181 submissions
These next five models will bring stuff back to Kerkia once again, but to explore its various cultures. Also happy they finally released the duel model beta too, which is pretty cool.
______
War and violence is as common for the Kerks as is breathing or drinking, it simply is apart of their clan life. The various clans of Kerkia never stopped their constant feuding with one another, and each clan is in a constant arms race with their neighbors over ancient injustices so petty that what should be considered laughable history becomes an existential crises for most clans. Clans can't spend every day fighting over feuds, thus each clan usually has it's own militias, specialized and strong clan members who protect and enact the will of their clan upon others. Being usually poor, these militia often start out with little more than clothes on their back, but as time goes on, most of these militias become experienced and numerous enough to become small armies who will crash against the clan's foes in attempts to sabotage and disrupt their rivals.
These militias would become the backbone of most Kerkian armies. During their pagan years in the Kycer, the clans and their militias were often levied by the Kycer for internal conflicts and for occasional expansion, but these armies never became much of a true threat till the Zupan organized more organized armies in the Geudership. The Geuders held onto power through their unique traditions, their militias being highly trained and capable, which they used to great effect. Yet, individual Kerkian clans did not stand up well against the Leadership nor it's vast hordes of conscripts which replaced the old systems. Conscripts in the Kerkian army are much like a 'tax', where clans are encouraged to send militias to be collected by Blackguard during war to be organized into various, large divisions. Better armed and trained, Kerkian armies are terrifying not only for their sheer numbers, but their fanatical zeal. Spurned on by religious and even a somewhat nationalistic fervor, these masses of soldiers swarm battlefields to overrun enemy forces.
Kerkian conscripts are mostly militia, and although compared to normal Kerks are more collected, Kerkian conscripts are known for being horrifically bad warriors. Although somewhat skilled for their years fighting fellow Kerks, conscripts are often reckless in battle and difficult to control. Kerkian officers often have limited times to drill and train a conscript army, thus clan leaders who join their fellow clansmen have to rely on enforcing their militias to learn signals as to not have them unintentionally wiped out when a retreat is called. Conscripts are a terrifying force in numbers, but the real terror is often hidden behind them as Blackshirts and elite forces use their fellow Kerks as meat shields to advance into battle. Blackguard also spend much of their time keeping the feuding clans from killing each other, but many times during campaign the clan rivalries often overflow and Kerkian armies sometimes end up attacking each other due to miscommunication or poor coordination.
______
Kerkian Conscripts"For every one slain, a hundred quickly take their place." -Estani Saying on Kerks"There is a certain intolerance when it comes to fighting this foe, the Kerks. You cannot rout them from battle after giving onto them extensive losses, you can't reason with them, nor can you really outpace them. It disturbs me the most when upon the end of one battle, some younger clansman I had thought slain after spilling his insides upon the battlefield crawled in my direction, still trying to chase me down till it expired. I wonder no more about how the Kerks terrify entire nations to bending knee to them." -Curdan Emperor on KerksWar and violence is as common for the Kerks as is breathing or drinking, it simply is apart of their clan life. The various clans of Kerkia never stopped their constant feuding with one another, and each clan is in a constant arms race with their neighbors over ancient injustices so petty that what should be considered laughable history becomes an existential crises for most clans. Clans can't spend every day fighting over feuds, thus each clan usually has it's own militias, specialized and strong clan members who protect and enact the will of their clan upon others. Being usually poor, these militia often start out with little more than clothes on their back, but as time goes on, most of these militias become experienced and numerous enough to become small armies who will crash against the clan's foes in attempts to sabotage and disrupt their rivals.
These militias would become the backbone of most Kerkian armies. During their pagan years in the Kycer, the clans and their militias were often levied by the Kycer for internal conflicts and for occasional expansion, but these armies never became much of a true threat till the Zupan organized more organized armies in the Geudership. The Geuders held onto power through their unique traditions, their militias being highly trained and capable, which they used to great effect. Yet, individual Kerkian clans did not stand up well against the Leadership nor it's vast hordes of conscripts which replaced the old systems. Conscripts in the Kerkian army are much like a 'tax', where clans are encouraged to send militias to be collected by Blackguard during war to be organized into various, large divisions. Better armed and trained, Kerkian armies are terrifying not only for their sheer numbers, but their fanatical zeal. Spurned on by religious and even a somewhat nationalistic fervor, these masses of soldiers swarm battlefields to overrun enemy forces.
Kerkian conscripts are mostly militia, and although compared to normal Kerks are more collected, Kerkian conscripts are known for being horrifically bad warriors. Although somewhat skilled for their years fighting fellow Kerks, conscripts are often reckless in battle and difficult to control. Kerkian officers often have limited times to drill and train a conscript army, thus clan leaders who join their fellow clansmen have to rely on enforcing their militias to learn signals as to not have them unintentionally wiped out when a retreat is called. Conscripts are a terrifying force in numbers, but the real terror is often hidden behind them as Blackshirts and elite forces use their fellow Kerks as meat shields to advance into battle. Blackguard also spend much of their time keeping the feuding clans from killing each other, but many times during campaign the clan rivalries often overflow and Kerkian armies sometimes end up attacking each other due to miscommunication or poor coordination.
Category Screenshots / Fantasy
Species Unspecified / Any
Size 1024 x 1024px
File Size 1.18 MB
FA+

Comments