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Again I draw how father and son are hugging, but this time the father does not have a gun behind his back, THANK YOU (a reference to the fact that I drew a moment from the ending of FarCry6)
Before the spoilers I will write a "SPOILER", before that the text without spoilers
AAAAAAAAA I.. I have already spammed the entire offtop in VK and Twitter with emotions! I've never cried over a game so much in my life. Even over the last part of GoW, even over those games that I also immensely love.
But the most important thing is that I have never cried SO much with happiness in my life. Not from grief, not from pain or fear. But from happiness and love. I've never experienced anything like this so much. My great respect to Santa Monica Studio.
Usually, when I like the game so much, I roll up a write of pages of criticism, (yes, you saw how I reviewed FarCry6 and the DLC for it), but here I surprisingly have nothing to say. With the exception of comments about the overload and prolongation of the game by events and too frequent monotonous battles. But these are just remarks, and not so weighty disadvantages that I drop the game.
We have already joked with friends about some similar parallels between GoW and FC6, from dictatorship and uprisings, to character relationships, and agreed that GoW is an example of how it was necessary to build emotional cutscenes and the plot as a whole in FC6. Ubisoft, please learn.
And of course it's a pity for the cut-out content with Sinmara. Thanks to her, Atreus could again evoke controversial feelings, show himself from an interesting side, and Kratos' words about the heart would play stronger. It would be possible to shorten any quests like collecting pear or going for the moon and thanks to this dont cut-out Sinmara, but we have what we have.
After all, GoW is one of the most powerful, in my opinion, in terms of the concept and its artistic interpretation, the game. Scandinavian mythology is a very popular topic, but the way developers adapt it, intertwine the plot and gameplay, make incredible designs and environments, bright characters is priceless in the gaming industry.
And that's all I could say about criticism. And if I start to remember and look for all the little things, including replicas that I liked so much, then I really will roll 20 pages again, but I don't need it... So if you want to see how I yelled from certain points, they are in the twitter teronscock and maybe I will still draw something. Moreover, I am already bursting with headcannons as I returned to Midgard 4 years later, not without the help of Heath or Tobeas, as always, and again went all this way and emotions with characters that I already missed from the last time. Well, this time my friends are with me, who can even nullify Kratos' patience :)
SPOILER NEXT
Another note - I've also never cried in my life from the fact that the character just stayed alive
I had previously jumped with happiness and screamed like hell when Vaas turned out to be alive, when Pagan did not die in the end. But that's exactly CRYING so hard, this is the first time.. Literally since 2018, I've been waiting for Kratos to die, all the characters have been waiting and afraid, and we're with them, and in the end I'm just.... AAAAAAA
I haven't seen such a happy ending even in a Disney movie
..... I just love these characters and the game
Category Artwork (Digital) / Fanart
Species Human
Size 2449 x 1505px
File Size 574.6 kB
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