1106 submissions
Name: Ronin
Title: Shadow Knight. The Dark Lancer of Thales.
Race: Half Mystic / Pony.
Age: 19
Appearance: charcoal furr, purple eyes, violet mane and tail. 5’6ft. Medium build.
Gender: male
Bio: Ronin is a good lad,dutiful and faithful. As a Shadow Knight Ronin guards the Darkahn Palace, he is very digilante and honest. At home He doesn't want for much but to please his Mate Tristan and at the palace he Serves Darius Darkahn to the best of his abilities. Ronin is still very young, only 19 but he is sturdy and strong for his appearance, and most of all Brave. Ronin does have his bitchy moments tho, But his mate Tristan is more than up to the challenge to keep his robust young pony in line. Much to the Ronin’s pleasure. By Himself Ronin busies himself keeping their home clean and tidy, and spends most of his free time Either Meditating or Training. Together Tristan and Ronin keep a very close and personal lifestyle. Keeping to themselves which is just right for the both of them.
Armor: Mystic Armor
Ability/Trait: Mystic Flight: Fairy wings unfold from the shoulders granting flight.
Ability/Trait: jewel Guard: mystic gems surrounds the armor with a protective barrier, best vs ranged and spell attacks.
Ability/Trait: light: armor is light and flexible granting the best use of mobility.
Ability/Trait: sex appeal: the armor is very revealing, distracting opponents with thoughts of temptation.
Weapons:
1. Sword.
Ability/Trait: Deceptive: When the weapon is in hand, the wielder gains a bonus on Bluff checks to feint equal to the enhancement bonus of the weapon. In addition, when the wielder successfully confirms a critical hit with a deceptive weapon against an opponent, she can attempt to feint against that opponent as an immediate action.
Ability/Trait: Wounding: weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a successful DC 15 Heal check or through the application of any spell that cures hit point damage. A critical hit does not multiply the bleeddamage. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon.
2. Shield.
Ability/Trait: Jarring: this ability causes unpleasant resonant vibrations in weapons that strike its wearer. As an immediate action up to three times per day, when the wearer is hit by a melee attack made with a weapon, he can activate the armor or shield to send jarring vibrations back through the weapon. The attacker must succeed at a DC 16 Fortitude saving throw or become dazed for 1 round.
3. Shadow Lance.
Ability/Trait: Ominous: weapon trails a shadowy haze behind every stroke, and moans a menacing dirge in battle. An ominous weapon adds its enhancement bonus on Intimidate checks made by the wielder. In addition, when an ominous weapon confirms a critical hit, the target is shaken for 1 minute (DC 13 Will negates); if the weapon’s critical multiplier is greater than x2, this condition lasts 1 additional minute per multiple over x2. A creature that gains the shaken condition from an ominous weapon cannot gain that condition again from the same weapon for 24 hours.
Ability/Trait: Heartseeker: the weapon is drawn unerringly toward beating hearts. A heartseeker weapon ignores the miss chance for concealment against most living targets, though the attack must still target the proper square. This special ability does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart.
Special Abilities/Traits/Skills:
Shadow Strike
Shadow guard
Relationships:
Partner- Wolf.
Mentor- Richard Cross.
King- Darius Darkahn.
Title: Shadow Knight. The Dark Lancer of Thales.
Race: Half Mystic / Pony.
Age: 19
Appearance: charcoal furr, purple eyes, violet mane and tail. 5’6ft. Medium build.
Gender: male
Bio: Ronin is a good lad,dutiful and faithful. As a Shadow Knight Ronin guards the Darkahn Palace, he is very digilante and honest. At home He doesn't want for much but to please his Mate Tristan and at the palace he Serves Darius Darkahn to the best of his abilities. Ronin is still very young, only 19 but he is sturdy and strong for his appearance, and most of all Brave. Ronin does have his bitchy moments tho, But his mate Tristan is more than up to the challenge to keep his robust young pony in line. Much to the Ronin’s pleasure. By Himself Ronin busies himself keeping their home clean and tidy, and spends most of his free time Either Meditating or Training. Together Tristan and Ronin keep a very close and personal lifestyle. Keeping to themselves which is just right for the both of them.
Armor: Mystic Armor
Ability/Trait: Mystic Flight: Fairy wings unfold from the shoulders granting flight.
Ability/Trait: jewel Guard: mystic gems surrounds the armor with a protective barrier, best vs ranged and spell attacks.
Ability/Trait: light: armor is light and flexible granting the best use of mobility.
Ability/Trait: sex appeal: the armor is very revealing, distracting opponents with thoughts of temptation.
Weapons:
1. Sword.
Ability/Trait: Deceptive: When the weapon is in hand, the wielder gains a bonus on Bluff checks to feint equal to the enhancement bonus of the weapon. In addition, when the wielder successfully confirms a critical hit with a deceptive weapon against an opponent, she can attempt to feint against that opponent as an immediate action.
Ability/Trait: Wounding: weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a successful DC 15 Heal check or through the application of any spell that cures hit point damage. A critical hit does not multiply the bleeddamage. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon.
2. Shield.
Ability/Trait: Jarring: this ability causes unpleasant resonant vibrations in weapons that strike its wearer. As an immediate action up to three times per day, when the wearer is hit by a melee attack made with a weapon, he can activate the armor or shield to send jarring vibrations back through the weapon. The attacker must succeed at a DC 16 Fortitude saving throw or become dazed for 1 round.
3. Shadow Lance.
Ability/Trait: Ominous: weapon trails a shadowy haze behind every stroke, and moans a menacing dirge in battle. An ominous weapon adds its enhancement bonus on Intimidate checks made by the wielder. In addition, when an ominous weapon confirms a critical hit, the target is shaken for 1 minute (DC 13 Will negates); if the weapon’s critical multiplier is greater than x2, this condition lasts 1 additional minute per multiple over x2. A creature that gains the shaken condition from an ominous weapon cannot gain that condition again from the same weapon for 24 hours.
Ability/Trait: Heartseeker: the weapon is drawn unerringly toward beating hearts. A heartseeker weapon ignores the miss chance for concealment against most living targets, though the attack must still target the proper square. This special ability does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart.
Special Abilities/Traits/Skills:
Shadow Strike
Shadow guard
Relationships:
Partner- Wolf.
Mentor- Richard Cross.
King- Darius Darkahn.
Category Designs / Fantasy
Species Equine (Other)
Size 1022 x 713px
File Size 878.7 kB
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