Jutland Class Cosmic Battlecarrier (2023 Redux)
Yes here it is (again for the 8 Millionth Time) the updated (and hopefully last "original" layout of the Jutlands) Jutland Class Cosmic Battlecarrier. This images is two screenshots stitched together so it might look wonky near where the hangars begin and the runways end. I know this is also a large radical departure from the ORIGINAL original from both 2018 and 2020, but it was honestly needed.
The Jutland Class of Cosmic Battlecarrier is the largest class of vessel commissioned and built by the Mai'No'Tian People's Socialist Republic. At a length of one kilometer, a beam of three hundred meters, and a freeboard of one hundred and twenty meters, it easily dwarves both the Boson Class research ships, and the Type 200 Cosmic Naval Transport. Designed as the backbone of and center piece of a cosmic fleet the Jutlands originally started out as two independent designs, one of a battleship and one as a carrier, each intended to replace the previous generations of ships before them, the Cannonade Class Cosmic Battleship (BBCs 01-09) and the Nebula Class Cosmic Carrier (CVC-01-09). Each design, known as BBC-X and CVC-X respectively, were to be the twin center pieces of cosmic fleets going forward with either 1 battleship or one carrier as the flagship, to maintain a Rule of Thirds rotation of 18 fleets total, one out on patrol, one on training, and one in refurbishment. The BBC-X design was centered on the newly developed Mk10 750mm Railgun developed for ship to ship combat and orbital bombardment, while the CVC-X was centered on the operation of the few year old KN-220 Din'Hau and KN-570 Stuka jets. Upon the submission of the designs and their cost and resource estimates in March 2003 the Mai'No'Tian Ship and Cosmic Budgetary Committee of the Senate with Senator Mil'Ard Tho'Part, the chairman of the MSCBC stating.
"These ships would mine the Asteroid Cloud dry before even the keel of even one battleship could be laid"
The engineers and design teams at Gon River Shipbuilding who had been commissioned to design and build the ships were made to go back and redesign the ships and give an updated design proposal no later than April 2005. Many design layouts were theorized including a remodeling of the Type 200 Transports to include Hangar facilities, refit the Cannonade Class with a lower quantity of the new Mk10 Railguns but these were al rejected by both the MSCBC and the MADA as the ships were already falling behind allied powers in other field such as electronic warfare, targeting capabilities, and long range communications, with noticeable Light Lag playing a major role in the downfall of the Cannonades, which forced them to get closer to their targets than their contemporaries and increased the time for orders to be relayed across the vast distances of space. Eventually around June of 2004 the designs for both ships began becoming more and more similar in terms of engineering basics, sharing the same powerplant, electronic warfare suites, control authority elements, radar and lidar arrays, and much more, to the point that a small team of engineers inside of Gon River Shipbuilding made a basic sketch out design of combining the ships into one. Bringing their proposal to the finance team a quick best case scenario of fund and materials was marked up which when compared to the two ships individually was just under their best case scenario when ran across a class of 18 ships of the original BBC-X and CVC-X concepts. Convincing the rest of the team to continue with what they dubbed the BCV-X concept the ship began to get more and more flushed out before being presented to the MSCBC in April of 2005. Much of the committee was heavily against a ship of such massive size, with the BCV-X being nearly identical in size to that of the BBC-X and cost of the CVC-X, the concept was only saved with the cost and resource estimate with the construction of one type of ship over time lowering the cost per ship compared to the two ship system before hand. Towards the end of June of 2005 the design was officially approved for construction with the name of "Jutland Class Battlecarrier" being given to the design, and all ships of the class to be named after famous, heavy gun engagements of both naval and cosmic history.
The design of the Jutlands is easily divisible into 4 large areas. The Flight Deck, Gun Deck, Command and Control, and Engineering.
The Flight Deck is the largest taking up nearly the entire forward portion of the ship from the mid-section all the way to the bow. On the exterior portion visible it consists of four large hangar doors, four runways, four Runway Observation Suites, one per runway, and a centrally mounted Air Traffic Control Center. Each hangar door is a single piece of armor plating that swings up and in to expose the two hangar and flight decks to the outside for launching and recovering craft, with one hangar and flight deck for the port and one for starboard. The Hangar and Flight Decks are separated by a ventrally running armor bulkhead that can be opened and close to rotate craft being the port and starboard sides if and when needed. The flight deck unlike on naval carriers being exposed, is the deck that is present when the hangar doors open and where the ship depressurizes prior to the hangar doors opening and closing, with the hangar decks below, where craft are stored, worked on, repair, refurbished, rearmed and refueled, however the Flight Deck does have the ability to have fuel and munitions brought up to rearm and refuel craft for a faster turn around time if needed. On the lowest of the hangar decks the storeroom for the mutions and fuel to keep them away from the open and less armored exposed areas of the flight and hangar decks. On the second to lowest hangar deck is the motorpool, the area where the landing forces vehicles and their support equipment is stored. Consisting of the Combined Arms Battalion with a Headquarters and Headquarters Company, Supply and Maintenance Company, Infantry Company, Tank Company, Artillery Battery, and Anti-Air Battery they provide each Jutland the capability to land a sizeable force on a celestial body's surface for ground operations. The four Runway Observation Suites are platforms where Air Traffic Controlmen observe the operations of their runways, the flight decks directly behind those runways, can relay orders, and maintain visual on approaching and egressing craft. Fitted with communications, computers, displays and other tools they provide the ATCs the ability to direct and observe all traffic for their respective areas along with communicating with the primary ATCC at the bow for smooth and fast operations of the runways. The Air Traffic Control Center is the brain center of the flight operations of every Jutland. Overseen by an Air Boss the ATCC features a circular window to observe both side of the ship and direct traffic and relay orders to the ROS' further aft while holding larger amounts of various equipment to under take the task. The final area of the flight deck are the long strips of Vertical Launch Systems containing various types and assortments of long to medium range missiles for anti-ship, orbital strike, anti-air, and anti-missile combat.
The Gun Deck contains most of the armament of the ship with the centerpiece of the thirty-two Mk10 750mm Railguns in eight, quadruple mounted turrets in a V layout, with only Turret Number 3 being super firing over Turrets Number 1, 2, and 4. Along the broadsides sits the ships secondary weapons of thirty-two 150mm Mk.67 Dual Purpose Railguns in sixteen dual mounted turrets, along with the eighty 50mm Mk.9 Auto-Cannons in forty twin mounted turrets, one hundred forty-four retractable Mk19 AMD/CIWS in twin mounted turrets, eighty retractable Mk.9 CILWS, four of the Mk.9 CILWS are mounted on the rear of the superstructure facing aft, and 1,360 Mk.16 SAMs in sixty-eight retractable 20 Tube Turrets, twenty-four of the Mk.16s are mounted on the wings of the superstructure, and the last four on the top rear of the superstructure. On the back of each of the primary turrets are eighty Mk.12 Electronic Chaff and Flare Decoy Launchers in eight ten tube launchers, allowing for each turret to help in the defensive screening of the ship around the superstructure. Each of the Mk.10 Turrets barbets reaches four decks into the ship and is equipped with its own life support system and redundant power supply generated by battery back up. Along with having the ability to be fully closed off from the surrounding vessel allows for a turret's armor to be defeated and have its power be cut off but still be able to function independently. It also provides the ship the survivability to have a turret be compromised and its armor defeated without effecting the surrounding ship and turrets. Each of the Mk.10 Railguns also features independent traverse inside its mount of twenty-five mils left and right (one mil [milliradian] is the measured angle of one meter of difference at the distance of one kilometer) for higher accuracy and firing of a projectile at extreme ranges. The secondary battery of Mk.67 Railguns are only mounted on the ventral broadsides of the ship, as with the ship's artificial gravity, the need to have personnel inside of the turrets for operations does not offer its design to be inverted vertically. This was seen at first as a disadvantage, allowing the ship to not engage targets directly underneath its keel but inside of training exercises was seen to have no real world threat with the combination of the extreme ranges of combat and the three dimensional environment that the ship can yaw, roll, and pitch in, allowing the vessel to reorient itself to engage said targets. The Mk.9 Auto-Cannons the make up the medium range anti-air defenses are the largest automated turrets on the ship with a five meter radius allows for much of the control motors and ammunition to be stored inside, allowing the turret to operate as a spherical mount, with the cannons being fixed in elevation and traverse with the entirety of the turret moving to engage targets. With this it allows the weapons a greater field of fire while limiting the internal ammunition storage, making it so that once ammunition for a turret is depleted, crewmen must bring belts of ammunition to the turret for reloading, but this can only be done if the turret is in, or close to a neutral position, and reloading can take upwards of five minutes from the crew arriving until the turret is cleared safe to fire again. Because of this elevators and passage ways to ammunition lockers and the needed support equipment such as handcarts, repair tools, and manual traversing equipment are close by while still being behind the main armor belt. The multiple retractable Mk.19s, Mk.16s, and Mk.9s are a relatively basic weapon systems, being closely related to the Kortik, SeaRAM, and AN/SEQ-3 LWS, respectively, with simply being more capable and able to retract on small individual elevators for protection when not in use or needed. Do to their unmanned nature they are able to be mounted on the dorsal side of the vessel for 360 degree protection from various incoming and short ranged threats. It is also common that with smaller vessels these weapon systems are used to target specific systems or much more lightly armored targets.
The Superstructure contains a large amount of berthing space personnel, recreation areas, mess halls, observation spaces, along with areas such as the Combat Information Center, the command bridge, the battle bridge, armories, the computer center, along with housing much of the RADAR, LIDAR, Communications, support places such as sick call, postal, dental, optometry, and arrays for command and control. The berthing space inside the Superstructure is for many people who work on the bridge, work the mess halls, man the CIC, and farther down on the lower levels work in engineering where they are closer to the Engineering compartments. The Captain's Quarters are directly aft of the bridge and has direct access onto the bridge, along with being the largest quarters on the ship by far, primarily as the quarters also house the meeting room where key officers and personnel can gather and have discussions. Most of the berthing spaces are coed berthing and act similar to barracks rooms, with multiple bunks, closets, a kitchenette, entertainment station, and a walled off head, in a seven by sixteen meter space designed to hold twelve personnel in four shifts. Each berthing room can be sealed off and the walls around the main corridors are armored to add a much deeper layer, near-honey comb like effect to prevent any armor defeating projectiles and warheads from going as far in as possible. The recreation and observation rooms in the superstructure allow for crewmen to be out of their berthing rooms and intermingle with the rest of the crew, where although not official M.A.D.A. policy, rank is not important. The biggest of these spaces are on the direct port and starboard of the bridge, giving a a large and open view into space in front and next to the ship, each ship decorates these areas differently depending on what the crew decides but they are also commonly used as gathering spaces for larger departments of the crew for announcements or parties. These areas will also have tables and benches where crew can bring food trays from the mess halls and enjoy a meal while televisions play with anything from entertainment programs, to movies, news, or sporting events. The Command and Control of the ship is broken into three main spaces and compartments, the main navigation bridge, the battle bridge, and the Combat Information Center. The navigation bridge located at the foremost area of the superstructure on the uppermost level and is where in a non-combat environment where the ship is navigated, and controlled from. The front features a wide porthole, with automatic dimming capabilities for the Captain, officer of the watch, bridge officers, and crew can observe towards the bow and sides of most of the ship from. The ships helm officer sits front and center for the best view where they will input commands from a set of throttle, stick, and pedals, while navigation, communications, diagnostics, sensors, and other stations wrap around the exterior of the bridge. In the center rear of the navigation bridge is the Captains chair, its located along the centerline for the improved visibility and ability to give orders to those around, while directly behind the captain's chair is the doorway directly from the captain's quarters and the navigation bridge. Directly under the navigation bridge is the battle bridge, layed out nearly identically to the navigation bridge, the battle bridge is much more armored with the lack of a large window and behind thicker armor with more spaces between the exterior of the hull and the interior of the battle bridge. The battle bridge also has the ability to be evacuated of air and placed into a vacuum to prevent decompression incase of the surrounding armor being defeated. Behind the battle bridge is the Combat Information Center, taking in all data from RADAR, LIDAR, turrets, weapon stations, communications, and more the CIC condenses all the information into gunnery plotting data, surrounding threats and allied forces, damage control status, and more in a location close to the ships commanding officer for command and control in battle. Communications arrays across the ship are one of the most advanced yet put on a vessel in the form of a Quantum Entanglement Communications Transceivers in various parts of the ship where long range communiques can take place. Using two separate transceivers, one at the sending and one at the receiving end, the two sets of ten gluons are magnetically suspended in a vacuum and entangled with each other, having the changes to one instantly happen to the other regardless of distance. When data is sent through the QECT the data is read by a computer before it manipulates the spins of the bosons in the sending transceiver a binary code as the spins of each gluon is changed from or to "up" and "down", on the receiving transceiver the computer the computer is preprogramed with the values of each spin of each gluon, with an up spin having a value of 1 and a down spin having a value of 0, so that as the gluons rapidly change their spin a strong of binary is read by the computer and turned into consumable data that can be channeled as audio, video, raw mathematical equations or various other means.
Bellow the superstructure in the aft of the main hull of the vessel is the primary engineering space with the focus on the main reactor spaces, warp coils, reaction control systems, power distribution, life support, and artificial gravity generation. The Main reactor spaces are the largest section of engineering consisting of more than half of the volume of engineering. Split vertically into four spaces each space houses two deuterium spherical tokamak reactors and one helion spherical tokamak reactor. Inside the deuterium reactors, each reaction creates Helium-3 which is then fed into the third spherical tokamak reactor before half of the Helium-3 being magnetically charged by powerful superconducting magnets and pumped into the warp coils to provide the magnetic field needed for faster than light travel. The other half is directed aft into one of the 5,556 one meter wide Coiled Hall Effect Thrusters which provide the subrelativistic propulsion of the ship in sets of four forty meter wide nozzles along the centerline at the keel and two smaller thirty meter wide nozzles on the flanks. The nozzles extend ten meters out of the ship to allow the deflection of the exhaust and provide extra control authority to the vessel. Assisting in the control and attitude of the vessel are the eight sets of reaction control nozzles at the primary corners of the ship. Each RCS block has three five meter nozzles connected to a single power head and face perpendicular to the ship allowing for the complete control of roll, yaw, pitch, translation, and elevation of the ship in all six axis's without use of the firing of the main thrusters. Each RCS block is capable of producing 40,000 Meganewtons of thrust, approximately five percent more thrust than the first stage of a Saturn V. Despite all the power of twelve fusion reactors and 160,000 Meganewtons of force to translate in any direction, the Jutlands are lumbersome vessels with very low thrust to weight ratios and high amounts of inertia, making changes to orbits, even highly elliptical ones slow and methodical maneuvers that could take multiple orbits to complete. The warp coils provide the ship the ability to under go faster than light travel and near relativistic speeds without suffering the effects of time dilation. Using the Helium-3 plasma that has been given a strong magnetic charge the coils are magnetized either an opposite or same magnetic charge forming a large bubble around the vessel with a magnetic north and south causing space time around the vessel to bend in accordance to that bubble, matching the state of the ship, than using the main thrusters the ship begins to accelerate in the desired direction along with the coils fluctuating their charge along their length to pull space-time down the length of the ship allowing space to move around the ship while the ship maintains a reference frame of nonrelativistic speeds when compared to the spacetime around it.
Between August 2005 to January 2012 the final in depth details and designs were carried out while logistics and supply chains were set up to support the construction of the massive vessels with the keel of the M.A.D.S. Jutland being laid down on the 26th of February, 2015 at the Eclipse Space Station Dockyards in orbit around Mai'No'Tia. Overall sixteen of the original eighteen would be ordered as the Metigal Conflict scaled down and ended with the final two ships not being finished until much later. The original sixteen ship class consisted of
Jutland (BCV-10)
Mil Channel(BCV-11)
Mai'No Strait (BCV-12)
Leyte Gulf (BCV-13)
Hampton Roads (BCV-14)
Ku'Jok Sea (BCV-15)
Tsushima (BCV-16)
Surigao Strait (BCV-17)
Svensksund (BCV-18)
Ponta Delgada (BCV-19)
Jo'Kok Channel (BCV-20)
Denmark Strait (BCV-21)
Lunga Point (BCV-22)
Coronel(BCV-23)
Ko'Jah Sound (BCV-24)
Ro'Tom'Il Coast (BCV-25)
With the final two ships Trafalgar (BCV-27) and Dred'Tont Sea (BCV-28) being commissioned in 2029 and 2032 respectively. The Jutlands saw limited combat in the Metigal Conflict primarily acting as orbital artillery and command and control centers for larger operations as the direct threat of a near peer adversary in the space around Metigal had not existed since early in the conflict. Currently the M.A.D.S. Mil Channel is the flagship for the Mai'No'Tian Aerospace Defense Arm commanding and leading Mai'No'Tias 1st Cosmic Fleet.
Length: 1000m
Width: 300m
Height: 120m
Mass: 5,000,000 metric tonnes
Max Speed: 3,830,000c
Main Armament: 32x Mk.10 75cm Railguns in 8 Quad Turrets, 220 Aircraft, 38,434 Mk.38 MPVLM (Muli-Purpose Vertical Launched Missiles)
Secondary Armament: 32x 150mm Mk.67 Dual Purpose Railguns in 16 Dual Turrets
AA Defense: 80x 50mm Mk.9 Auto-Cannons in 40 Twin Turrets, 144x Retractable Mk19 AMD/CIWS in Twin Turrets, 80x Retractable Mk.9 CILWS, 1,360x Retractable Mk.16 SAMs in 68x 20 Tube Turrets, 2,360 Mk.12 ECFDL (Electronic, Chaff and Flare, Decoy Launchers) 236x 10 Tube Launchers
The Jutland Class of Cosmic Battlecarrier is the largest class of vessel commissioned and built by the Mai'No'Tian People's Socialist Republic. At a length of one kilometer, a beam of three hundred meters, and a freeboard of one hundred and twenty meters, it easily dwarves both the Boson Class research ships, and the Type 200 Cosmic Naval Transport. Designed as the backbone of and center piece of a cosmic fleet the Jutlands originally started out as two independent designs, one of a battleship and one as a carrier, each intended to replace the previous generations of ships before them, the Cannonade Class Cosmic Battleship (BBCs 01-09) and the Nebula Class Cosmic Carrier (CVC-01-09). Each design, known as BBC-X and CVC-X respectively, were to be the twin center pieces of cosmic fleets going forward with either 1 battleship or one carrier as the flagship, to maintain a Rule of Thirds rotation of 18 fleets total, one out on patrol, one on training, and one in refurbishment. The BBC-X design was centered on the newly developed Mk10 750mm Railgun developed for ship to ship combat and orbital bombardment, while the CVC-X was centered on the operation of the few year old KN-220 Din'Hau and KN-570 Stuka jets. Upon the submission of the designs and their cost and resource estimates in March 2003 the Mai'No'Tian Ship and Cosmic Budgetary Committee of the Senate with Senator Mil'Ard Tho'Part, the chairman of the MSCBC stating.
"These ships would mine the Asteroid Cloud dry before even the keel of even one battleship could be laid"
The engineers and design teams at Gon River Shipbuilding who had been commissioned to design and build the ships were made to go back and redesign the ships and give an updated design proposal no later than April 2005. Many design layouts were theorized including a remodeling of the Type 200 Transports to include Hangar facilities, refit the Cannonade Class with a lower quantity of the new Mk10 Railguns but these were al rejected by both the MSCBC and the MADA as the ships were already falling behind allied powers in other field such as electronic warfare, targeting capabilities, and long range communications, with noticeable Light Lag playing a major role in the downfall of the Cannonades, which forced them to get closer to their targets than their contemporaries and increased the time for orders to be relayed across the vast distances of space. Eventually around June of 2004 the designs for both ships began becoming more and more similar in terms of engineering basics, sharing the same powerplant, electronic warfare suites, control authority elements, radar and lidar arrays, and much more, to the point that a small team of engineers inside of Gon River Shipbuilding made a basic sketch out design of combining the ships into one. Bringing their proposal to the finance team a quick best case scenario of fund and materials was marked up which when compared to the two ships individually was just under their best case scenario when ran across a class of 18 ships of the original BBC-X and CVC-X concepts. Convincing the rest of the team to continue with what they dubbed the BCV-X concept the ship began to get more and more flushed out before being presented to the MSCBC in April of 2005. Much of the committee was heavily against a ship of such massive size, with the BCV-X being nearly identical in size to that of the BBC-X and cost of the CVC-X, the concept was only saved with the cost and resource estimate with the construction of one type of ship over time lowering the cost per ship compared to the two ship system before hand. Towards the end of June of 2005 the design was officially approved for construction with the name of "Jutland Class Battlecarrier" being given to the design, and all ships of the class to be named after famous, heavy gun engagements of both naval and cosmic history.
The design of the Jutlands is easily divisible into 4 large areas. The Flight Deck, Gun Deck, Command and Control, and Engineering.
The Flight Deck is the largest taking up nearly the entire forward portion of the ship from the mid-section all the way to the bow. On the exterior portion visible it consists of four large hangar doors, four runways, four Runway Observation Suites, one per runway, and a centrally mounted Air Traffic Control Center. Each hangar door is a single piece of armor plating that swings up and in to expose the two hangar and flight decks to the outside for launching and recovering craft, with one hangar and flight deck for the port and one for starboard. The Hangar and Flight Decks are separated by a ventrally running armor bulkhead that can be opened and close to rotate craft being the port and starboard sides if and when needed. The flight deck unlike on naval carriers being exposed, is the deck that is present when the hangar doors open and where the ship depressurizes prior to the hangar doors opening and closing, with the hangar decks below, where craft are stored, worked on, repair, refurbished, rearmed and refueled, however the Flight Deck does have the ability to have fuel and munitions brought up to rearm and refuel craft for a faster turn around time if needed. On the lowest of the hangar decks the storeroom for the mutions and fuel to keep them away from the open and less armored exposed areas of the flight and hangar decks. On the second to lowest hangar deck is the motorpool, the area where the landing forces vehicles and their support equipment is stored. Consisting of the Combined Arms Battalion with a Headquarters and Headquarters Company, Supply and Maintenance Company, Infantry Company, Tank Company, Artillery Battery, and Anti-Air Battery they provide each Jutland the capability to land a sizeable force on a celestial body's surface for ground operations. The four Runway Observation Suites are platforms where Air Traffic Controlmen observe the operations of their runways, the flight decks directly behind those runways, can relay orders, and maintain visual on approaching and egressing craft. Fitted with communications, computers, displays and other tools they provide the ATCs the ability to direct and observe all traffic for their respective areas along with communicating with the primary ATCC at the bow for smooth and fast operations of the runways. The Air Traffic Control Center is the brain center of the flight operations of every Jutland. Overseen by an Air Boss the ATCC features a circular window to observe both side of the ship and direct traffic and relay orders to the ROS' further aft while holding larger amounts of various equipment to under take the task. The final area of the flight deck are the long strips of Vertical Launch Systems containing various types and assortments of long to medium range missiles for anti-ship, orbital strike, anti-air, and anti-missile combat.
The Gun Deck contains most of the armament of the ship with the centerpiece of the thirty-two Mk10 750mm Railguns in eight, quadruple mounted turrets in a V layout, with only Turret Number 3 being super firing over Turrets Number 1, 2, and 4. Along the broadsides sits the ships secondary weapons of thirty-two 150mm Mk.67 Dual Purpose Railguns in sixteen dual mounted turrets, along with the eighty 50mm Mk.9 Auto-Cannons in forty twin mounted turrets, one hundred forty-four retractable Mk19 AMD/CIWS in twin mounted turrets, eighty retractable Mk.9 CILWS, four of the Mk.9 CILWS are mounted on the rear of the superstructure facing aft, and 1,360 Mk.16 SAMs in sixty-eight retractable 20 Tube Turrets, twenty-four of the Mk.16s are mounted on the wings of the superstructure, and the last four on the top rear of the superstructure. On the back of each of the primary turrets are eighty Mk.12 Electronic Chaff and Flare Decoy Launchers in eight ten tube launchers, allowing for each turret to help in the defensive screening of the ship around the superstructure. Each of the Mk.10 Turrets barbets reaches four decks into the ship and is equipped with its own life support system and redundant power supply generated by battery back up. Along with having the ability to be fully closed off from the surrounding vessel allows for a turret's armor to be defeated and have its power be cut off but still be able to function independently. It also provides the ship the survivability to have a turret be compromised and its armor defeated without effecting the surrounding ship and turrets. Each of the Mk.10 Railguns also features independent traverse inside its mount of twenty-five mils left and right (one mil [milliradian] is the measured angle of one meter of difference at the distance of one kilometer) for higher accuracy and firing of a projectile at extreme ranges. The secondary battery of Mk.67 Railguns are only mounted on the ventral broadsides of the ship, as with the ship's artificial gravity, the need to have personnel inside of the turrets for operations does not offer its design to be inverted vertically. This was seen at first as a disadvantage, allowing the ship to not engage targets directly underneath its keel but inside of training exercises was seen to have no real world threat with the combination of the extreme ranges of combat and the three dimensional environment that the ship can yaw, roll, and pitch in, allowing the vessel to reorient itself to engage said targets. The Mk.9 Auto-Cannons the make up the medium range anti-air defenses are the largest automated turrets on the ship with a five meter radius allows for much of the control motors and ammunition to be stored inside, allowing the turret to operate as a spherical mount, with the cannons being fixed in elevation and traverse with the entirety of the turret moving to engage targets. With this it allows the weapons a greater field of fire while limiting the internal ammunition storage, making it so that once ammunition for a turret is depleted, crewmen must bring belts of ammunition to the turret for reloading, but this can only be done if the turret is in, or close to a neutral position, and reloading can take upwards of five minutes from the crew arriving until the turret is cleared safe to fire again. Because of this elevators and passage ways to ammunition lockers and the needed support equipment such as handcarts, repair tools, and manual traversing equipment are close by while still being behind the main armor belt. The multiple retractable Mk.19s, Mk.16s, and Mk.9s are a relatively basic weapon systems, being closely related to the Kortik, SeaRAM, and AN/SEQ-3 LWS, respectively, with simply being more capable and able to retract on small individual elevators for protection when not in use or needed. Do to their unmanned nature they are able to be mounted on the dorsal side of the vessel for 360 degree protection from various incoming and short ranged threats. It is also common that with smaller vessels these weapon systems are used to target specific systems or much more lightly armored targets.
The Superstructure contains a large amount of berthing space personnel, recreation areas, mess halls, observation spaces, along with areas such as the Combat Information Center, the command bridge, the battle bridge, armories, the computer center, along with housing much of the RADAR, LIDAR, Communications, support places such as sick call, postal, dental, optometry, and arrays for command and control. The berthing space inside the Superstructure is for many people who work on the bridge, work the mess halls, man the CIC, and farther down on the lower levels work in engineering where they are closer to the Engineering compartments. The Captain's Quarters are directly aft of the bridge and has direct access onto the bridge, along with being the largest quarters on the ship by far, primarily as the quarters also house the meeting room where key officers and personnel can gather and have discussions. Most of the berthing spaces are coed berthing and act similar to barracks rooms, with multiple bunks, closets, a kitchenette, entertainment station, and a walled off head, in a seven by sixteen meter space designed to hold twelve personnel in four shifts. Each berthing room can be sealed off and the walls around the main corridors are armored to add a much deeper layer, near-honey comb like effect to prevent any armor defeating projectiles and warheads from going as far in as possible. The recreation and observation rooms in the superstructure allow for crewmen to be out of their berthing rooms and intermingle with the rest of the crew, where although not official M.A.D.A. policy, rank is not important. The biggest of these spaces are on the direct port and starboard of the bridge, giving a a large and open view into space in front and next to the ship, each ship decorates these areas differently depending on what the crew decides but they are also commonly used as gathering spaces for larger departments of the crew for announcements or parties. These areas will also have tables and benches where crew can bring food trays from the mess halls and enjoy a meal while televisions play with anything from entertainment programs, to movies, news, or sporting events. The Command and Control of the ship is broken into three main spaces and compartments, the main navigation bridge, the battle bridge, and the Combat Information Center. The navigation bridge located at the foremost area of the superstructure on the uppermost level and is where in a non-combat environment where the ship is navigated, and controlled from. The front features a wide porthole, with automatic dimming capabilities for the Captain, officer of the watch, bridge officers, and crew can observe towards the bow and sides of most of the ship from. The ships helm officer sits front and center for the best view where they will input commands from a set of throttle, stick, and pedals, while navigation, communications, diagnostics, sensors, and other stations wrap around the exterior of the bridge. In the center rear of the navigation bridge is the Captains chair, its located along the centerline for the improved visibility and ability to give orders to those around, while directly behind the captain's chair is the doorway directly from the captain's quarters and the navigation bridge. Directly under the navigation bridge is the battle bridge, layed out nearly identically to the navigation bridge, the battle bridge is much more armored with the lack of a large window and behind thicker armor with more spaces between the exterior of the hull and the interior of the battle bridge. The battle bridge also has the ability to be evacuated of air and placed into a vacuum to prevent decompression incase of the surrounding armor being defeated. Behind the battle bridge is the Combat Information Center, taking in all data from RADAR, LIDAR, turrets, weapon stations, communications, and more the CIC condenses all the information into gunnery plotting data, surrounding threats and allied forces, damage control status, and more in a location close to the ships commanding officer for command and control in battle. Communications arrays across the ship are one of the most advanced yet put on a vessel in the form of a Quantum Entanglement Communications Transceivers in various parts of the ship where long range communiques can take place. Using two separate transceivers, one at the sending and one at the receiving end, the two sets of ten gluons are magnetically suspended in a vacuum and entangled with each other, having the changes to one instantly happen to the other regardless of distance. When data is sent through the QECT the data is read by a computer before it manipulates the spins of the bosons in the sending transceiver a binary code as the spins of each gluon is changed from or to "up" and "down", on the receiving transceiver the computer the computer is preprogramed with the values of each spin of each gluon, with an up spin having a value of 1 and a down spin having a value of 0, so that as the gluons rapidly change their spin a strong of binary is read by the computer and turned into consumable data that can be channeled as audio, video, raw mathematical equations or various other means.
Bellow the superstructure in the aft of the main hull of the vessel is the primary engineering space with the focus on the main reactor spaces, warp coils, reaction control systems, power distribution, life support, and artificial gravity generation. The Main reactor spaces are the largest section of engineering consisting of more than half of the volume of engineering. Split vertically into four spaces each space houses two deuterium spherical tokamak reactors and one helion spherical tokamak reactor. Inside the deuterium reactors, each reaction creates Helium-3 which is then fed into the third spherical tokamak reactor before half of the Helium-3 being magnetically charged by powerful superconducting magnets and pumped into the warp coils to provide the magnetic field needed for faster than light travel. The other half is directed aft into one of the 5,556 one meter wide Coiled Hall Effect Thrusters which provide the subrelativistic propulsion of the ship in sets of four forty meter wide nozzles along the centerline at the keel and two smaller thirty meter wide nozzles on the flanks. The nozzles extend ten meters out of the ship to allow the deflection of the exhaust and provide extra control authority to the vessel. Assisting in the control and attitude of the vessel are the eight sets of reaction control nozzles at the primary corners of the ship. Each RCS block has three five meter nozzles connected to a single power head and face perpendicular to the ship allowing for the complete control of roll, yaw, pitch, translation, and elevation of the ship in all six axis's without use of the firing of the main thrusters. Each RCS block is capable of producing 40,000 Meganewtons of thrust, approximately five percent more thrust than the first stage of a Saturn V. Despite all the power of twelve fusion reactors and 160,000 Meganewtons of force to translate in any direction, the Jutlands are lumbersome vessels with very low thrust to weight ratios and high amounts of inertia, making changes to orbits, even highly elliptical ones slow and methodical maneuvers that could take multiple orbits to complete. The warp coils provide the ship the ability to under go faster than light travel and near relativistic speeds without suffering the effects of time dilation. Using the Helium-3 plasma that has been given a strong magnetic charge the coils are magnetized either an opposite or same magnetic charge forming a large bubble around the vessel with a magnetic north and south causing space time around the vessel to bend in accordance to that bubble, matching the state of the ship, than using the main thrusters the ship begins to accelerate in the desired direction along with the coils fluctuating their charge along their length to pull space-time down the length of the ship allowing space to move around the ship while the ship maintains a reference frame of nonrelativistic speeds when compared to the spacetime around it.
Between August 2005 to January 2012 the final in depth details and designs were carried out while logistics and supply chains were set up to support the construction of the massive vessels with the keel of the M.A.D.S. Jutland being laid down on the 26th of February, 2015 at the Eclipse Space Station Dockyards in orbit around Mai'No'Tia. Overall sixteen of the original eighteen would be ordered as the Metigal Conflict scaled down and ended with the final two ships not being finished until much later. The original sixteen ship class consisted of
Jutland (BCV-10)
Mil Channel(BCV-11)
Mai'No Strait (BCV-12)
Leyte Gulf (BCV-13)
Hampton Roads (BCV-14)
Ku'Jok Sea (BCV-15)
Tsushima (BCV-16)
Surigao Strait (BCV-17)
Svensksund (BCV-18)
Ponta Delgada (BCV-19)
Jo'Kok Channel (BCV-20)
Denmark Strait (BCV-21)
Lunga Point (BCV-22)
Coronel(BCV-23)
Ko'Jah Sound (BCV-24)
Ro'Tom'Il Coast (BCV-25)
With the final two ships Trafalgar (BCV-27) and Dred'Tont Sea (BCV-28) being commissioned in 2029 and 2032 respectively. The Jutlands saw limited combat in the Metigal Conflict primarily acting as orbital artillery and command and control centers for larger operations as the direct threat of a near peer adversary in the space around Metigal had not existed since early in the conflict. Currently the M.A.D.S. Mil Channel is the flagship for the Mai'No'Tian Aerospace Defense Arm commanding and leading Mai'No'Tias 1st Cosmic Fleet.
Length: 1000m
Width: 300m
Height: 120m
Mass: 5,000,000 metric tonnes
Max Speed: 3,830,000c
Main Armament: 32x Mk.10 75cm Railguns in 8 Quad Turrets, 220 Aircraft, 38,434 Mk.38 MPVLM (Muli-Purpose Vertical Launched Missiles)
Secondary Armament: 32x 150mm Mk.67 Dual Purpose Railguns in 16 Dual Turrets
AA Defense: 80x 50mm Mk.9 Auto-Cannons in 40 Twin Turrets, 144x Retractable Mk19 AMD/CIWS in Twin Turrets, 80x Retractable Mk.9 CILWS, 1,360x Retractable Mk.16 SAMs in 68x 20 Tube Turrets, 2,360 Mk.12 ECFDL (Electronic, Chaff and Flare, Decoy Launchers) 236x 10 Tube Launchers
Category All / All
Species Alien (Other)
Size 2934 x 1256px
File Size 2.2 MB
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