As promised in the last post, here's an update on the mod.
For the last few months I've been trying to learn how to write. Starting from the basics such as creating a simple storyline with goals and checkpoints to detailing the interactions between two or more characters. What this meant for the work is that I started devoting a significant amount of time into reading about writing and the writing itself, hence the lack of the usual other drawings.
So far, the storyline consists of an overarching quest, with side interactions that can be accessed through dialogue. I've managed to make the Witch's house explorable using a "room" technique that I picked up from a very old game called AdventureQuest (repetitive but still fun for anyone looking for a 2D, numbers-go-up game). What they'd do, is create a looping sequence of images and attach each image with dialogue to the next or previous image, allowing the player to navigate through them. They used this for dungeons, I am going to use something similar for the two planned locations.
As stated in the squirrel post, the text has grown to be about 9000 words long. I've managed to implement about 3000 of them into code so far. The most difficult parts of writing have been describing emotions and working out how those emotions are actuated in a believable way in the story and in the real world. Before this mod, this was not something I did. The writing has helped me to better emotionally connect with others in the real world. I've started to question how I feel and why I feel how I feel. It's done good things for my communication and is actively helping me improve in being more direct, intentional, outgoing and dynamic.
All in all, this has been more or less what I've been up to for the last few months regarding the mod. I'm currently finishing up some of the romantic interactions and needed item descriptions for the quest. I'll look into polishing the prototype enough for a release somewhere near the end of August. I've also started to make preparations for its needed translation to Teraurge V3 (not out yet, bet it's going to be good). It has been quite a fun journey so far and has helped me learn more about myself than I anticipated. I'm looking forward to sharing the work with the rest of you.
For the last few months I've been trying to learn how to write. Starting from the basics such as creating a simple storyline with goals and checkpoints to detailing the interactions between two or more characters. What this meant for the work is that I started devoting a significant amount of time into reading about writing and the writing itself, hence the lack of the usual other drawings.
So far, the storyline consists of an overarching quest, with side interactions that can be accessed through dialogue. I've managed to make the Witch's house explorable using a "room" technique that I picked up from a very old game called AdventureQuest (repetitive but still fun for anyone looking for a 2D, numbers-go-up game). What they'd do, is create a looping sequence of images and attach each image with dialogue to the next or previous image, allowing the player to navigate through them. They used this for dungeons, I am going to use something similar for the two planned locations.
As stated in the squirrel post, the text has grown to be about 9000 words long. I've managed to implement about 3000 of them into code so far. The most difficult parts of writing have been describing emotions and working out how those emotions are actuated in a believable way in the story and in the real world. Before this mod, this was not something I did. The writing has helped me to better emotionally connect with others in the real world. I've started to question how I feel and why I feel how I feel. It's done good things for my communication and is actively helping me improve in being more direct, intentional, outgoing and dynamic.
All in all, this has been more or less what I've been up to for the last few months regarding the mod. I'm currently finishing up some of the romantic interactions and needed item descriptions for the quest. I'll look into polishing the prototype enough for a release somewhere near the end of August. I've also started to make preparations for its needed translation to Teraurge V3 (not out yet, bet it's going to be good). It has been quite a fun journey so far and has helped me learn more about myself than I anticipated. I'm looking forward to sharing the work with the rest of you.
Category All / All
Species Unspecified / Any
Size 1276 x 718px
File Size 1.92 MB
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