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This is for the people I chose as beta testers only. Anyone else should leave as it's unlikely you'll be able to access any of this anyway. My thanks to you guys who volunteered.
(If you're not a beta tester but would like to become one, go sign up at my journal)
Here's what I need answered:
-What glitches exist?
-Is there anything that truly hampers gameplay?
-How many points should it take to win?
-Should the game be longer?
-Does any of the animation "glitch" or look funny?
Finally, I'd like your opinion on:
-Besides the ending sequence, what should be offered as a reward?
-Should I add different versions of the game?
-Should there be different difficulty levels?
+If yes, what should the scores be at those levels?
So go ahead and play through at least five or six times and then get back to me in the comments below. If you didn't receive a password or your password isn't working, let me know ASAP and I'll fix it.
I'M NO LONGER GIVING OUT THE PASSWORD FOR THIS GAME. IT'S A REWARD (and admittedly a poor one at that) FOR ALL THE BETA TESTERS THANKING THEM FOR THEIR INPUT. THAT BEING SAID, THERE IS NOTHING NEW ABOUT THIS GAME, IT'S AN OLDER VERSION WITH LESS THINGS. INSTEAD OF ASKING FOR THE PASSWORD, GO LOOK UP THE FULL GAME IN MY GALLERY.
(If you're not a beta tester but would like to become one, go sign up at my journal)
Here's what I need answered:
-What glitches exist?
-Is there anything that truly hampers gameplay?
-How many points should it take to win?
-Should the game be longer?
-Does any of the animation "glitch" or look funny?
Finally, I'd like your opinion on:
-Besides the ending sequence, what should be offered as a reward?
-Should I add different versions of the game?
-Should there be different difficulty levels?
+If yes, what should the scores be at those levels?
So go ahead and play through at least five or six times and then get back to me in the comments below. If you didn't receive a password or your password isn't working, let me know ASAP and I'll fix it.
I'M NO LONGER GIVING OUT THE PASSWORD FOR THIS GAME. IT'S A REWARD (and admittedly a poor one at that) FOR ALL THE BETA TESTERS THANKING THEM FOR THEIR INPUT. THAT BEING SAID, THERE IS NOTHING NEW ABOUT THIS GAME, IT'S AN OLDER VERSION WITH LESS THINGS. INSTEAD OF ASKING FOR THE PASSWORD, GO LOOK UP THE FULL GAME IN MY GALLERY.
Category Flash / Vore
Species Unspecified / Any
Size 635 x 515px
File Size 140.6 kB
I didnt enounter any glitches, but some times the end sequence would come up to quickly before I was wanting it to end.
The combos all worked but they are very slow, I found myself pressing the buttons to fast before I realized I needed to slow down.
As far as rewards, maybe add a belch after some of the combos, I mean somethings gotta come up after all that movement from a wriggling prey. And maybe make Diana squint her eyes in enjoyment similar to the way you did on the big ol bat animation.
Other than these things I found no problems with it.
The combos all worked but they are very slow, I found myself pressing the buttons to fast before I realized I needed to slow down.
As far as rewards, maybe add a belch after some of the combos, I mean somethings gotta come up after all that movement from a wriggling prey. And maybe make Diana squint her eyes in enjoyment similar to the way you did on the big ol bat animation.
Other than these things I found no problems with it.
Maybe make it last a bit longer, about ten more seconds, give the prey a good forty seconds, maybe forty-five seconds. And yes, the timer does skip near the end sometimes and the digestion starts. Overall, the game is very good.
And I do have a suggestion for an ending, but not for a victory ^^'
And I do have a suggestion for an ending, but not for a victory ^^'
I'll leave a copy of my feedback here for you too.
-Using the Double Tap combo as your last combo before the points run out does not properly show the shrinking all of the others do
-one can still just hold down a key in one direction to get 1-3 points over and over, but it doesn't allow them to complete it in time if they do so
-time seems a bit low to work with. There's plenty of time to run down the points but a 30 sec game feels a bit short. I'd suggest upping the time/points total.
-for the final version I'd suggest trying to have Diana respond to some of the combo moves, either with satisfaction, surprise, or discomfort, or burping or something-holding her stomach, etc. A blinking and/or breathing animation, twitching her toes, or her tail moving occasionally could give it more life as well.
-sounds seem to be working well
-game over condition seems to be in working order
-reaching exactly zero points or negative points does not interfere with completion ending
-animations looked to be in working order. End digestion sequence moves a bit fast though. Might be better slowed down and with some final squirming
-Using the Double Tap combo as your last combo before the points run out does not properly show the shrinking all of the others do
-one can still just hold down a key in one direction to get 1-3 points over and over, but it doesn't allow them to complete it in time if they do so
-time seems a bit low to work with. There's plenty of time to run down the points but a 30 sec game feels a bit short. I'd suggest upping the time/points total.
-for the final version I'd suggest trying to have Diana respond to some of the combo moves, either with satisfaction, surprise, or discomfort, or burping or something-holding her stomach, etc. A blinking and/or breathing animation, twitching her toes, or her tail moving occasionally could give it more life as well.
-sounds seem to be working well
-game over condition seems to be in working order
-reaching exactly zero points or negative points does not interfere with completion ending
-animations looked to be in working order. End digestion sequence moves a bit fast though. Might be better slowed down and with some final squirming
I'd say make the pace a little slower with a higher points target, perhaps even have some of the combos give you a time bonus rather than simply racking up points, thus adding an element of strategy - this could become more important if there were some requirement to keep on wriggling, like the points counting down as she recovers from your squirming, so the player would have to choose between grabbing some extra time (and risking losing out on some progress) or simply pummeling away at her in what little time they have left (and risking losing if they don't pull it off).
Having her react to a successful combo (or repeated combos in a short space of time) would be nice, as suggested above.
The digestion sequence is a little sudden - would maybe slow it down a bit and/or add some wriggling as Avereth suggested.
Depending on the move used to finish the game, it can look a little jerky when it cuts from the wobbling belly to the digestion sequence - particularly in combos, where the combo name appears for a fraction of a second then vanishes. maybe rather than interrupting whatever move animation takes you over the limit and playing the digestion animation, the sequence could be allowed to play out before she digests - not sure whether starting shrinking during the course of this animation would be feasable. (might require a "finishing move" version of each animation which I imagine would be laborious)
Since being digested is what you get if you win, not sure what sitting there and failing to squirm sufficiently should get you - since I don't think somehow succeeding in the escape attempt would fit! Maybe just a fade to black as her belly wriggles around so you don't get to see the sequence.
As for different versions - the difficulty could be implemented with a stricter time limit or higher points requirement. I seem to recall you mentioning that the belly animation is done with actionscript, and I've seen similar on the bat and the cow - maybe different levels could have different predators for you to try and escape from?
Having her react to a successful combo (or repeated combos in a short space of time) would be nice, as suggested above.
The digestion sequence is a little sudden - would maybe slow it down a bit and/or add some wriggling as Avereth suggested.
Depending on the move used to finish the game, it can look a little jerky when it cuts from the wobbling belly to the digestion sequence - particularly in combos, where the combo name appears for a fraction of a second then vanishes. maybe rather than interrupting whatever move animation takes you over the limit and playing the digestion animation, the sequence could be allowed to play out before she digests - not sure whether starting shrinking during the course of this animation would be feasable. (might require a "finishing move" version of each animation which I imagine would be laborious)
Since being digested is what you get if you win, not sure what sitting there and failing to squirm sufficiently should get you - since I don't think somehow succeeding in the escape attempt would fit! Maybe just a fade to black as her belly wriggles around so you don't get to see the sequence.
As for different versions - the difficulty could be implemented with a stricter time limit or higher points requirement. I seem to recall you mentioning that the belly animation is done with actionscript, and I've seen similar on the bat and the cow - maybe different levels could have different predators for you to try and escape from?
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