1233 submissions
https://www.youtube.com/watch?v=XD16SWbbYZM
For background info, check out Knight's tutorial page description:
http://www.furaffinity.net/view/27162832/
Mage's Supers:
Fire + Fire = Omega Flare (screen-wide fire damage)
Fire + Water = Sauna (cleanses and prevents ailments on party and makes enemies sluggish for 10 seconds, strips all allies for cosmetic effect)
Fire + Wind = Heat Stroke (enemy actions hurt them for 20 seconds)
Fire + Earth = Eruption (area of effect that knocks enemies into the air, deals moderate damage)
Fire + Dark = Spontanious Combustion (ignites all enemies on screen dealing damage over time for 10 seconds)
Water + Water = Tidal Wave (screen-wide water damage)
Water + Wind = Blizzard (pushes in direction of facing when cast, damages enemies overtime while in the blizzard, affects the lower half of the screen)
Water + Earth = Icicle Rain (Icicles rain down from above randomly for 5 seconds, freezes on contact)
Water + Dark = Toxicity (poisons all enemies on screen weakening their attacks)
Wind + Wind = Cyclone (screen-wide wind damage)
Wind + Earth = Magnetism (pulls all enemies center screen, moderate damage)
Wind + Dark = Convulsion (static fills the air paralyzing all enemies making them spasm and interrupt their attacks)
Earth + Earth = Earthquake (screen-wide earth damage)
Earth + Dark = Gravity (all enemies are grounded and rooted in place but can still attack for 5 seconds, enemy projectiles fail, light damage)
Dark + Dark = Black Hole (screen-wide dark damage)
For background info, check out Knight's tutorial page description:
http://www.furaffinity.net/view/27162832/
Mage's Supers:
Fire + Fire = Omega Flare (screen-wide fire damage)
Fire + Water = Sauna (cleanses and prevents ailments on party and makes enemies sluggish for 10 seconds, strips all allies for cosmetic effect)
Fire + Wind = Heat Stroke (enemy actions hurt them for 20 seconds)
Fire + Earth = Eruption (area of effect that knocks enemies into the air, deals moderate damage)
Fire + Dark = Spontanious Combustion (ignites all enemies on screen dealing damage over time for 10 seconds)
Water + Water = Tidal Wave (screen-wide water damage)
Water + Wind = Blizzard (pushes in direction of facing when cast, damages enemies overtime while in the blizzard, affects the lower half of the screen)
Water + Earth = Icicle Rain (Icicles rain down from above randomly for 5 seconds, freezes on contact)
Water + Dark = Toxicity (poisons all enemies on screen weakening their attacks)
Wind + Wind = Cyclone (screen-wide wind damage)
Wind + Earth = Magnetism (pulls all enemies center screen, moderate damage)
Wind + Dark = Convulsion (static fills the air paralyzing all enemies making them spasm and interrupt their attacks)
Earth + Earth = Earthquake (screen-wide earth damage)
Earth + Dark = Gravity (all enemies are grounded and rooted in place but can still attack for 5 seconds, enemy projectiles fail, light damage)
Dark + Dark = Black Hole (screen-wide dark damage)
Category All / All
Species Human
Size 1280 x 960px
File Size 79.4 kB
FA+

Comments