Name: Dru-Scylla https://www.redbubble.com/people/bo.....e-colors?asc=u
Age: Chronologically centuries biological maturity 20's.
https://inkbunny.net/s/1901874
Date of Birth: N/A most likely a Capricorn.
Race: Mockmare of the Mockponies. Fake Seaponies that use a lure on their backs to entice and distract prey for a sneak attack.
Occupation: Scavenger/Pirates.
Current place of residence: Shipwrecks and sea caves.
Voice type (What it sounds like. If you like, list a voice actor): Creature's Linda Hunt and Lure's Maria Diane Brink.
Quirks, strange mannerisms, and/or annoying habits: ADHD, goes from rational and think to feral with little provocation especially if hungry.
Education level: Can read and write and do basic math but no formal education. Knows how to sail and the working of most ships and sea-crafts.
Hierarchy/social standing: Apex predator.
Hair color and type: Red curls that resemble a sea anemone.
Eye color: Creature; red with black sclera. Lure; neon lime green.
Skin tone: Aqua/Teal scales, and golden soft underbelly.
Mental problems: ADHD and possibly has Pica.
Height: 12 ft. (365.76 cm.)
Length: 24 ft. (731.52 cm.)
Weight/Mass: 1,000 lbs. (453.6 kg.)
Favorite color: RED
Religious Preference: Esoteric Order of Dagon.
Family: Numerous siblings. And, one near ancient great-great-grandmother.
Pets: Some fish?
Goals: Swimming and eating.
Former: Surviving.
Hobbies and interests: Swimming, sailing, hunting, fishing, eating, battling, mating, reading.
Physical Attributes:
• Name: Mockponies (Mockmares for females, Mockstallion for males)
• Age (how long has the species existed?): 125,000+ years
• Lifespan: Semi-Immortal, living for an infinite length of time presumably in a perpetual healthy state, unless suffering a violent death.
• Defense Mechanisms/Strategies (how do they protect themselves against predators?): The tips of all their fins are needle sharp and are coated in bacteria. The bard on the tip of their tails secretes a neural toxin that can paralyzed its victims for several hours or permanently depending on the size of the creature and victim. Some older larger specimens gain an electrical discharge that can stun prey up to a 100 meters. Their turtle-like shell effectively makes their chest and backs bulletproof up to anything but a straight shot. And, again they got a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth. The suction-cups on the 2 tentacles on the lure's head are lined with hooked teeth.
• Abilities:Can produce nearly 4,000 psi (17,790 newtons) of bite force, can lift over 815 kilograms (1800 pounds) of dead weight, can swim 68 miles (110 kilometers) per hour, can jump up to 15 times its size, body can release powerful electric charges of up to 650 volts (but only if they grow large enough), keep growing throughout their lives growing up to an inch (and gaining a pound) every year after reaching maturity, can unhinge their jaws and swallow a whole horse head, some have color changing abilities like a cuttlefish or chameleon, they can regenerate lost limbs (but they never grow back a 100% operational) but not vital organs, a skeleton compose of 80% cartilage giving them extreme flexibility (Only their skull and shell are actually made of keratin and Enamel), also because of their soft skeleton some have learned to contort the muscles in their lures to partially shape-shift them to appear as different races and species, they're bio-luminescent, have in credible night vision, they can glide for 4,000 m (13,000 ft) at speeds of more than 700 km/h (430 mph), have the ampullae of Lorenzini giving them Electroreception or electroception, can preform echolocation in and out of water, in species only telepathy/mind reading and full blown mind control over those in their family that are younger than them. Meaning the older the generation the more power they have over their relatives. The bond is strongest on immediate family members. This ability is believed to be a leftover genetic trait used by their ancestors to force their young to school (stay together and safe).
• Locomotion (how do they move? Eg. humans walk, snakes slither): trotting, galloping, flying, swimming, sliding, and wallcrawling.
• Herbivore, Carnivore or Omnivore?: Omnivore leaning more to Carnivore.
• Diet (specifically what they eat): Anything and everything... even one another. They'll even eat their litter-mates when young.
• Intelligence: Varying from individual to individual. Some are born not much more than unthinking animals that will go full feral and some born intelligent enough to learn how to use technology and/or magics.
• Illnesses (any unique diseases that the species is vulnerable to?): Primal regression is common with the species either from birth or later in their life some are known to devolve into a feral state loosing their pony form (and whatever intelligence they had) and their lures becoming more frog or fish looking. They're also susceptible to most aquatic illnesses that effect fish. Aquatic parasites.
• Predators: Not many mostly one another and any species smart enough to out think them.
• Problems (any problems that are caused by the species physical appearance/abilities): Often are mistaken for the Kelpie.
Species Culture:
• Habitat: Underwater caves and trenches. They can survive in different tempered waters and they can live in bother fresh and salt water. They can survive indefinitely outside the water as long as they can keep moist.
• Environment (how has it affected them now and in the past): Climate change has very little if any effect on them as they can survive anywhere as long as the water hasn't become toxic.
• Time Period (in roughly what year or stage of evolution eg. dark ages, space age, does this species exist): Throughout all of history.
• Rituals/Traditions: They've adapted many cultures they've observed from their prey.
• Language (do they speak English or do they have their own language? If not civilized, what animal sounds do they make?): They can speak any langue with most choosing to speak it through their lures as their actual voices tend to be harsher on the ears of most land based creatures. Either very deep, raspy, or guttural. Their native langue is impossible to speak out of the water and is mostly only spoken by the elders of the species still.
• Gender Status (are the males or females dominant? Are the genders equal?): Mostly female dominated as they're the larger stronger of the species. They are prone to sometimes eat their mates. But, there are exceptions to everything and the rare male mutations known as Alphas do sometimes occur, but they don't tend to become thinking leaders but more of bloodthirsty warlords.
• Do they travel in groups/packs or alone?: They tend to stick together in schools but are known for some to go rogue willingly or forcefully.
• Government (how do they choose a leader?): The oldest are the leaders no matter what. They tend to have no choice as the older they become the stronger they become physically and mentally (especially over their children and direct descendants). There is no world-wide encompassing government for the species but many clans, tribes, families, and mafias.
• Clothing (do they wear clothes?): Not really. Some do show some modesty when around other species that have such morals by wearing robes, loincloths, kilts, togas, swimsuits, bikinis, ect. They do wear jewelry salvaged from shipwrecked. And, other sea life (dead and alive) such as starfish, sand-dollars, seashells, turtle shells, coral, sea urchins, shark teeth, and bones of different animals.
• Jobs (what jobs are unique to this species? How important are these jobs to supporting the species as a whole?): Most of don't have jobs in the traditional sense as they're mostly a self sufficient race. But, most that do interact with other species usually take on Mariner jobs such as fishermen, ferrymen, smugglers, pirates, or acting as protection for boats in dangerous waters.
• Special holidays (how do they celebrate them?): They do have some seasonal celebrations for the changing of the seasons as they will migrate to more comfortable waters.
• Are there any inventions, tools or machines that are unique to this species? Why?: Any clothing or armor made by them are unique as it'd be made for their eccentric body types. Also, any weapons made by them tend to be too big and heavy for another race to wield.
• Law (what laws are unique to this species, how do they punish those who break the law?): They have not many species-wide laws many more since they allowed themselves to become a known open species to the rest of the world centuries ago. They do have family clan laws that are different from clan to clan. The punishments are usually are 1 of 2 possibilities; expulsion or execution.
• How does the species think and behave as a unity?: Not really. They can't get along with one another very well. Many family rivalries still exist. Think the Hatfield(s) and McCoy(s) or Game of Thrones.
Aging:
• What happens when they age? Is it any different from ponies?: They keep growing as they age getting bigger and stronger, and their mental powers grow over their descendants.
• Death (does this species die in a different way?): they're effectively semi-immortal meaning they do not die of old age, so there is no such thing as a peaceful death for their species.
History:
• General history of species: There is very little known of their ancient past as they didn't keep a written record of their history until they started having more interactions with other species that didn't involve them eating one another. They tend to only keep oral histories and those only extend to their own lifetime. They don't seem to care much for the deeds and accomplishments of their ancestors. Because of the genetic mental connection and control over their young the young are always trying to get away from their parent's legacies.
Age: Chronologically centuries biological maturity 20's.
https://inkbunny.net/s/1901874
Date of Birth: N/A most likely a Capricorn.
Race: Mockmare of the Mockponies. Fake Seaponies that use a lure on their backs to entice and distract prey for a sneak attack.
Occupation: Scavenger/Pirates.
Current place of residence: Shipwrecks and sea caves.
Voice type (What it sounds like. If you like, list a voice actor): Creature's Linda Hunt and Lure's Maria Diane Brink.
Quirks, strange mannerisms, and/or annoying habits: ADHD, goes from rational and think to feral with little provocation especially if hungry.
Education level: Can read and write and do basic math but no formal education. Knows how to sail and the working of most ships and sea-crafts.
Hierarchy/social standing: Apex predator.
Hair color and type: Red curls that resemble a sea anemone.
Eye color: Creature; red with black sclera. Lure; neon lime green.
Skin tone: Aqua/Teal scales, and golden soft underbelly.
Mental problems: ADHD and possibly has Pica.
Height: 12 ft. (365.76 cm.)
Length: 24 ft. (731.52 cm.)
Weight/Mass: 1,000 lbs. (453.6 kg.)
Favorite color: RED
Religious Preference: Esoteric Order of Dagon.
Family: Numerous siblings. And, one near ancient great-great-grandmother.
Pets: Some fish?
Goals: Swimming and eating.
Former: Surviving.
Hobbies and interests: Swimming, sailing, hunting, fishing, eating, battling, mating, reading.
Physical Attributes:
• Name: Mockponies (Mockmares for females, Mockstallion for males)
• Age (how long has the species existed?): 125,000+ years
• Lifespan: Semi-Immortal, living for an infinite length of time presumably in a perpetual healthy state, unless suffering a violent death.
• Defense Mechanisms/Strategies (how do they protect themselves against predators?): The tips of all their fins are needle sharp and are coated in bacteria. The bard on the tip of their tails secretes a neural toxin that can paralyzed its victims for several hours or permanently depending on the size of the creature and victim. Some older larger specimens gain an electrical discharge that can stun prey up to a 100 meters. Their turtle-like shell effectively makes their chest and backs bulletproof up to anything but a straight shot. And, again they got a sawfish's long, narrow, flattened rostrum, or nose extension, lined with sharp transverse teeth, arranged in a way that resembles a saw mixed with a narwhal's large "tusk" from a protruding canine tooth. The suction-cups on the 2 tentacles on the lure's head are lined with hooked teeth.
• Abilities:Can produce nearly 4,000 psi (17,790 newtons) of bite force, can lift over 815 kilograms (1800 pounds) of dead weight, can swim 68 miles (110 kilometers) per hour, can jump up to 15 times its size, body can release powerful electric charges of up to 650 volts (but only if they grow large enough), keep growing throughout their lives growing up to an inch (and gaining a pound) every year after reaching maturity, can unhinge their jaws and swallow a whole horse head, some have color changing abilities like a cuttlefish or chameleon, they can regenerate lost limbs (but they never grow back a 100% operational) but not vital organs, a skeleton compose of 80% cartilage giving them extreme flexibility (Only their skull and shell are actually made of keratin and Enamel), also because of their soft skeleton some have learned to contort the muscles in their lures to partially shape-shift them to appear as different races and species, they're bio-luminescent, have in credible night vision, they can glide for 4,000 m (13,000 ft) at speeds of more than 700 km/h (430 mph), have the ampullae of Lorenzini giving them Electroreception or electroception, can preform echolocation in and out of water, in species only telepathy/mind reading and full blown mind control over those in their family that are younger than them. Meaning the older the generation the more power they have over their relatives. The bond is strongest on immediate family members. This ability is believed to be a leftover genetic trait used by their ancestors to force their young to school (stay together and safe).
• Locomotion (how do they move? Eg. humans walk, snakes slither): trotting, galloping, flying, swimming, sliding, and wallcrawling.
• Herbivore, Carnivore or Omnivore?: Omnivore leaning more to Carnivore.
• Diet (specifically what they eat): Anything and everything... even one another. They'll even eat their litter-mates when young.
• Intelligence: Varying from individual to individual. Some are born not much more than unthinking animals that will go full feral and some born intelligent enough to learn how to use technology and/or magics.
• Illnesses (any unique diseases that the species is vulnerable to?): Primal regression is common with the species either from birth or later in their life some are known to devolve into a feral state loosing their pony form (and whatever intelligence they had) and their lures becoming more frog or fish looking. They're also susceptible to most aquatic illnesses that effect fish. Aquatic parasites.
• Predators: Not many mostly one another and any species smart enough to out think them.
• Problems (any problems that are caused by the species physical appearance/abilities): Often are mistaken for the Kelpie.
Species Culture:
• Habitat: Underwater caves and trenches. They can survive in different tempered waters and they can live in bother fresh and salt water. They can survive indefinitely outside the water as long as they can keep moist.
• Environment (how has it affected them now and in the past): Climate change has very little if any effect on them as they can survive anywhere as long as the water hasn't become toxic.
• Time Period (in roughly what year or stage of evolution eg. dark ages, space age, does this species exist): Throughout all of history.
• Rituals/Traditions: They've adapted many cultures they've observed from their prey.
• Language (do they speak English or do they have their own language? If not civilized, what animal sounds do they make?): They can speak any langue with most choosing to speak it through their lures as their actual voices tend to be harsher on the ears of most land based creatures. Either very deep, raspy, or guttural. Their native langue is impossible to speak out of the water and is mostly only spoken by the elders of the species still.
• Gender Status (are the males or females dominant? Are the genders equal?): Mostly female dominated as they're the larger stronger of the species. They are prone to sometimes eat their mates. But, there are exceptions to everything and the rare male mutations known as Alphas do sometimes occur, but they don't tend to become thinking leaders but more of bloodthirsty warlords.
• Do they travel in groups/packs or alone?: They tend to stick together in schools but are known for some to go rogue willingly or forcefully.
• Government (how do they choose a leader?): The oldest are the leaders no matter what. They tend to have no choice as the older they become the stronger they become physically and mentally (especially over their children and direct descendants). There is no world-wide encompassing government for the species but many clans, tribes, families, and mafias.
• Clothing (do they wear clothes?): Not really. Some do show some modesty when around other species that have such morals by wearing robes, loincloths, kilts, togas, swimsuits, bikinis, ect. They do wear jewelry salvaged from shipwrecked. And, other sea life (dead and alive) such as starfish, sand-dollars, seashells, turtle shells, coral, sea urchins, shark teeth, and bones of different animals.
• Jobs (what jobs are unique to this species? How important are these jobs to supporting the species as a whole?): Most of don't have jobs in the traditional sense as they're mostly a self sufficient race. But, most that do interact with other species usually take on Mariner jobs such as fishermen, ferrymen, smugglers, pirates, or acting as protection for boats in dangerous waters.
• Special holidays (how do they celebrate them?): They do have some seasonal celebrations for the changing of the seasons as they will migrate to more comfortable waters.
• Are there any inventions, tools or machines that are unique to this species? Why?: Any clothing or armor made by them are unique as it'd be made for their eccentric body types. Also, any weapons made by them tend to be too big and heavy for another race to wield.
• Law (what laws are unique to this species, how do they punish those who break the law?): They have not many species-wide laws many more since they allowed themselves to become a known open species to the rest of the world centuries ago. They do have family clan laws that are different from clan to clan. The punishments are usually are 1 of 2 possibilities; expulsion or execution.
• How does the species think and behave as a unity?: Not really. They can't get along with one another very well. Many family rivalries still exist. Think the Hatfield(s) and McCoy(s) or Game of Thrones.
Aging:
• What happens when they age? Is it any different from ponies?: They keep growing as they age getting bigger and stronger, and their mental powers grow over their descendants.
• Death (does this species die in a different way?): they're effectively semi-immortal meaning they do not die of old age, so there is no such thing as a peaceful death for their species.
History:
• General history of species: There is very little known of their ancient past as they didn't keep a written record of their history until they started having more interactions with other species that didn't involve them eating one another. They tend to only keep oral histories and those only extend to their own lifetime. They don't seem to care much for the deeds and accomplishments of their ancestors. Because of the genetic mental connection and control over their young the young are always trying to get away from their parent's legacies.
Category Artwork (Digital) / My Little Pony / Brony
Species Aquatic (Other)
Size 1280 x 885px
File Size 157.6 kB
FA+

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