These renders were provided by Kyderra but I did model and animated this character and created these blendshapes to do the visemes for games like VRChat. This just to show for anyone curios on what shapes to go for if you want nice exaggerated mouth shapes that I been learning to do.
Category Artwork (Digital) / All
Species Vulpine (Other)
Size 1280 x 769px
File Size 307.2 kB
I will advise by the way, always still study real life pictures and how the human mouth does the shapes too. It what I simply done with addition of other artists I was inspired by seeing animal mouths and just translated to how I imagine it work for a muzzled mouth if they can pull their lips close to the shapes.
The easier answer is simply, I don't think I be open for personal commissions at least for a long while. It won't cost enough to nearly be the effort put in it unless it around $2k or more. That is for personal created model. I have considered that I may do lot of editing of my already created models rather then start from redoing a lot of modeling work to make someone personal avatar.
I realized got to point out with most platforms using these visemes, you really need to flip E and IH XD All this time when I made those I assumed of English sounding letters so the EE is really E as the sound "Eh" which would be the shape I did for IH. Do keep that in mind if making this for VRChat as those are entirely flipped.
I know this is perhaps late to point out by now, The visemes E and IH actually should be flipped... So for some reason me being Eanglish always thought E being like Eeeeeeeeee. Nope... it actually "Eh" bcs that how it thought of in different language I guess... Simply E should look like the Ih viseme because it saying eh as in "Bed" and the IH is the eeeeeee sound... I'm sorry if I made that mistake and confused more just like me XD
Bcs M is the same as making the P sound which is more prominent or perhaps bcs M is just with your mouth closed so y make another blendshape or viseme cant detect the sound mmm. Those my thoughts perhaps y but if anything, yes there is not slot for M on VRChat so it could be that too.
That does make a lot of sense, but what doesn't is the fact that when I see people talking in vrchat, whenever an M does happen, the mouth stays open because it's blending the tail end of the last word and maybe the beginning of the next word, so the mouth never really gets a chance to actually close with an M, but it still must if it's going to look right, which is why I still wish there actually was a true M viseme. Wish I could mod it in, myself.
Your thinking of actual manually animating the M sound with lip syncing compared to voice coded sensors trying to understand by just mere sound and pitch to shape to those lips. I can understand if that very hard to code some sort of sound gets exactly when we close our mouth. Yes it course makes sense the importance closing the mouth on those sounds or it looks weird but I’m just thankful and impressed sense I first saw the ability to simply speak and have such working animation by mere voice sounds XD
Perhaps someday it improve with that but for now I have no idea how one codes that in to really know when our voice does any M sounds is perhaps y no viseme has it. Least for now.
Perhaps someday it improve with that but for now I have no idea how one codes that in to really know when our voice does any M sounds is perhaps y no viseme has it. Least for now.
FA+

Comments