A gift for
Snaikercait.
Camilla and the two cats belong to
Snaikercait.
Avali species created by RyuujinZERO.
Snaikercait.Camilla and the two cats belong to
Snaikercait.Avali species created by RyuujinZERO.
Category Artwork (Digital) / Scenery
Species Unspecified / Any
Size 2560 x 1440px
File Size 3.34 MB
Thank you! (Both for the compliment and the fave!)
Even though I try to make my lighting as realistic as possible, exaggerating it, and adding e.g. those sparkles, is too much fun and looks too good. It also causes the file to take multiple minutes to open because it has to calculate all those lighting layers...
Even though I try to make my lighting as realistic as possible, exaggerating it, and adding e.g. those sparkles, is too much fun and looks too good. It also causes the file to take multiple minutes to open because it has to calculate all those lighting layers...
Technically, objects just are a certain color and light also just is a certain color. There really isn't any artistic color theory involved. I believe it's really more knowing how light itself actually works; basic ray optics. Then it's a matter of clicking through blend modes until you find one that looks good (of course, it helps to know somewhat what each mode actually does, but it's no requirement).
The sun is (almost) white, so its light is (almost) white. The sky is blue, so the ambient light is the same blue (which is also why shadows are blue).
Ambient light comes from everywhere and affects every surface (except small crevices, see ambient occlusion), the sun only comes from one direction and only affects the surfaces "it sees".
In the end, the color of the surface and the color of the light don't really matter.
If you want to get completely scientific, you can get "real" lighting with just add and multiply modes. Although, that often ends up a bit too dark, in my opinion, as this method can only darken objects' colors.
(Please excuse me if I'm simplifying it a bit too much or am getting a bit too technical. I'm currently studying optics so I literally work with light almost every day...)
The sun is (almost) white, so its light is (almost) white. The sky is blue, so the ambient light is the same blue (which is also why shadows are blue).
Ambient light comes from everywhere and affects every surface (except small crevices, see ambient occlusion), the sun only comes from one direction and only affects the surfaces "it sees".
In the end, the color of the surface and the color of the light don't really matter.
If you want to get completely scientific, you can get "real" lighting with just add and multiply modes. Although, that often ends up a bit too dark, in my opinion, as this method can only darken objects' colors.
(Please excuse me if I'm simplifying it a bit too much or am getting a bit too technical. I'm currently studying optics so I literally work with light almost every day...)
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