Instead of a flat (and boring) 2D background, I decided to draw an isometric, pseudo-3D background behind Gio with proper perspective to look somewhat realistic. I also matched the angle of his shadow to that of the ground so that it matches the shadow of the yellow building behind him. I also rounded out his tail to so it is not at a sharp 45-degree angle (from when I drew the side by side of Gio being depixelized in one of my previous drawings) in addition to giving him a more detailed face with rounded eyes, a nose, and additional teeth (also compared to same said previous drawing, which only had two square eyes and two square fangs with the corners cut to appear sharp - they are the same in this drawing as it the same image with a more detailed face) and adding back his anklets, which were missing in my depixelization drawing of him because I was basing it solely on the lowest resolution image in said drawing and only drawing from that as I depixelized it without adding any addtional details that weren't already there.
The image is tinted with 128 Red, 32 Green, at 50% (half) luminescense, which is why this image has a tan tinge to it. I did this manually for every single color in the image in Microsoft Paint (Windows XP version) by dividing the Red, Green, and Blue (RGB) values by two (2) and adding 128 to Red and 32 to Green to the result for every color. The screen blur effect was created by enlarging the image 5x (or 500%) from 216x216 to 1080x1080 in the new Windows 11 Microsoft Paint, which blurs images that are enlarged unless you enlarge the canvas first to your desired size and then select and then enlarge the part of the image that you want to match the canvas size.
This is a major glitch that I am aware of, but I use it as a special effect to recreate screen blur - what you'd see on a VHS tape or CRT(Cathode Ray Tube) computer monitor or TV screen, as pixel art is not supposed to be clear when you look at it. It's why old video games that have pixel art graphics like NES(Nintendo Entertainment System), SNES(Super Nintendo Entertainment System) games, and 80s and 90s arcade games look terrible when played on modern LCD/LED (Liquid Crystal Display/Light Emitting Diode) flatscreens as they don't blur the screen like a CRT screen does and you instead see large obvious pixels - which is not how it was meant to be seen as LCD/LED screens (in the 80s and 90s) didn't exist yet and the games were designed around the limitations of the then prevalent CRT screens.
Still drawn using only Microsoft Paint - Windows XP version and Windows 11 version (for screen blur effect from resizing glitch)
And, here is the picture of my depixelization progession drawing of Gio that I was referring to:
( https://www.furaffinity.net/view/58167178 )
- Gio
Monday, October 14th, 2024
5:52 P.M. Central Daylight Time (CDT)
The image is tinted with 128 Red, 32 Green, at 50% (half) luminescense, which is why this image has a tan tinge to it. I did this manually for every single color in the image in Microsoft Paint (Windows XP version) by dividing the Red, Green, and Blue (RGB) values by two (2) and adding 128 to Red and 32 to Green to the result for every color. The screen blur effect was created by enlarging the image 5x (or 500%) from 216x216 to 1080x1080 in the new Windows 11 Microsoft Paint, which blurs images that are enlarged unless you enlarge the canvas first to your desired size and then select and then enlarge the part of the image that you want to match the canvas size.
This is a major glitch that I am aware of, but I use it as a special effect to recreate screen blur - what you'd see on a VHS tape or CRT(Cathode Ray Tube) computer monitor or TV screen, as pixel art is not supposed to be clear when you look at it. It's why old video games that have pixel art graphics like NES(Nintendo Entertainment System), SNES(Super Nintendo Entertainment System) games, and 80s and 90s arcade games look terrible when played on modern LCD/LED (Liquid Crystal Display/Light Emitting Diode) flatscreens as they don't blur the screen like a CRT screen does and you instead see large obvious pixels - which is not how it was meant to be seen as LCD/LED screens (in the 80s and 90s) didn't exist yet and the games were designed around the limitations of the then prevalent CRT screens.
Still drawn using only Microsoft Paint - Windows XP version and Windows 11 version (for screen blur effect from resizing glitch)
And, here is the picture of my depixelization progession drawing of Gio that I was referring to:
( https://www.furaffinity.net/view/58167178 )
- Gio
Monday, October 14th, 2024
5:52 P.M. Central Daylight Time (CDT)
Category Artwork (Digital) / All
Species Feline (Other)
Size 1080 x 1080px
File Size 175.8 kB
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