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First Person Lizard TF in Virt-A-Mate (Contains video)
Video:
https://dai.ly/k7mCHFP31rk1n5rFmq1
This is essentially the raw feed from the VR headset as I experienced the transformation into a Lizardman from the previous video. :)
Recording like this, it's not possible to do the skin to scales crossfade effect. I want to see if I can reach out to MeshedVR to try and see if he'd consider putting in a crossfade effect to the skin. All that'd need to be done is having a keyframeable opacity setting on the decal skins. That way, the skin to scales effect can be done in real-time. :)
Seeing it in a video like this doesn't even come close to experiencing this first hand in true to life VR.
https://dai.ly/k7mCHFP31rk1n5rFmq1
This is essentially the raw feed from the VR headset as I experienced the transformation into a Lizardman from the previous video. :)
Recording like this, it's not possible to do the skin to scales crossfade effect. I want to see if I can reach out to MeshedVR to try and see if he'd consider putting in a crossfade effect to the skin. All that'd need to be done is having a keyframeable opacity setting on the decal skins. That way, the skin to scales effect can be done in real-time. :)
Seeing it in a video like this doesn't even come close to experiencing this first hand in true to life VR.
Category Artwork (Digital) / Transformation
Species Lizard
Size 640 x 480px
File Size 38 kB
Listed in Folders
Yup. The ease of use that Virt-A-Mate provides in terms of the content creation pipeline will revolutionize Daz3D animation/content production and make it accessible to much more people. :)
This particular take was made after the previous Lizard TF video. I possessed the character with VAMs possession mode which over-rides the original hands/head animation whilst retaining the morph animations. I then physically acted out the transformation as you see here whilst the original morph animation played at the same time. :)
I maintain that seeing it in a video doesn't even come close to the thrill of experiencing the transformation happening to "you" in true first person VR. :)
This particular take was made after the previous Lizard TF video. I possessed the character with VAMs possession mode which over-rides the original hands/head animation whilst retaining the morph animations. I then physically acted out the transformation as you see here whilst the original morph animation played at the same time. :)
I maintain that seeing it in a video doesn't even come close to the thrill of experiencing the transformation happening to "you" in true first person VR. :)
Oh i bet that experiencing it on your own is a diffrent pair of sock's. XD
Im honestly amazed about your skill and experience tha you have aquired throghout the year's. ;w;
The technical's that you just told to me are foreign to myself. But it clearly show's that you know your craft well. XD
I look forward to see more of your work's Mr. Liz.
Remember that with every project that you finish, you are showing a big middle finger toward's everything and everyone that tried to undermine your hard work.
Im honestly amazed about your skill and experience tha you have aquired throghout the year's. ;w;
The technical's that you just told to me are foreign to myself. But it clearly show's that you know your craft well. XD
I look forward to see more of your work's Mr. Liz.
Remember that with every project that you finish, you are showing a big middle finger toward's everything and everyone that tried to undermine your hard work.
I'm doing fine thanks. :). Half of the problems I had was mainly from being burnt out from doing the Audio TFs when combined with my increasing workload at work. The other reason was when I was working on the VR Post TF stuff, I realized that I was running the risk of them being samey and the last thing I wanted to do with the technology was run the risk of "over-saturating" what I was producing and run the risk of stagnation not only to myself as a content creator but the TF communities expectations as to how they can expect to experience TF or any their other interests in true to life VR in the future as computer technology evolves.
With how advanced this tech is and what its capable of, stagnation was the last thing I wanted so I had to lie dormant until new tech/software emerged that would allow me to finally envision the dream of showcasing new technology that would allow us to experience transformation first hand with a level of fidelity that would normally be restricted to pre-rendered non interactive scenes/movies. What I've presented with VAM is literally what I previously envisioned I'd eventually be able to showcase.
I will be looking into the possibility of doing more stuff with VAM as the software continues to improve. I tried this with Daz3Ds Minotaur which looks amazing (actually has real-time first person muzzle growth which I believe has never been done before so you actually go crosseyed in VR and can actually see your muzzle seamlessly pulling forward into your line of sight where it stays after you've finished changing) but I want to wait for the ability to add the horns in and hopefully have them seamlessly grow in via a morph so I can do the whole shocked horn grabbing trope thing mid TF.
With VAM, everything is done in real-time like a videogame and isn't pre-rendered like a film. You can actually experience the TF firsthand as if it's happening to you and I believe that will eventually lead to a whole new generation of new content over time as content creators get hold of VAM.
With how advanced this tech is and what its capable of, stagnation was the last thing I wanted so I had to lie dormant until new tech/software emerged that would allow me to finally envision the dream of showcasing new technology that would allow us to experience transformation first hand with a level of fidelity that would normally be restricted to pre-rendered non interactive scenes/movies. What I've presented with VAM is literally what I previously envisioned I'd eventually be able to showcase.
I will be looking into the possibility of doing more stuff with VAM as the software continues to improve. I tried this with Daz3Ds Minotaur which looks amazing (actually has real-time first person muzzle growth which I believe has never been done before so you actually go crosseyed in VR and can actually see your muzzle seamlessly pulling forward into your line of sight where it stays after you've finished changing) but I want to wait for the ability to add the horns in and hopefully have them seamlessly grow in via a morph so I can do the whole shocked horn grabbing trope thing mid TF.
With VAM, everything is done in real-time like a videogame and isn't pre-rendered like a film. You can actually experience the TF firsthand as if it's happening to you and I believe that will eventually lead to a whole new generation of new content over time as content creators get hold of VAM.
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