25 submissions
I drew Gio standing on a polished concrete floor that is off-white (Red 224, Green 224, and Blue 224) with a Luminescensce of 75%, making the tint of the reflection Red 168, Green 168, and Blue 168. The colors of the reflected objects are the original Luminescensce value of each color plus 30 (at least in any version of Microsoft Paint from Windows 95 to Windows 10; if using Windows 11, this is the same as adding 12 to the Value [Luminescensce] slider to get the same result*), and then dividing the resulting Red, Green, and Blue values for each color by 4 (to reduce each color to 25% Luminescensce), and then adding 168 to the Red, Green, and Blue values separately for each color (to match the tint of the floor) to get the result you see now with the translucent white reflection of Gio and the walls on the floor.
Using the same technique/method as I did for the floor, I made Gio's sunglasses translucent so that you can see what's behind them (his hairline, fur, and part of his earmuffs) by reducing the Luminescensce of the color of the objects behind Gio's sunglasses to 25% and matching the tint to the color of each "panel" of the lens of his sunglasses, which have a descending gradient to simulate a 3D appearance (the light source would be in the upper left corner of the picture, to Gio's right); Starting from left to right: the lightest, leftmost "panel" of his sunglasses lens has a tint of Red 192, Green 48, and Blue 0; the middle "panel" of his sunglasses lens has a tint of Red 128, Green 32, and Blue 0; and the last, rightmost "panel" of his sunglasses lens has a tint of Red 64, Green 16, and Blue 0.
I then manually tinted the entire picture with a tint of Red 16, Green 8, and Blue 0 (which is a dark shade of brown) - for every single color in the picture (there are 30 colors in this picture), after reducing the Luminescensce for each color in the picture by 25% to 75% by dividing the Red, Green, and Blue values of each color by 2, then dividing each resulting Red, Green, and Blue value for each color by 2 again, and then adding that result to the original half values of Red, Green, and Blue, for each color respectively, to get 75% Luminescensce before adding the Red 16, Green 8, and Blue 0 tint.
I then resized the picture to 600% (or 6x), from 216x192 pixels to 1296x1152 pixels, by first resizing the picture 300% (or 3x) to 648x576 pixels, to blur the image at an odd numbered pixel square size, which is 3 pixels tall by 3 pixels wide per pixel without resizing the canvas first, to create a controlled, moderate, screen blur; the Windows XP version of Microsoft Paint has an anti-aliasing glitch in which when the image or part of the image is enlarged bigger than the canvas size, it will blur the picture (This glitch also exists in the Windows 11 version of Microsoft Paint with refinement). I then resized the picture again from 648x576 pixels to its current size of 1296x1152 pixels (200% or 2x), also without resizing the canvas to deliberately blur the screen again, using said aforementioned glitch as a special effect. The result looks like an old cel (Celluose) animation still, a CRT (Cathode Ray Tube) screen blur, an off-focus film picture from a handheld camera, or a VHS tape frame. I then saved the picture as a GIF file, giving it the "texture" of an old film picture with color splotching to approximate colors by the mixing of red, green and blue ink, or also a newspaper print, which uses the same effect. It also doubles as anti-AI (Algorithmic Imitation), as the (anti-aliasing) image blur effect plus the GIF artifacting "damages" the picture so that when viewed from afar it appears as normal pixel art, but when viewed up close, appears like random splotches of color due to the GIF artifacting. The large resolution of the picture helps with this by making this appear how "pixel art" looks when viewed up close - so that any AI bots/miners/scrapers/etc., using this picture as a reference will "imitate" results that no real pixel artist would create with clearly damaged edges (not dithered, which is intentional by said pixel artist - and requires a lot of skill to do correctly) between colors and random artifacting when viewed up close.
This picture was created entirely using only the Windows XP version of Microsoft Paint, running on a Windows 11 computer with no other programs used in its creation - and definitely no AI (Algorithmic Imitators) were used either!
* (Asterisk, added Dec. 23rd, 2025 12:17 P.M., CST) - In previous versions of Microsoft Paint before Windows 11, the Value slider was formerly labeled Luminescensce (Lum), and had a scale of 0 to 240 (maximum allowed value that is displayed is 240); The Windows 11 version now labels this as Value (it only shows this when you select and press the slide indicator on the left in Edit Colors), and now has a scale of 0 to 100 (maximum allowed value thay is displayed is 100). To convert between the two:
For (A) Windows 95 to Windows 10 versions' format to the Windows 11 version's format: Divide the Luminescensce (Lum) value by 240, and you will get a perecent of 100 as a decimal (i.e. number 0.ABC). Multiply this number by 100 (move the decimal point two numbers to the right, so that number 0.ABC now reads number AB.C) and ignore anything after the decimal point after multiplying by 100 (so number AB.C is now number AB); that's your Value (Luminescensce, Lum) number that you would adjust the silder to in Microsoft Paint in Windows 11. Earlier I said that you would add 12 (in the Windows 11 version's format) to equal 30 in older (Windows 95 to Windows 10) versions' format, since 240 divided by 30 is 0.125 (1/8, or 8 out of 100), which when multiplied by 100, becomes 12.5%. Since we ignore the decimal number (the 0.5), 12.5% becomes 12%, which you adjust the Value (Luminescensce, Lum) slider to, to convert from the older versions' format.
For (B) Windows 11 version's format to the older versions' (Windows 95 to Windows 10) format: Divide the Value (Luminescensce, Lum) number by 100 (move the decimal two numbers to the left, so than number AB now reads number 0.AB), and multiply this number by 240. You will get a number that reads number AB.00 (or, number ABC.00). Round this number up, to the nearest whole multiple of 2, except if the number is already a whole multiple of 2 to finish the conversion. Earlier we converted 30 from the old versions' (Windows 95 to Windows 10) format to 12 in the new version's (Windows 11) format. So to reverse the process, we divide 12 by 100 and get 0.12. We then multiply 240 by 0.12 and get 28.8. Since we round up to the nearest whole multiple of 2, we get 30, which is where we started. And before anyone asks (or complains), I know that the Luminescensce (Lum) scale in the older versions' (Windows 95 to Windows 10) only goes up to 240; So if you were to convert 99 in the Windows 11 format back to the older versions' (Windows 95 to Windows 10) format, you'd get 237.6, which rounds up to to 238, the next whole multiple of 2 above our result. And, if you were to convert 100, you'd get 240. Since 240 is already a whole multiple of 2, no rounding is needed. Yes, I think of everything - and no, I don't work for Microsoft, or Microsoft Customer Service/Tech Support, before anyone asks that question!
- Gio
Sunday, December 21st, 2025
12:47 P.M. Central Standard Time (CST)
Using the same technique/method as I did for the floor, I made Gio's sunglasses translucent so that you can see what's behind them (his hairline, fur, and part of his earmuffs) by reducing the Luminescensce of the color of the objects behind Gio's sunglasses to 25% and matching the tint to the color of each "panel" of the lens of his sunglasses, which have a descending gradient to simulate a 3D appearance (the light source would be in the upper left corner of the picture, to Gio's right); Starting from left to right: the lightest, leftmost "panel" of his sunglasses lens has a tint of Red 192, Green 48, and Blue 0; the middle "panel" of his sunglasses lens has a tint of Red 128, Green 32, and Blue 0; and the last, rightmost "panel" of his sunglasses lens has a tint of Red 64, Green 16, and Blue 0.
I then manually tinted the entire picture with a tint of Red 16, Green 8, and Blue 0 (which is a dark shade of brown) - for every single color in the picture (there are 30 colors in this picture), after reducing the Luminescensce for each color in the picture by 25% to 75% by dividing the Red, Green, and Blue values of each color by 2, then dividing each resulting Red, Green, and Blue value for each color by 2 again, and then adding that result to the original half values of Red, Green, and Blue, for each color respectively, to get 75% Luminescensce before adding the Red 16, Green 8, and Blue 0 tint.
I then resized the picture to 600% (or 6x), from 216x192 pixels to 1296x1152 pixels, by first resizing the picture 300% (or 3x) to 648x576 pixels, to blur the image at an odd numbered pixel square size, which is 3 pixels tall by 3 pixels wide per pixel without resizing the canvas first, to create a controlled, moderate, screen blur; the Windows XP version of Microsoft Paint has an anti-aliasing glitch in which when the image or part of the image is enlarged bigger than the canvas size, it will blur the picture (This glitch also exists in the Windows 11 version of Microsoft Paint with refinement). I then resized the picture again from 648x576 pixels to its current size of 1296x1152 pixels (200% or 2x), also without resizing the canvas to deliberately blur the screen again, using said aforementioned glitch as a special effect. The result looks like an old cel (Celluose) animation still, a CRT (Cathode Ray Tube) screen blur, an off-focus film picture from a handheld camera, or a VHS tape frame. I then saved the picture as a GIF file, giving it the "texture" of an old film picture with color splotching to approximate colors by the mixing of red, green and blue ink, or also a newspaper print, which uses the same effect. It also doubles as anti-AI (Algorithmic Imitation), as the (anti-aliasing) image blur effect plus the GIF artifacting "damages" the picture so that when viewed from afar it appears as normal pixel art, but when viewed up close, appears like random splotches of color due to the GIF artifacting. The large resolution of the picture helps with this by making this appear how "pixel art" looks when viewed up close - so that any AI bots/miners/scrapers/etc., using this picture as a reference will "imitate" results that no real pixel artist would create with clearly damaged edges (not dithered, which is intentional by said pixel artist - and requires a lot of skill to do correctly) between colors and random artifacting when viewed up close.
This picture was created entirely using only the Windows XP version of Microsoft Paint, running on a Windows 11 computer with no other programs used in its creation - and definitely no AI (Algorithmic Imitators) were used either!
* (Asterisk, added Dec. 23rd, 2025 12:17 P.M., CST) - In previous versions of Microsoft Paint before Windows 11, the Value slider was formerly labeled Luminescensce (Lum), and had a scale of 0 to 240 (maximum allowed value that is displayed is 240); The Windows 11 version now labels this as Value (it only shows this when you select and press the slide indicator on the left in Edit Colors), and now has a scale of 0 to 100 (maximum allowed value thay is displayed is 100). To convert between the two:
For (A) Windows 95 to Windows 10 versions' format to the Windows 11 version's format: Divide the Luminescensce (Lum) value by 240, and you will get a perecent of 100 as a decimal (i.e. number 0.ABC). Multiply this number by 100 (move the decimal point two numbers to the right, so that number 0.ABC now reads number AB.C) and ignore anything after the decimal point after multiplying by 100 (so number AB.C is now number AB); that's your Value (Luminescensce, Lum) number that you would adjust the silder to in Microsoft Paint in Windows 11. Earlier I said that you would add 12 (in the Windows 11 version's format) to equal 30 in older (Windows 95 to Windows 10) versions' format, since 240 divided by 30 is 0.125 (1/8, or 8 out of 100), which when multiplied by 100, becomes 12.5%. Since we ignore the decimal number (the 0.5), 12.5% becomes 12%, which you adjust the Value (Luminescensce, Lum) slider to, to convert from the older versions' format.
For (B) Windows 11 version's format to the older versions' (Windows 95 to Windows 10) format: Divide the Value (Luminescensce, Lum) number by 100 (move the decimal two numbers to the left, so than number AB now reads number 0.AB), and multiply this number by 240. You will get a number that reads number AB.00 (or, number ABC.00). Round this number up, to the nearest whole multiple of 2, except if the number is already a whole multiple of 2 to finish the conversion. Earlier we converted 30 from the old versions' (Windows 95 to Windows 10) format to 12 in the new version's (Windows 11) format. So to reverse the process, we divide 12 by 100 and get 0.12. We then multiply 240 by 0.12 and get 28.8. Since we round up to the nearest whole multiple of 2, we get 30, which is where we started. And before anyone asks (or complains), I know that the Luminescensce (Lum) scale in the older versions' (Windows 95 to Windows 10) only goes up to 240; So if you were to convert 99 in the Windows 11 format back to the older versions' (Windows 95 to Windows 10) format, you'd get 237.6, which rounds up to to 238, the next whole multiple of 2 above our result. And, if you were to convert 100, you'd get 240. Since 240 is already a whole multiple of 2, no rounding is needed. Yes, I think of everything - and no, I don't work for Microsoft, or Microsoft Customer Service/Tech Support, before anyone asks that question!
- Gio
Sunday, December 21st, 2025
12:47 P.M. Central Standard Time (CST)
Category Pixel Art / All
Species Feline (Other)
Size 1296 x 1152px
File Size 515.1 kB
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