Name: Robin
Title: Artificer (Puppet Master).
Race: Mouse.
Age: 18.
Appearance:
Gender: Male.
Bio: Robin’s lead a fairly hard life, with very few friends or anyone to rely on Save for two people who have deeply touched his life, Gorge who operated in the Orphanage he grew up in and “Rook” a Goren Exile. Besides these two people he has never known what a real family was like. That is until he learned the long lost art of imbuing souls, or Soul Forging, a craft even the Forgemaster's of Old coveted. With this newfound power Robin was able to breath life into 5 puppets he had made and finally have a real family of his own. He still considers Rook and Gorge his friends but in his mind they will never truly understand him the way his Puppets will.
Equipment:
Travel Case (Pocket Dimension)= looks like a typical 22" x 14" x 9" brown leather Travelers Case with Brass fittings, the case can be carried by strap or pulled along on small wheels. The case opens up with two bronze clasps and then swings open to reveal a small Hallway lined with felt, at the end of the 3ft hallway are 5 doors where each Puppet has its own personal Space.
Flintlock pistol
Rapier
Special Abilities/Traits/Skills:
Imbue Soul
Animate Object
Shared Knowledge
Thaumaturgy
Fencing
Marksmen
Relationships:
Mother- unknown
Father- unknown
Close friends- Rook, and Jordan.
RELICS= Are Animated Puppets or Dolls infused with a brand new soul of their own, unlike other animated objects, relics possess their own Thoughts, Opinions, and Personalities. Besides Rook and Jordan the relics are like his children and close friends.
1. MAGE= Str 0, Dex 1, Con 2, Int 10, Wis 3, Cha 4. The First Child, Mage is very analytical, he tends to observe things in detail and studied them, unlike his brother Cleric he tends to lose his patience with others. Gets along very well with Cleric.
Ability/Trait: level 1 Black magic.
Ability/Trait: Level 2 Black Magic.
Ability/Trait: Level 3 Black magic.
Skills: Book Binding, Scrolls, Scribing.
2. CLERIC= Str 2, Dex 1, Con 3, Int 3, Wis 10, Cha 4.The Second Child, Cleric is the Glue that holds the others together, a being born out of patience (literally and figuratively), and helps Robin keep everyone in check. Gets along very well with everyone.
Ability/Trait: Level 1 White Magic.
Ability/Trait: Level 2 White Magic.
Ability/Trait: Level 3 White Magic.
Skills: Cooking, Brewing,
3. WILD= Str 5, Dex 5, Con 5, Int 1, Wis 0, Cha 3. The Middle Child, Wild is Impulsive, aggressive , childlike and goofy in his own way, but can be really sweet once you get to know him. Wild gets along very well with Thief and is very Protective of Robin.
Ability/Trait: Rend.
Ability/Trait: Rage.
Ability/Trait: Rampage.
Skills: Hunting, Tracking.
4. KNIGHT= Str 8, Dex 3, Con 10, Int 3, Wis 1, Cha 3. The 4th Child, Knight is Stalwart and Noble, has the best manners out of the bunch, gets along very well with Mage and Cleric, Is Protective of Robin, Has a tough time controlling Wild and May have a Crush on Thief,
Ability/Trait: Shield Slam
Ability/Trait: Tower Stance.
Ability/Trait: War Stance.
Skills: Sewing, Smithing,
5. THIEF= Str 3, Dex 10, Con 3, Int 8, Wis 3, Cha 7. The 5th Child, Thief is Shy and Elusive, with a heart of gold, literally. Cares alot about Robin and gets along very well with Wild. Can be a little mischievous sometimes.
Ability/Trait: Evade.
Ability/Trait: BackStab.
Ability/Trait: Shadow.
Skills: Tracking, Forgery, PickPocket, Stealth,
Title: Artificer (Puppet Master).
Race: Mouse.
Age: 18.
Appearance:
Gender: Male.
Bio: Robin’s lead a fairly hard life, with very few friends or anyone to rely on Save for two people who have deeply touched his life, Gorge who operated in the Orphanage he grew up in and “Rook” a Goren Exile. Besides these two people he has never known what a real family was like. That is until he learned the long lost art of imbuing souls, or Soul Forging, a craft even the Forgemaster's of Old coveted. With this newfound power Robin was able to breath life into 5 puppets he had made and finally have a real family of his own. He still considers Rook and Gorge his friends but in his mind they will never truly understand him the way his Puppets will.
Equipment:
Travel Case (Pocket Dimension)= looks like a typical 22" x 14" x 9" brown leather Travelers Case with Brass fittings, the case can be carried by strap or pulled along on small wheels. The case opens up with two bronze clasps and then swings open to reveal a small Hallway lined with felt, at the end of the 3ft hallway are 5 doors where each Puppet has its own personal Space.
Flintlock pistol
Rapier
Special Abilities/Traits/Skills:
Imbue Soul
Animate Object
Shared Knowledge
Thaumaturgy
Fencing
Marksmen
Relationships:
Mother- unknown
Father- unknown
Close friends- Rook, and Jordan.
RELICS= Are Animated Puppets or Dolls infused with a brand new soul of their own, unlike other animated objects, relics possess their own Thoughts, Opinions, and Personalities. Besides Rook and Jordan the relics are like his children and close friends.
1. MAGE= Str 0, Dex 1, Con 2, Int 10, Wis 3, Cha 4. The First Child, Mage is very analytical, he tends to observe things in detail and studied them, unlike his brother Cleric he tends to lose his patience with others. Gets along very well with Cleric.
Ability/Trait: level 1 Black magic.
Ability/Trait: Level 2 Black Magic.
Ability/Trait: Level 3 Black magic.
Skills: Book Binding, Scrolls, Scribing.
2. CLERIC= Str 2, Dex 1, Con 3, Int 3, Wis 10, Cha 4.The Second Child, Cleric is the Glue that holds the others together, a being born out of patience (literally and figuratively), and helps Robin keep everyone in check. Gets along very well with everyone.
Ability/Trait: Level 1 White Magic.
Ability/Trait: Level 2 White Magic.
Ability/Trait: Level 3 White Magic.
Skills: Cooking, Brewing,
3. WILD= Str 5, Dex 5, Con 5, Int 1, Wis 0, Cha 3. The Middle Child, Wild is Impulsive, aggressive , childlike and goofy in his own way, but can be really sweet once you get to know him. Wild gets along very well with Thief and is very Protective of Robin.
Ability/Trait: Rend.
Ability/Trait: Rage.
Ability/Trait: Rampage.
Skills: Hunting, Tracking.
4. KNIGHT= Str 8, Dex 3, Con 10, Int 3, Wis 1, Cha 3. The 4th Child, Knight is Stalwart and Noble, has the best manners out of the bunch, gets along very well with Mage and Cleric, Is Protective of Robin, Has a tough time controlling Wild and May have a Crush on Thief,
Ability/Trait: Shield Slam
Ability/Trait: Tower Stance.
Ability/Trait: War Stance.
Skills: Sewing, Smithing,
5. THIEF= Str 3, Dex 10, Con 3, Int 8, Wis 3, Cha 7. The 5th Child, Thief is Shy and Elusive, with a heart of gold, literally. Cares alot about Robin and gets along very well with Wild. Can be a little mischievous sometimes.
Ability/Trait: Evade.
Ability/Trait: BackStab.
Ability/Trait: Shadow.
Skills: Tracking, Forgery, PickPocket, Stealth,
Category Designs / Fantasy
Species Rodent (Other)
Size 1059 x 767px
File Size 998.3 kB
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