This week's
Thursday_Prompt was another visual one like the first one I did, this time an animated image at https://www.furaffinity.net/view/49026316/.
Honestly, I'd been thinking of magic and methods of travel like the 'shadow walking' from Amber or even L-space from Discworld, where you basically travelled through a series of associations to get somewhere else, as well as the old World of Darkness Mage: The Ascension where avoiding any sort of obvious use of magic was the key to doing it safely And a lone figure on a subway car at night seemed perfect for that.
No real set world background here, just going for more of an environmental piece this time.
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Thursday_Prompt was another visual one like the first one I did, this time an animated image at https://www.furaffinity.net/view/49026316/.Honestly, I'd been thinking of magic and methods of travel like the 'shadow walking' from Amber or even L-space from Discworld, where you basically travelled through a series of associations to get somewhere else, as well as the old World of Darkness Mage: The Ascension where avoiding any sort of obvious use of magic was the key to doing it safely And a lone figure on a subway car at night seemed perfect for that.
No real set world background here, just going for more of an environmental piece this time.
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Category Story / Miscellaneous
Species Snow Leopard
Size 50 x 50px
File Size 2.5 kB
Listed in Folders
Yes, that was one of the inspirations, obviously.
I've actually played the Amber diceless RPG a few times, and in one game managed to get a very nice sword by going into detail describing how I was shadow walking to the town, the sounds of the smithy that I was listening for, the way the town looked as I came across it via the path around the mountain... it was a game that (for obvious reasons) tended to reward good storytelling ability.
I've actually played the Amber diceless RPG a few times, and in one game managed to get a very nice sword by going into detail describing how I was shadow walking to the town, the sounds of the smithy that I was listening for, the way the town looked as I came across it via the path around the mountain... it was a game that (for obvious reasons) tended to reward good storytelling ability.
I really do need to pull those books out of storage and read them again.
The "Chronicles of Amber" collections, naturally. Never even SAW the RPG book in print anywhere, and I unfortunately have enough "RPG books I'll never use" sitting less than ten feet from me right now. (*eyes the box with Ironclaw in it*)
The "Chronicles of Amber" collections, naturally. Never even SAW the RPG book in print anywhere, and I unfortunately have enough "RPG books I'll never use" sitting less than ten feet from me right now. (*eyes the box with Ironclaw in it*)
The game is fun, and has some neat features (everybody builds their characters at the same time, and attributes are essentially auctioned off at character creation, with whoever gets the highest bid on a given attribute being automatically considered superior to all the other players at that attribute) but because there are no dice roils and everything depends on relative attributes and what the players come up with to justify what they're doing, it's a game that needs a good GM and only really works if the players are interested in working with the story. It had a brief period of popularity in the 1990s, but then fell out of print, went through a couple of different companies which failed to get it reprinted, and essentially just has a cult following now.
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