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Here is a patreon big background drawing now being uploaded online here, and here is some lore too!
The Deep Dark/ The Undercaves (I like both names) refers to the most isolated region of the DragonScape. This is everywhere that was underground by more than 100 feet as well as subways, underground bunkers, facilities etc. as well as the City of San Francisco that was pulled underneath the surface into the deep dark
There are two balãr that must be mentioned as they are key to this region
There was once one rad that, during the Pulse was ripped into two parts that each became their own Bal, but both have developed their own major problems due to their sundering and splitting. Murngelch Is the maw that always hungers and is a titanic wyrm that burrows through the grounds beneath the Americas, devouring everything it comes into contact with. The sundering has driven it mad which sends it on it's lonesome everfeast to satiate the hunger it cannot be rid of. Ãlmelj Is the other half of this once great rad, it is forever chasing after Murngelch in an effort to reunite itself with it's lost half. Where Murngelch goes Ãlmej chases, filling in the great tunnels bored by the bal with new stone. While it longs to reunite it cannot reason a better way to capture its other half other than chasing it, leading to an endless pursuit
So now the Deep Dark Undercaves themselves
The undercaves is an ever shifting labyrinth of cave systems, underground ruins, and magical obelisks and voicelakes. Many caverns exist in their own semistable "bubbles" that are ignored by the balãr, but they are still pushed around, frequently smashing into other cave systems, old subways or fragments of old cities. So life is an evershifting sea of stone that surrounds these few life rafts where survivors can live. Over the past century the once intact ruins of San Francisco, the subways and metros of the Americas, and other structures have been slowly torn apart and ripped apart from the balãr moving through, obliterating and splitting old pieces of humanity before those new chunks are ripped hundreds of miles away from eachother before they too are also split
So scavenging finds are very rare. At best every few years a cave links to a village that leads only to a few scant reminders of humanity, some old soda bottles divorced from their origin, an old gold storage place buried under sand, or a few ruins of Chinatown lost in an underground lake ]So for the most part, the drekir of these caves have transitioned into a very isolated, very subsistence focused existence. Living in small cave systems with the only breaks in the work to live being the occasional surreal, fever dream like landscapes that lock themselves to their own cave systems or the much appreciated interaction with strangers
As for the drekir themselves
I might do a side drawing of the drekir to show what they look like but they are a subspecies of drekir known as Omrir and are known to be the smallest variant of drekir out there with your average Om drek standing just about 2 feet tall, they are quadrapeds with short legs and stubby tails and large ears for hearing through the dark and maneuvering through the caves ]They never lose their egg tooth, instead the tooth hardens and becomes hard enough to chew and gnaw through all but the hardest of stones. And instead of a 4 clawed hand, they grow 3 claws with no clear thumb. Their center claw is long and sharp and strong enough to itself be sharpened into a tool and used for digging through stone their feet are a similar case. As such, combined with the lack of tool making materials it is rare to see these drekir engage in a lot of toolmaking outside of pottery, stonewares, and the occasional piece of leather constructed from cave fish hides or the occasional subterranean animal that they might run into
The societies here are small and with each group being their own isolated pocket often left alone for years at a time, each one is it's own isolated culture with most of them developing radically different languages, religions, histories and identities. As it is so absurdly rare for a cave system to reach a surface cave these drekir basically never see the glare of the sun or the green of trees again, though that doesn't stop the 1st gens from trying to recount what happened. Even though these people are isolated and were left with almost nothing, they still scrape by and they still have built societies for themselves, living on the cave fauna and fungi that grow this deep in the dark and finding solidarity with eachother
The Deep Dark/ The Undercaves (I like both names) refers to the most isolated region of the DragonScape. This is everywhere that was underground by more than 100 feet as well as subways, underground bunkers, facilities etc. as well as the City of San Francisco that was pulled underneath the surface into the deep dark
There are two balãr that must be mentioned as they are key to this region
There was once one rad that, during the Pulse was ripped into two parts that each became their own Bal, but both have developed their own major problems due to their sundering and splitting. Murngelch Is the maw that always hungers and is a titanic wyrm that burrows through the grounds beneath the Americas, devouring everything it comes into contact with. The sundering has driven it mad which sends it on it's lonesome everfeast to satiate the hunger it cannot be rid of. Ãlmelj Is the other half of this once great rad, it is forever chasing after Murngelch in an effort to reunite itself with it's lost half. Where Murngelch goes Ãlmej chases, filling in the great tunnels bored by the bal with new stone. While it longs to reunite it cannot reason a better way to capture its other half other than chasing it, leading to an endless pursuit
So now the Deep Dark Undercaves themselves
The undercaves is an ever shifting labyrinth of cave systems, underground ruins, and magical obelisks and voicelakes. Many caverns exist in their own semistable "bubbles" that are ignored by the balãr, but they are still pushed around, frequently smashing into other cave systems, old subways or fragments of old cities. So life is an evershifting sea of stone that surrounds these few life rafts where survivors can live. Over the past century the once intact ruins of San Francisco, the subways and metros of the Americas, and other structures have been slowly torn apart and ripped apart from the balãr moving through, obliterating and splitting old pieces of humanity before those new chunks are ripped hundreds of miles away from eachother before they too are also split
So scavenging finds are very rare. At best every few years a cave links to a village that leads only to a few scant reminders of humanity, some old soda bottles divorced from their origin, an old gold storage place buried under sand, or a few ruins of Chinatown lost in an underground lake ]So for the most part, the drekir of these caves have transitioned into a very isolated, very subsistence focused existence. Living in small cave systems with the only breaks in the work to live being the occasional surreal, fever dream like landscapes that lock themselves to their own cave systems or the much appreciated interaction with strangers
As for the drekir themselves
I might do a side drawing of the drekir to show what they look like but they are a subspecies of drekir known as Omrir and are known to be the smallest variant of drekir out there with your average Om drek standing just about 2 feet tall, they are quadrapeds with short legs and stubby tails and large ears for hearing through the dark and maneuvering through the caves ]They never lose their egg tooth, instead the tooth hardens and becomes hard enough to chew and gnaw through all but the hardest of stones. And instead of a 4 clawed hand, they grow 3 claws with no clear thumb. Their center claw is long and sharp and strong enough to itself be sharpened into a tool and used for digging through stone their feet are a similar case. As such, combined with the lack of tool making materials it is rare to see these drekir engage in a lot of toolmaking outside of pottery, stonewares, and the occasional piece of leather constructed from cave fish hides or the occasional subterranean animal that they might run into
The societies here are small and with each group being their own isolated pocket often left alone for years at a time, each one is it's own isolated culture with most of them developing radically different languages, religions, histories and identities. As it is so absurdly rare for a cave system to reach a surface cave these drekir basically never see the glare of the sun or the green of trees again, though that doesn't stop the 1st gens from trying to recount what happened. Even though these people are isolated and were left with almost nothing, they still scrape by and they still have built societies for themselves, living on the cave fauna and fungi that grow this deep in the dark and finding solidarity with eachother
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 4988 x 2863px
File Size 4.91 MB
This must have been tragic for the first generation; entombed in a maze of twisty passages, all alike, winding away the years with few who understand them, their children oblivious to what's been lost. Surely most of those who survived initially would have succumbed to depression or madness.
Its one of the strangest regions of the DragonScape and I tend to imagine the fragmented bands of drekir to generally just believe that they are no longer, or have never been on Earth. These particularly hardships would no doubt require a serious adjustment to the surreal nature of a new existance that I imagine yeah, a lot of people aren't going to take well. I imagine you would also see fragmenting from familiar prepulse cultures at a much higher speed thanks to the sheer absence of reference points. So the cultures down in this region become weird, which is not helped by the isolation that small groups might face.
But it is survivable and I imagine folks will be able to come together to help eachother through the extreme environment. Little glimmers in the dim caves of people keepin it together.
And there is vibrancy within the . From the great cave rivers that feed thickets of glowing fungi and caverns of shimmering spellglass. I have been trying over the past 5 or so months to think of more environmental variety within the undercaves so hopefully in future drawings it will shine through
But it is survivable and I imagine folks will be able to come together to help eachother through the extreme environment. Little glimmers in the dim caves of people keepin it together.
And there is vibrancy within the . From the great cave rivers that feed thickets of glowing fungi and caverns of shimmering spellglass. I have been trying over the past 5 or so months to think of more environmental variety within the undercaves so hopefully in future drawings it will shine through
Surely there must be wonders so deep beneath the surface: veins of precious metals; underground magma flows; cavern ceilings studded with gemstones; razor-sharp stalagtites; or columns of volcanic glass channeling light from above through internal reflection.
How survivable such environments are, I don't know - but perhaps the Omrir have the wit and gods (or scales and lungs) to do so. As you say, magic can do much. And should further disaster strike the planet's surface, perhaps they will be the ones to emerge into the light and carry the torch of life forwards.
How survivable such environments are, I don't know - but perhaps the Omrir have the wit and gods (or scales and lungs) to do so. As you say, magic can do much. And should further disaster strike the planet's surface, perhaps they will be the ones to emerge into the light and carry the torch of life forwards.
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