719 submissions
Gameday- Castlemania- Legacy of Disappointment
Good day, lovely watchers.
So, it's Freya's Day, maybe the last hurrah of tedium for some of you fine folke- last day of school, last day of work... *half-grimaces/smirks*... lucky tossers. *snofts* Well, good on yer, then. Not so for me, but in the mean time, let's talk about some games together, eh? Friday is GAME DAY after all...
SO, our last Fry's Day together I yammered on a titch about a game I liked. I try to do that, really I do. *sets her chin* Keep things a bit more positive around here. Today though, I'd like to mention a few things about one of the more... *sighs* ...no other way to say it really... "disappointing" entries in a mostly awesome series of games from the one-time-great producer of video-gaming-gold, Konami.
Now, if ever there was a game series I just loved to pieces in a almost non-consentual way, it would be Castlevania. *hugs herself, purring* I mean that. *big eyes* Seriously. If Castlevania could've crawled up out of my NES and sprouted robot-parts and tried to assault me, I doubt I'd have been mad about it for too long. *sighs* At least up until the N64, Konami's horror/adventure/action series had been a succession of pitches right across the home plate. *smiles, waxing nostalgic* Big ol' chungy grapefruits they just knocked out of the park *winces slightly* Or at least made it to the bases. Simon's Quest was a bit dodgy... but the rest were just magnificent. Yes, years ago, I was but a wee thing. I hugged and squeezed my NES, my SNES, my Genesis and my Sony Playstation. From the tight controls and simple yet challenging gameplay of the original Castlevania to the beautiful music, lavish sprites and amazing Metroid-esque world of the newest "Symphony of The Night" I was enamoured.
Then came the N64... and... *head tilts*... things took a turn.
Now, I know what some of you are already thinking dear watchers. *raises her hands, backing up a step* I come not to lay siege to your treasured memories of Mario 64, Mischief Makers or Goldeneye. Such marvelous times are yours to cling to and I wouldn't dream of besmirching their good names on the candied pink clouds of your nostalgia...
*eyebrow arcs* ...but what Nintendo 64 did to my Castlevania was shit. *rubs her neck* An' I gotta get this off my chest. *groans, running her nails through her hair* We'll be skipping over "Castlevania64" for purposes of this discussion, lovely watchers, as I came across "Legacy of Darkness" first and it... it hurt me. *taps her bosom* hurt me, right here...
Grrrmnrggblgrrrmnmm.... HOW?! *flails about in exasperation* HOW can you FUCK UP "BROODING EFFEMINATE KUNG-FU WEREWOLF CASTLEVANIA"?! Just the IDEA of such a thing was enough to give me a RAGING lady-boner. *growls, big-eyed* OH man, it was like a honey-roasted midget with sprinkles. A New Castlevania on the NES label? "Surely", I thought "after the great Bloodlines on Genesis and the awesome SoTN on PSN, Nintendo must be ready to reclaim the throne and show everyone how it's done all over again!" Where was the down side?
Well, for starters, polygonal graphics were the new thing at the time. *winces* Many developers were trying to toss their varied chapeaus into the ring but... the technology wasn't quite there yet. Nowadays, Many gamers look back to some of the big hits of the time and very politely say that they "haven't aged well". To be a bit more blunt about it, they weren't that much to look at then, either. With the jaw-dropping visuals and amazing music of "Symphony of The Night" perched upon the horizon, I had high expectations in my heart for my continued love-affair with the exploits of the Belmont clan and their battles for the fate of our world against the forces of Darkness... and the N64 took a great big dooker right on the plush carpeting of my heart. It looked absolutely dreadful. Choppy, blocky, boxy, polygonal nightmares with club feet and microphone stands up their arses side-long.
The music... was... just... ugh. Again, with so many classic themes to draw from and the PSN giving a top-marks showing of what could be done to update those tracks for the new era of gaming, the bar was set pretty high. In this respect, the N64 didn't just drop the ball. It threw it down a flight of stairs, waited for me to go get it, then slapped it from my hands and shot me in the knee cap with an uzi for my troubles.
But how did it play, you may be asking? *eyebrow arcs* A good game is not built on graphics and sound but on gameplay, atmosphere and control. The classics of bygone days were built with sprites and songs you could re-create on a pocket-calculator but were glued to our collective souls by their engaging gameplay, tight controls and imaginative, inventive worlds. Surely the N64 could do better than it's 16 and 32bit competition. *sighs, slumping on the couch* Or not. The game controlled like a angry buttered badger with a steering wheel up it's hump. The horrid graphics and almost non-existent sound left the atmosphere a mess of triangular, jagged dregckh which was just too jarring to pull me in. And for the control... IF I could stop fighting with the god-AWFUL camera long enough to wrestle the choppy-animation and poor hit-detection of the character away from the awkward controls... *rubs her temples, tiring*... it was "unintuitive" to put it mildly.
To their credit, the developers took a chance and tried something a bit different. Sure, they were chasing the trend of the time. It looked like 3D was the way things were going for practically every genre. They had to keep up with the Joneses but Castlevania hadn't gone there yet and it took a little gumption to give that a try. Moving such a beloved series down an untested rabbit-hole took some guts so credit where credit is due. However, raping a bear is something I've never really tried either. This would also require some guts on my part, but even if all the coolest of the cool kids were doing it, I doubt I'd even try as that's a damned stupid idea, tempting though it may be.
Sad to say, for my dollar "Castlevania: Legacy of Darkness" only had one good thing going for it and that was the protagonist Cornell. I've always felt that this character had the potential to be a good lead or at least a returning support character in a future game but to my knowledge he only ever ...sort of... returned for the... er... *smirks* "divisive Wii title "Castlevania: Judgement". Cornell, wherefor art thou, my angsty wolfy warrior...?
I'm sure the fan-fiction market could probably lift my spirits in this regard... *smile brightens*
So, that's my sadness for you, dearest watchers. Every beautiful heart-warming memory of passionate sexual congress has it's unpleasant reflection upon a soiled bedspread. For me, that will always be "Castlevania: Legacy of Darkness". The N64- sleeping in the wet spot. Maybe you got some joy out of it. Maybe you shared in my suffering. *raises her glass* Either way, best of days to you dear watchers and if you've read this far, thank you for sharing in my pain *smiles*. Good morrow and game on. One world and one love for us all.
So, it's Freya's Day, maybe the last hurrah of tedium for some of you fine folke- last day of school, last day of work... *half-grimaces/smirks*... lucky tossers. *snofts* Well, good on yer, then. Not so for me, but in the mean time, let's talk about some games together, eh? Friday is GAME DAY after all...
SO, our last Fry's Day together I yammered on a titch about a game I liked. I try to do that, really I do. *sets her chin* Keep things a bit more positive around here. Today though, I'd like to mention a few things about one of the more... *sighs* ...no other way to say it really... "disappointing" entries in a mostly awesome series of games from the one-time-great producer of video-gaming-gold, Konami.
Now, if ever there was a game series I just loved to pieces in a almost non-consentual way, it would be Castlevania. *hugs herself, purring* I mean that. *big eyes* Seriously. If Castlevania could've crawled up out of my NES and sprouted robot-parts and tried to assault me, I doubt I'd have been mad about it for too long. *sighs* At least up until the N64, Konami's horror/adventure/action series had been a succession of pitches right across the home plate. *smiles, waxing nostalgic* Big ol' chungy grapefruits they just knocked out of the park *winces slightly* Or at least made it to the bases. Simon's Quest was a bit dodgy... but the rest were just magnificent. Yes, years ago, I was but a wee thing. I hugged and squeezed my NES, my SNES, my Genesis and my Sony Playstation. From the tight controls and simple yet challenging gameplay of the original Castlevania to the beautiful music, lavish sprites and amazing Metroid-esque world of the newest "Symphony of The Night" I was enamoured.
Then came the N64... and... *head tilts*... things took a turn.
Now, I know what some of you are already thinking dear watchers. *raises her hands, backing up a step* I come not to lay siege to your treasured memories of Mario 64, Mischief Makers or Goldeneye. Such marvelous times are yours to cling to and I wouldn't dream of besmirching their good names on the candied pink clouds of your nostalgia...
*eyebrow arcs* ...but what Nintendo 64 did to my Castlevania was shit. *rubs her neck* An' I gotta get this off my chest. *groans, running her nails through her hair* We'll be skipping over "Castlevania64" for purposes of this discussion, lovely watchers, as I came across "Legacy of Darkness" first and it... it hurt me. *taps her bosom* hurt me, right here...
Grrrmnrggblgrrrmnmm.... HOW?! *flails about in exasperation* HOW can you FUCK UP "BROODING EFFEMINATE KUNG-FU WEREWOLF CASTLEVANIA"?! Just the IDEA of such a thing was enough to give me a RAGING lady-boner. *growls, big-eyed* OH man, it was like a honey-roasted midget with sprinkles. A New Castlevania on the NES label? "Surely", I thought "after the great Bloodlines on Genesis and the awesome SoTN on PSN, Nintendo must be ready to reclaim the throne and show everyone how it's done all over again!" Where was the down side?
Well, for starters, polygonal graphics were the new thing at the time. *winces* Many developers were trying to toss their varied chapeaus into the ring but... the technology wasn't quite there yet. Nowadays, Many gamers look back to some of the big hits of the time and very politely say that they "haven't aged well". To be a bit more blunt about it, they weren't that much to look at then, either. With the jaw-dropping visuals and amazing music of "Symphony of The Night" perched upon the horizon, I had high expectations in my heart for my continued love-affair with the exploits of the Belmont clan and their battles for the fate of our world against the forces of Darkness... and the N64 took a great big dooker right on the plush carpeting of my heart. It looked absolutely dreadful. Choppy, blocky, boxy, polygonal nightmares with club feet and microphone stands up their arses side-long.
The music... was... just... ugh. Again, with so many classic themes to draw from and the PSN giving a top-marks showing of what could be done to update those tracks for the new era of gaming, the bar was set pretty high. In this respect, the N64 didn't just drop the ball. It threw it down a flight of stairs, waited for me to go get it, then slapped it from my hands and shot me in the knee cap with an uzi for my troubles.
But how did it play, you may be asking? *eyebrow arcs* A good game is not built on graphics and sound but on gameplay, atmosphere and control. The classics of bygone days were built with sprites and songs you could re-create on a pocket-calculator but were glued to our collective souls by their engaging gameplay, tight controls and imaginative, inventive worlds. Surely the N64 could do better than it's 16 and 32bit competition. *sighs, slumping on the couch* Or not. The game controlled like a angry buttered badger with a steering wheel up it's hump. The horrid graphics and almost non-existent sound left the atmosphere a mess of triangular, jagged dregckh which was just too jarring to pull me in. And for the control... IF I could stop fighting with the god-AWFUL camera long enough to wrestle the choppy-animation and poor hit-detection of the character away from the awkward controls... *rubs her temples, tiring*... it was "unintuitive" to put it mildly.
To their credit, the developers took a chance and tried something a bit different. Sure, they were chasing the trend of the time. It looked like 3D was the way things were going for practically every genre. They had to keep up with the Joneses but Castlevania hadn't gone there yet and it took a little gumption to give that a try. Moving such a beloved series down an untested rabbit-hole took some guts so credit where credit is due. However, raping a bear is something I've never really tried either. This would also require some guts on my part, but even if all the coolest of the cool kids were doing it, I doubt I'd even try as that's a damned stupid idea, tempting though it may be.
Sad to say, for my dollar "Castlevania: Legacy of Darkness" only had one good thing going for it and that was the protagonist Cornell. I've always felt that this character had the potential to be a good lead or at least a returning support character in a future game but to my knowledge he only ever ...sort of... returned for the... er... *smirks* "divisive Wii title "Castlevania: Judgement". Cornell, wherefor art thou, my angsty wolfy warrior...?
I'm sure the fan-fiction market could probably lift my spirits in this regard... *smile brightens*
So, that's my sadness for you, dearest watchers. Every beautiful heart-warming memory of passionate sexual congress has it's unpleasant reflection upon a soiled bedspread. For me, that will always be "Castlevania: Legacy of Darkness". The N64- sleeping in the wet spot. Maybe you got some joy out of it. Maybe you shared in my suffering. *raises her glass* Either way, best of days to you dear watchers and if you've read this far, thank you for sharing in my pain *smiles*. Good morrow and game on. One world and one love for us all.
Category Artwork (Traditional) / Comics
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File Size 135.4 kB
This is the second time I've seen you feature a wear wolf in your topics of the day, not gonna lie I'm starting to think you have a bit of a thing for 'em *snickers*
But yeah I've heard some...not so nice things about the N64 version of this game, one of the things I missed out on since I didn't have one growing up I suppose X3
But yeah I've heard some...not so nice things about the N64 version of this game, one of the things I missed out on since I didn't have one growing up I suppose X3
*chuckles and boops your tummy* I might.... Maaaaaybe. THen again, with all the images I did on "Werewolf The Last Warrior" I think any doubts on that issue were buried next to EA's credibility.
The N64 was, for my money, Nintendo's "SEGA moment". Sega was often the one trying the new thing, pushing forward on a new technology or peripheral just a little bit before the technology was really ready.
Example- The SEGA CD. Disc-based gaming was the future technology at the time. The system was advertised as being so new and awesome, which it was, on paper at least. In reality it provided a grainy image of crappy video with generally mediocre gameplay. Compared to the SNES, on paper it was far superior but I would put almost any two games on the two systems and expect the SNES to be far more visually appealing any day.
The N64 was the same issue but it was Nintendo's turn to make a leap before the tech was refined properly. A few games worked out well but many others just didn't unfortunately. *mopes* Poor Castlevania...
The N64 was, for my money, Nintendo's "SEGA moment". Sega was often the one trying the new thing, pushing forward on a new technology or peripheral just a little bit before the technology was really ready.
Example- The SEGA CD. Disc-based gaming was the future technology at the time. The system was advertised as being so new and awesome, which it was, on paper at least. In reality it provided a grainy image of crappy video with generally mediocre gameplay. Compared to the SNES, on paper it was far superior but I would put almost any two games on the two systems and expect the SNES to be far more visually appealing any day.
The N64 was the same issue but it was Nintendo's turn to make a leap before the tech was refined properly. A few games worked out well but many others just didn't unfortunately. *mopes* Poor Castlevania...
Oh man... that... Oh bugger me. When I heard about that I was LIVID. How could Konami just fall apart like this? They've been responsible for so many series of games which are the classics of the industry, both in arcades and on home consoles. Contra, Castlevania, Metal Gear, Silent Hill, hell... FAR more titles than I could list here. HOW can they do this to such beloved series?
I'm hearing Jim Sterling in the back of my head, recanting an episode of "Fuck Konami News"....
I'm hearing Jim Sterling in the back of my head, recanting an episode of "Fuck Konami News"....
Oh you watch him too huh? He's one of my favorites.
But yeah, Konami seems to be going rather nuts lately and nobody seems to really understand why. I mean they chased away Kojima, they chased away Oga, they chased away pretty much anyone who had a hand in any of their really good titles for... pachinko machines? I guess they're really huge in Japan but... just why?
But yeah, Konami seems to be going rather nuts lately and nobody seems to really understand why. I mean they chased away Kojima, they chased away Oga, they chased away pretty much anyone who had a hand in any of their really good titles for... pachinko machines? I guess they're really huge in Japan but... just why?
I've heard all sorts of complaints from gamers who preferred old school Hammer Horror Castlevania over new-school "Anime Castlevania". I personally think both styles have their place, but I seriously miss the more Western style monsters from the older games... Hey, if Konami isn't making them anymore, maybe we can make our own Brand X take on it sometime.
I like the idea, love. Sometimes it seems like it'll be up to gamers as a whole to rescue most of the classic properties from the license-holders and just make the sequels ourselves.
You know, I had to warm up to some of the individual titles but overall, I still enjoy the flaming fuck-bucks out of the Castlevania series. I missed out on playing many of them initially, just because I didn't have all the systems the games were on. A few of them I've still yet to play. The ones I have, however... with one VERY notable exception... have been pretty good. Soma held his own as a protagonist with an interesting new take on the series. Passing the Vampire Killer to a new family outside of the Belmonts invented a whole new avenue of lore to explore on the nature of their power and place in the battle against the supernatural. Rinoa, I'd like to see more of her and incorporating the machinations of the Order into the series...
And I want my sexy kung-fu werewolf, goddammit...
You know, I had to warm up to some of the individual titles but overall, I still enjoy the flaming fuck-bucks out of the Castlevania series. I missed out on playing many of them initially, just because I didn't have all the systems the games were on. A few of them I've still yet to play. The ones I have, however... with one VERY notable exception... have been pretty good. Soma held his own as a protagonist with an interesting new take on the series. Passing the Vampire Killer to a new family outside of the Belmonts invented a whole new avenue of lore to explore on the nature of their power and place in the battle against the supernatural. Rinoa, I'd like to see more of her and incorporating the machinations of the Order into the series...
And I want my sexy kung-fu werewolf, goddammit...
I would say Castlevania 64 was the worst one of the series. But I think that title is now reserved for either Judgement(or whatever the fighting game based on Castlevania was named) or the Pachinko Machine they have. And yes there is a Pachinko machine. I think that was the breaking point for Jim Sterling to start Fuck Konami news
you do know the n64 castlevania isnt suppose to be action packed :/
Its suppose to pase you till the end. Judgment day isnt half bad but, with wii remote it does have flaws. If you used the gamecube controllers its still a good beat em up with updated music.
Sure both lack given n64/ wii limiratipns. But , there still pretty good given both use hugh stages that the n64 and, wii just werent ment to handle causing, resource cuts . But, with hd mods and, hacks they play so much better with mupen 64 and, dolphin/ iskisha for enhanced gameplay.
Unless, you listen to how people bitch about, the controls on the n64/wii castlevania chances are they suck at survival horror games So of course it wouldnt be there style.
Its suppose to pase you till the end. Judgment day isnt half bad but, with wii remote it does have flaws. If you used the gamecube controllers its still a good beat em up with updated music.
Sure both lack given n64/ wii limiratipns. But , there still pretty good given both use hugh stages that the n64 and, wii just werent ment to handle causing, resource cuts . But, with hd mods and, hacks they play so much better with mupen 64 and, dolphin/ iskisha for enhanced gameplay.
Unless, you listen to how people bitch about, the controls on the n64/wii castlevania chances are they suck at survival horror games So of course it wouldnt be there style.
this couldnt be far from the truth. The game doesnt have any kung foo as you claime and, most of you post just points out issues prior castlevania series already faced.
So not good at all in many reguards . When n64 castlevania is more of a try to be resident evil x casylevania. So your post has a ton of holes.
So not good at all in many reguards . When n64 castlevania is more of a try to be resident evil x casylevania. So your post has a ton of holes.
The only thing is i played it with keyboard, android , and bluetooth controllers and, found fun exploits thatd give mario 64 a run for its money. I do get the lag torches can be shit. But, from the violin remix in n64 castlevania title. To the atmosphere of being alone. To lore that follows brom stroker stuff.
If it was remastered and, fixed a few things. I can bet the freinkin stein gardner will scare the crap out of most gamers. Sure it has issues not that most n64 games like more play like crap due, to its camera. Games like zelda wind waker use a similar if not updated camera based on a mix of this game and, sd 64 since the mario camera is a edit of argonaunt games camera.
If you play the game while not expecting it to be a action vs semi horrot. I still enjoy the cast has there own arcs and, such that get over looked. Heck the deathnote cornell is bad ass and, If you played judgmrnt day with the gcb controller . Its a much better experience than the wii remote. To it is still a good work out. So i never understood the hate and, i never played those games till 3 years ago
Maybe re2 take controlls help me appreciate the game. But, it still has its own charm
.
If it was remastered and, fixed a few things. I can bet the freinkin stein gardner will scare the crap out of most gamers. Sure it has issues not that most n64 games like more play like crap due, to its camera. Games like zelda wind waker use a similar if not updated camera based on a mix of this game and, sd 64 since the mario camera is a edit of argonaunt games camera.
If you play the game while not expecting it to be a action vs semi horrot. I still enjoy the cast has there own arcs and, such that get over looked. Heck the deathnote cornell is bad ass and, If you played judgmrnt day with the gcb controller . Its a much better experience than the wii remote. To it is still a good work out. So i never understood the hate and, i never played those games till 3 years ago
Maybe re2 take controlls help me appreciate the game. But, it still has its own charm
.
I can't say as I have one, love.
I'm terrible with favourites as a rule but as stated in the info, I pretty much have been a lover of the series from NES on. Some of them were better than others for my dollar, certainly, but I wouldn't call them "bad". This one is one of the VERY few Castlevania games I really didn't like.
I'm terrible with favourites as a rule but as stated in the info, I pretty much have been a lover of the series from NES on. Some of them were better than others for my dollar, certainly, but I wouldn't call them "bad". This one is one of the VERY few Castlevania games I really didn't like.
I take it that means you've played Castlevania 64 as well since Legacy of Darkness is largely recommended to those who don't have nor ever played Castlevania 64 by the majority of gaming journalists out there. My personal favorite is Super Castlevania IV. I just love the epic retelling of Simon Belmont's confrontation with Dracula! That aside, I really question my favorite outside Castlevania.
I liked the idea about playing a werewolf; everything else though was like the set-up of some sick, twisted joke devised by the universe. As you said, the controls were shit, I kept dying on the damn boat in the lake (how and why the hell Gilles, or as the poor translation dubbed him, "Gildre," managed to fit a sailing ship in a goddamn lake, is beyond me) because the awkward controls and piss-poor camera were conspiring against me; I desperately smashed (well, 'disintegrated' the animations were crap) the barrels and candles in a desperate bid to find some roast meats, but all I got was the Roast Chicken food item, which wasn't barely enough to get my health back to full, after all the times I fell off the masts trying to re-orient them. The targeting was garbage as well, meaning I took so many mermen and ghost attacks, that I kept dying over and over. Then came the battle with the kraken... or was it sea serpent? I dunno and I really don't care, it took forever to beat it. Then when I reached the gate, the narmy scene with Ortega, in which we hear Cornell's voice for the first time, is so poorly written, with awful voice-acting, I more or less resigned myself to the fact that I was in for a schlock-fest. Didn't even finish the game; I gave up around the Underground Waterway level, when you have to fight Medusa. Gave the game back to the friend I had borrowed it from, told him "Poor Fool, I regret giving this back to you and condemning you to live with the knowledge that you shelled out good money on this joyless slice of mediocrity." He though I was being mean and never talked to me again.
Wonder how he's doing now?
Wonder how he's doing now?
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