Another preview of the Stationary Restraint System! I've finally completed the chair part and mirrored everything! So each of those motors controls a single joint/cuff/back support piston for full articulation of the bound victim.
I haven't yet added the actual torture device system yet, but it will just be four or more Kuka KR-210s mounted on the ceiling with modular attachments!
Full size version available to $5+ monthly patrons on Patreon here:
https://www.patreon.com/posts/arc-p.....-srs-116148677
I haven't yet added the actual torture device system yet, but it will just be four or more Kuka KR-210s mounted on the ceiling with modular attachments!
Full size version available to $5+ monthly patrons on Patreon here:https://www.patreon.com/posts/arc-p.....-srs-116148677
Category All / Bondage
Species Human
Size 550 x 528px
File Size 6.92 MB
make sure you have a good and consistent naming scheme and keep everything well organized in Blender's collection system.
As for all the wires and cables I made sure most of them wouldn't have to move. All of them are curve objects with bevel, and for the ones that only move a few inches back and forth I just used hooks parented to the moving part. For the longer cords, there's no lag because they aren't simulated, they are all armatures.
I wrote a script to automatically make an armature with bones for each point on a curve then automatically add IK and parent/target it to selected object, so I was able to make and remake the cables again and again till I found the right configuration. Script can be found as part of my blender toolkit on my main gallery here: https://www.furaffinity.net/view/58325275/
Another good way is, like shown, make extensive use of object and material colors. For the ones in the middle on the chair part, I gave them each an individual material with a name like "Test Blue" then in the Viewport Display subpanel at the bottom of the Materials tab in Properties I choose color. That way I can switch to "Material" in viewport shading and clearly see which hose goes where.
Then I just do what engineers do and pair up colors. Normally it would be "Solid color pairs with striped color" but since you can't do that with mat colors, I just went with "White pairs with Black," "Red pairs with orange," "Green pairs with yellow" and so on around the color wheel
As for all the wires and cables I made sure most of them wouldn't have to move. All of them are curve objects with bevel, and for the ones that only move a few inches back and forth I just used hooks parented to the moving part. For the longer cords, there's no lag because they aren't simulated, they are all armatures.
I wrote a script to automatically make an armature with bones for each point on a curve then automatically add IK and parent/target it to selected object, so I was able to make and remake the cables again and again till I found the right configuration. Script can be found as part of my blender toolkit on my main gallery here: https://www.furaffinity.net/view/58325275/
Another good way is, like shown, make extensive use of object and material colors. For the ones in the middle on the chair part, I gave them each an individual material with a name like "Test Blue" then in the Viewport Display subpanel at the bottom of the Materials tab in Properties I choose color. That way I can switch to "Material" in viewport shading and clearly see which hose goes where.
Then I just do what engineers do and pair up colors. Normally it would be "Solid color pairs with striped color" but since you can't do that with mat colors, I just went with "White pairs with Black," "Red pairs with orange," "Green pairs with yellow" and so on around the color wheel
You know that for hydraulics you normally use a single hydraulic power unit - HPU and then you redirect/split/etc. the hydraulic actuation using a hydraulic valve stand?
Also hydraulic pumps are mercilessly noisy (extreme high pitch noise) so with a setup like this you would end up deaf even in peltors.
Also switch to pneumatic because hydraulics are too powerful for this.
Also hydraulic pumps are mercilessly noisy (extreme high pitch noise) so with a setup like this you would end up deaf even in peltors.
Also switch to pneumatic because hydraulics are too powerful for this.
Yeah, I realized I could have just used a single HPU use switches about halfway through completing that part, but then I had already set up all the hoses, and I DID model the AC motor myself so I figured I'd keep 'em and use 'em
As for the noise, I actually didn't know about that. I don't have any practical experience with these things so I thank you for the insight! I though it would be just the motor noise but if the pumps are loud then i'd have to just find ways of making them quieter, maybe use parts with lower tolerances, or maybe adding some kind of spoiler on the internal parts to prevent resonance, Idk I might have to outsource for that. Or maybe for the high pitched noise I could just add active nose canceling to the source.
Basically i'll do all the expensive things I can that typically aren't used cause its not worth the cost. If you think its still deafeningly loud after all that, I might have to rethink the layout.
As for the pneumatics, I didn't want to use them because they have too much give, and hydraulics have next to none (at least on paper)
I also know hydraulics are way too powerful for this. That's kind of the point! Its a scary machine that could rip you apart if it was told to (but it wont)
As for the noise, I actually didn't know about that. I don't have any practical experience with these things so I thank you for the insight! I though it would be just the motor noise but if the pumps are loud then i'd have to just find ways of making them quieter, maybe use parts with lower tolerances, or maybe adding some kind of spoiler on the internal parts to prevent resonance, Idk I might have to outsource for that. Or maybe for the high pitched noise I could just add active nose canceling to the source.
Basically i'll do all the expensive things I can that typically aren't used cause its not worth the cost. If you think its still deafeningly loud after all that, I might have to rethink the layout.
As for the pneumatics, I didn't want to use them because they have too much give, and hydraulics have next to none (at least on paper)
I also know hydraulics are way too powerful for this. That's kind of the point! Its a scary machine that could rip you apart if it was told to (but it wont)
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