Here is Dakkota as displayed at Furnal Equinox earlier this month. To view him in 3D you need to cross your eyes till the 2 images come in focus in the middle. Don't strain yourselves. X)
Dakkota created and owned by
FirestormSix
Camera used:
http://www.fujifilm.com/products/3d.....epix_real3dw3/
Dakkota created and owned by
FirestormSixCamera used:
http://www.fujifilm.com/products/3d.....epix_real3dw3/
Category Photography / Miscellaneous
Species Wolf
Size 1200 x 512px
File Size 386.8 kB
Listed in Folders
Yah. The camera has 2 lenses: http://www.fujifilm.com/products/3d.....epix_real3dw3/
It can even take oneside closeup/telephoto and the other widescreen at the same time.
It can even take oneside closeup/telephoto and the other widescreen at the same time.
You would also want to get the Nvidia 3D Vision kit and a 3D monitor for your PC to take full advantage of the 3D otherwise you will need to convert everything into red/blue and taht's a LOT of work
http://www.nvidia.com/object/3d-vision-main.html
http://www.nvidia.com/object/3d-vision-main.html
Oh, no I have it! Maya, from version... 2009 and up? All you need is a Quadro card, Nvidia 3D Vision, and Maya 2009 and up. Be sure to disable 3D Vision for games if you have a Geforce card too.
The real benefit to having an S3D viewport is you can work on your convergence settings without having to wait for a long render. Maya's S3D tools are top notch too, very integrated. AFAIK C4D has a kind of "hacked together" user-contributed viewport, same with Blender and some others. I think they are all based in "Quad-Buffered Stereo," which is an OpenGL output function?
In any event, the viewport is great, saves tons of time. I have a Quadro FX1700, so don't worry about them saying you need a 3800: http://download.autodesk.com/us/qua.....stereo_win.pdf
The real benefit to having an S3D viewport is you can work on your convergence settings without having to wait for a long render. Maya's S3D tools are top notch too, very integrated. AFAIK C4D has a kind of "hacked together" user-contributed viewport, same with Blender and some others. I think they are all based in "Quad-Buffered Stereo," which is an OpenGL output function?
In any event, the viewport is great, saves tons of time. I have a Quadro FX1700, so don't worry about them saying you need a 3800: http://download.autodesk.com/us/qua.....stereo_win.pdf
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