Cora
Details
Full Name: Cora McCulloch
Age: 30
Pronouns: They/He
Height: 5’10”
Job Status: Independent courier
Relationship Status: Single
Profile
Cora is, entirely in their own words, a six-storey bundle of mismatched pieces and certified disaster area. They’re friendly with it – well, friendly in their own manner which involves little smiling and the occasional grunt of contentment – but much of their attention is taken up with how to make it through the day in one piece. Exhausted all the time, an impulsive drifter, and often found during the daylight hours trying to find the next source of coffee to try and decipher the bad decisions that were made the night before.
It’s a difficult one to argue against; just a whole conglomerate of instinct and anger and discomfort and unprocessed trauma bubbling to the surface at inopportune times. A self-defence mechanism to get them through the darkest periods of their life, now sadly hanging on and jumping in when unwanted. When the mean right hook is toned as finely as the sense of righteousness, then friends and foes, gods and monsters alike will all take a step back.
It’s not deliberate. It never is. Dig down into the abrasive and blunt exterior and you’ll find Cora as a sensitive and spiritual soul; yearning for meaning, peace and faith in a life that gave them none. They search for true companionship wherever they go, and in many ways have found more solace in the motley group of broken souls they were pulled into the woods with than in any of the turbulent years beforehand. Though that doesn’t stop them trying to find their fairytale happy ending, even in such a mundane environment as their local coffee shop. Sleep is elusive for the drifter, but dreams are never-ending.
~
Trewett
Details
Names: Greyguard, Sky Carver
Pronunciation: TROO-wett
Pronouns: He/Him
Height: 7’11”
Attributes: Time, Death, Home, Winter, Rest, Peace
Emblems: Leather, slate, feathers, clay, snow
Profile
The inevitable. The undefeated. The yearned-for, and the feared. Trewett’s role shaped his very body, his abilities, his outlook, and his very voice. Ever-present and observant, and a god of few words. His creation and upbringing was different to the others; it had to be, for their sake and for his. Every day, every second, that reminder; the elder gods, these friends of yours, and the hundreds of thousands of billions of humans who will walk this earth. None of them will last. And it is your privilege to ensure every last one of them is counted.
It’s a lot for one young god to take. And he never expected to be out front and centre with the rest of them, but caught up in Criech’s grand schemes he found himself in the same situation, and getting to understand the humans from whom he felt so distant. Some things never change of course; he’s not the most talkative, and very rarely puts his opinion or voice forwards in any situation. When he does, his comments and approach can be on the...well, the better end of the scale is abrasive, and on the worse end, downright nihilistic and apocalyptic. Not the best approach if you’re trying to get people to like you.
It’s nothing personal. It never has been. Out of all of them, Trewett is finding new ways to explore and appreciate the other side of his existence. It can be very difficult at times; his own persona notwithstanding, he operates in a unique existence and mindset that certain parties can find very useful in their own machinations, and has several useful and terrifyingly powerful tools at his disposal. If asked, he will oblige. That is the way it has always been, and that is his desire to explore other ways. Cora may not like him much, but he stands by them regardless, wanting to see their own personal struggles through to the end. And maybe find a road of his own down which he can wander at his own pace.
Idol
The god of death and time is a wanderer
He has no place, no temple or shrine of his own, and never has
His blessings are bespoke and his only loyalties are to his own two feet and the winter winds
So with that in mind, how do you summon him? How can you call him in a way that he'll listen?
Well, he's a traveller, isn't he?
And all travellers, no matter how old and how distant, sometimes need a place to rest.
Take your time. Find your quiet. Make a roof, and a hearth, and a doorway. And leave your mind open.
Invite him, and he will be sure to walk inside.
Details
Full Name: Cora McCulloch
Age: 30
Pronouns: They/He
Height: 5’10”
Job Status: Independent courier
Relationship Status: Single
Profile
Cora is, entirely in their own words, a six-storey bundle of mismatched pieces and certified disaster area. They’re friendly with it – well, friendly in their own manner which involves little smiling and the occasional grunt of contentment – but much of their attention is taken up with how to make it through the day in one piece. Exhausted all the time, an impulsive drifter, and often found during the daylight hours trying to find the next source of coffee to try and decipher the bad decisions that were made the night before.
It’s a difficult one to argue against; just a whole conglomerate of instinct and anger and discomfort and unprocessed trauma bubbling to the surface at inopportune times. A self-defence mechanism to get them through the darkest periods of their life, now sadly hanging on and jumping in when unwanted. When the mean right hook is toned as finely as the sense of righteousness, then friends and foes, gods and monsters alike will all take a step back.
It’s not deliberate. It never is. Dig down into the abrasive and blunt exterior and you’ll find Cora as a sensitive and spiritual soul; yearning for meaning, peace and faith in a life that gave them none. They search for true companionship wherever they go, and in many ways have found more solace in the motley group of broken souls they were pulled into the woods with than in any of the turbulent years beforehand. Though that doesn’t stop them trying to find their fairytale happy ending, even in such a mundane environment as their local coffee shop. Sleep is elusive for the drifter, but dreams are never-ending.
~
Trewett
Details
Names: Greyguard, Sky Carver
Pronunciation: TROO-wett
Pronouns: He/Him
Height: 7’11”
Attributes: Time, Death, Home, Winter, Rest, Peace
Emblems: Leather, slate, feathers, clay, snow
Profile
The inevitable. The undefeated. The yearned-for, and the feared. Trewett’s role shaped his very body, his abilities, his outlook, and his very voice. Ever-present and observant, and a god of few words. His creation and upbringing was different to the others; it had to be, for their sake and for his. Every day, every second, that reminder; the elder gods, these friends of yours, and the hundreds of thousands of billions of humans who will walk this earth. None of them will last. And it is your privilege to ensure every last one of them is counted.
It’s a lot for one young god to take. And he never expected to be out front and centre with the rest of them, but caught up in Criech’s grand schemes he found himself in the same situation, and getting to understand the humans from whom he felt so distant. Some things never change of course; he’s not the most talkative, and very rarely puts his opinion or voice forwards in any situation. When he does, his comments and approach can be on the...well, the better end of the scale is abrasive, and on the worse end, downright nihilistic and apocalyptic. Not the best approach if you’re trying to get people to like you.
It’s nothing personal. It never has been. Out of all of them, Trewett is finding new ways to explore and appreciate the other side of his existence. It can be very difficult at times; his own persona notwithstanding, he operates in a unique existence and mindset that certain parties can find very useful in their own machinations, and has several useful and terrifyingly powerful tools at his disposal. If asked, he will oblige. That is the way it has always been, and that is his desire to explore other ways. Cora may not like him much, but he stands by them regardless, wanting to see their own personal struggles through to the end. And maybe find a road of his own down which he can wander at his own pace.
Idol
The god of death and time is a wanderer
He has no place, no temple or shrine of his own, and never has
His blessings are bespoke and his only loyalties are to his own two feet and the winter winds
So with that in mind, how do you summon him? How can you call him in a way that he'll listen?
Well, he's a traveller, isn't he?
And all travellers, no matter how old and how distant, sometimes need a place to rest.
Take your time. Find your quiet. Make a roof, and a hearth, and a doorway. And leave your mind open.
Invite him, and he will be sure to walk inside.
Category Artwork (Digital) / Fantasy
Species Harpy
Size 1920 x 1920px
File Size 3.7 MB
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