If you grew up in the 80's then you may understand how important this system was in the gaming landscape. Colecovisions biggest claim to fame was reinventing the concept of the pack-ins. Pack-ins are nothing new we all know what pack-ins are we buy a console (well we used to) and there will be a game in it. But Colecovision come out of the box not just a pack-in but with the most what I considered the KILLER APP for the Colecovision.
A killer-app is something you buy the system for in other world you don't have a Colecovision or Console-X name what ever console you want I don't have a (BLANK) console somthing that comes with a peace of software or game that so good it's worth buying the console to play. That's the KILLER-APP. Coleco pack-in Donkey Kong and at the time Donkey Kong only just came out a year earlier in the arcade and it was still very popular and it was also the closest arcade version that there was the time nothing else can touch it I mean it was so good was the best Donkey Kong you could get at for home at the time. And they pack it in for free in EVERY Colecovision systmes.
The ColecoVision is Coleco Industries' second-generation home video-game console that was released in August 1982. The ColecoVision offered a closer experience to more powerful arcade game systems compared to competitors such as the Atari 2600 and Atari 5200, along with the means to expand the system's basic hardware.
The initial catalog of twelve games included Nintendo's Donkey Kong as the pack-in cartridge, Sega's Zaxxon, and some lesser known arcade titles that found a larger audience on the console, such as Lady Bug, Cosmic Avenger, and Venture. Approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. Coleco released a series of hardware add-ons and special controllers to expand the capabilities of the console.
The ColecoVision was discontinued in 1985 when Coleco withdrew from the video game market. Coleco also made an Expansion port to allowed a Expansion Module #1 The Atari VCS Converter 1 allows all cartridges compatible with the Atari 2600 VCS to be played on CBS ColecoVision console. When the Expansion Module is plugged into the Expansion Module Interface, the widest possible library of video game cartridges can be played on the CBS ColecoVision system. To give you an idea picture Sony creating a PlayStation system that has a Expansion port to allowed to play all Xbox games.
My back story is short I got this system as a gift for Christmas in 1982 and at the time I only got this and three other games out of the 12 launch games at the time other then DK game there was Mouse Trap, Smurf and Zaxxon. Later I got the rest of the games and here are all 12 launch games that came out for this system in 82.
Carnival
Cosmic Avenger
Donkey Kong (packin game)
Ken Uston's Blackjack/Poker
Lady Bug
Mouse Trap
Smurf: Rescue in Gargamel's Castle
Space Fury
Space Panic
Turbo
Venture
Zaxxon
https://www.furaffinity.net/gallery.....es-Video-Games
A killer-app is something you buy the system for in other world you don't have a Colecovision or Console-X name what ever console you want I don't have a (BLANK) console somthing that comes with a peace of software or game that so good it's worth buying the console to play. That's the KILLER-APP. Coleco pack-in Donkey Kong and at the time Donkey Kong only just came out a year earlier in the arcade and it was still very popular and it was also the closest arcade version that there was the time nothing else can touch it I mean it was so good was the best Donkey Kong you could get at for home at the time. And they pack it in for free in EVERY Colecovision systmes.
The ColecoVision is Coleco Industries' second-generation home video-game console that was released in August 1982. The ColecoVision offered a closer experience to more powerful arcade game systems compared to competitors such as the Atari 2600 and Atari 5200, along with the means to expand the system's basic hardware.
The initial catalog of twelve games included Nintendo's Donkey Kong as the pack-in cartridge, Sega's Zaxxon, and some lesser known arcade titles that found a larger audience on the console, such as Lady Bug, Cosmic Avenger, and Venture. Approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. Coleco released a series of hardware add-ons and special controllers to expand the capabilities of the console.
The ColecoVision was discontinued in 1985 when Coleco withdrew from the video game market. Coleco also made an Expansion port to allowed a Expansion Module #1 The Atari VCS Converter 1 allows all cartridges compatible with the Atari 2600 VCS to be played on CBS ColecoVision console. When the Expansion Module is plugged into the Expansion Module Interface, the widest possible library of video game cartridges can be played on the CBS ColecoVision system. To give you an idea picture Sony creating a PlayStation system that has a Expansion port to allowed to play all Xbox games.
My back story is short I got this system as a gift for Christmas in 1982 and at the time I only got this and three other games out of the 12 launch games at the time other then DK game there was Mouse Trap, Smurf and Zaxxon. Later I got the rest of the games and here are all 12 launch games that came out for this system in 82.
Carnival
Cosmic Avenger
Donkey Kong (packin game)
Ken Uston's Blackjack/Poker
Lady Bug
Mouse Trap
Smurf: Rescue in Gargamel's Castle
Space Fury
Space Panic
Turbo
Venture
Zaxxon
https://www.furaffinity.net/gallery.....es-Video-Games
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We used to play Smurfs. It was always hilarious when you jumped from one screen to the next. The game system couldn't load fast enough so you had the extended POOOOIIIIIIIINNNNNNNNNGGGGGGGG sound effect.
Q-Bert was great, but those stupid controller nubs made me constantly fall off the game board. Tutankaman (sp?) was maybe the one that blew me away the most.
Then we got the Texas Instruments computer, and played Munchman and Parsec. Hunt the Wumpus was funny too.
Ahh, memories.
Q-Bert was great, but those stupid controller nubs made me constantly fall off the game board. Tutankaman (sp?) was maybe the one that blew me away the most.
Then we got the Texas Instruments computer, and played Munchman and Parsec. Hunt the Wumpus was funny too.
Ahh, memories.
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