My First Maya Render
So I finally managed to get Maya installed on my home PC with a free 11 month student license. Gonna be fun trying to get through the year and start playing around with it :D
Category Artwork (Digital) / Tutorials
Species Unspecified / Any
Size 640 x 480px
File Size 142.7 kB
I would never recommend Blender. I would never use it, even if I was paid to use it.
As for Maya, Are you using Mental Ray as the rendering engine? If so, you should turn up your sampling rate since the edges look very jagged. Sampling smooths out the edges, and gives more detail.
You should experiment with Ambient Occlusion and Global Illumination, it's a very simple thing but it produces amazing results.
Look here: http://www.lugher3d.com/images/rsga.....dow%20pass.jpg
Ambient Occlusion basically mimicks real-life shadowing where objects absorb some light around them, and block light from passing through causing soft shadowed-gradients around them, making them feel more like they are "in the room" if you know what I mean.
GI (Global Illumination) mimicks real-life light-rays where a primary light source, e.g. sun shining through a window, or a door in that image, Emmits "photons", when it strikes a surface these "photons" reflect off and hit different surfaces in a room which lights them appropriatly according to the surfaces they are reflected off. This gives your room "true ambiance". A good example of this is if you had red carpet, yet the sun light source was white. If the sun only hit the carpet, due to the window, and the sun's height and sharp angle in which it entered the room, The room would be primarily red, even though the walls are white, the light reflecting off the carpet is red, because the carpet is red :)
These are relatively easy things to setup, and make your renders look a hell of a lot better. Even if all it is, is just a sphere :P
As for Maya, Are you using Mental Ray as the rendering engine? If so, you should turn up your sampling rate since the edges look very jagged. Sampling smooths out the edges, and gives more detail.
You should experiment with Ambient Occlusion and Global Illumination, it's a very simple thing but it produces amazing results.
Look here: http://www.lugher3d.com/images/rsga.....dow%20pass.jpg
Ambient Occlusion basically mimicks real-life shadowing where objects absorb some light around them, and block light from passing through causing soft shadowed-gradients around them, making them feel more like they are "in the room" if you know what I mean.
GI (Global Illumination) mimicks real-life light-rays where a primary light source, e.g. sun shining through a window, or a door in that image, Emmits "photons", when it strikes a surface these "photons" reflect off and hit different surfaces in a room which lights them appropriatly according to the surfaces they are reflected off. This gives your room "true ambiance". A good example of this is if you had red carpet, yet the sun light source was white. If the sun only hit the carpet, due to the window, and the sun's height and sharp angle in which it entered the room, The room would be primarily red, even though the walls are white, the light reflecting off the carpet is red, because the carpet is red :)
These are relatively easy things to setup, and make your renders look a hell of a lot better. Even if all it is, is just a sphere :P
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