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3D Lizard | Registered: Jan 5, 2025 02:53
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𝗗0𝗲𝘀𝗵 — 𝗖𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 & 𝗖𝗿𝗲𝗮𝘁𝘂𝗿𝗲 3𝗗 𝗔𝗿𝘁𝗶𝘀𝘁
I create semi-realistic characters and organic creatures for render and real-time use.
My work balances anatomical realism with stylized forms and texturing
to achieve expressive, production-ready assets while keeping optimization in mind.
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𝗙𝗼𝗹𝗹𝗼𝘄 𝗠𝗲 / 𝗦𝗼𝗰𝗶𝗮𝗹 𝗠𝗲𝗱𝗶𝗮
• VK
• DeviantArt
• Blueskay
• ArtStation
• Telegram
Check out my galleries and follow for updates on characters, creatures, and other 3D projects.
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𝗦𝗸𝗶𝗹𝗹𝘀 & 𝗧𝗼𝗼𝗹𝘀:
• ZBrush — sculpting and high-poly workflows
• Maya — retopology, scene setup
• Substance Painter — PBR texturing
• Arnold / Unreal — lookdev and rendering
• RizomUV — UV unwrapping and layout
• Marmoset Toolbag — baking and lookdev
• Photoshop — color correction, compositing, and other post-work
• PureRef — reference collection and management
• Other — XGen (grooming/instancing), Advanced Skeleton (rigging)
𝗘𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲: 1.5 years.
𝗚𝗼𝗮𝗹: To move into senior 3D artist roles in AAA games / VFX and to develop a consistent semi-real portfolio for production pipelines.
𝗟𝗮𝗻𝗴𝘂𝗮𝗴𝗲𝘀:

𝗠𝘆 𝗖𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿𝘀 / 𝗖𝗿𝗲𝗮𝘁𝘂𝗿𝗲𝘀:
• Marshfang
• Luminoktos
• Anthracite
• Borzovik
• Black Dragon DnD 2024
• Marshfang 2.0
• Red Dragon DnD 2024 (end of 2025)
• Raylldo

*the date may change, I received official permission from

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Kaslan
~kaslan
Funny to catch you in discord, I had just seen your models on FA a few days earlier.
Really look forward to seeing more in the future!