketched updated proportions—making the teeth larger to emphasize his power and lethality. Consequently, I had to rethink the structure of Ray's entire head while ensuring the recognizable traits from the original reference remained intact. In the end, I reassembled the fangs, adjusted the gums, and corrected the skull. Only then did Ray and Prenser approve the final result.
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Да, мне пришлось 3 раза переделать пасть Рея. Сперва я искал форму, а потом, когда я смог сделать зубы и десна, взяв за основу тигра, я понял, что нужно переделать череп. А после Prenser нарисовала пропорции зубов, сделав их больше, чтобы показать могущество и опасность. И как итог, пришлось переосмыслить всю голову Рея, но сохранить узнаваемые черты референса. Как итог, я пересобрал клыки, изменил десна, исправил череп. И тогда Рей и Prenser утвердили результат.
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Да, мне пришлось 3 раза переделать пасть Рея. Сперва я искал форму, а потом, когда я смог сделать зубы и десна, взяв за основу тигра, я понял, что нужно переделать череп. А после Prenser нарисовала пропорции зубов, сделав их больше, чтобы показать могущество и опасность. И как итог, пришлось переосмыслить всю голову Рея, но сохранить узнаваемые черты референса. Как итог, я пересобрал клыки, изменил десна, исправил череп. И тогда Рей и Prenser утвердили результат.
I love these renders so much I cannot even describe it
So incredible in its details it is I can try to search for every detail in every bump and scale
And all these even smallest details just highlight how unique and awesome your dragon's design is
D0esh is just absolute treasure of an artist
So incredible in its details it is I can try to search for every detail in every bump and scale
And all these even smallest details just highlight how unique and awesome your dragon's design is
D0esh is just absolute treasure of an artist
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