Sierra and Kieran take Rakell's offer of a room for the night, and settle in for a night's rest in an actual bed. Sierra contemplates staying for good, remembering a calmer life.
<<< PREV | FIRST | NEXT >>>
STARRING
Sierra Walker
Kieran Reynolds
Rakell Scott
Written by
LaurenRivers
Art by
Skippy
Please consider supporting me on
Lauren's Patreon 
Buy Lauren a Coffee!
<<< PREV | FIRST | NEXT >>>
STARRING
Sierra Walker
Kieran Reynolds
Rakell Scott
Written by
LaurenRiversArt by
SkippyPlease consider supporting me on
Lauren's Patreon 
Buy Lauren a Coffee!
Category Artwork (Digital) / Comics
Species Raccoon
Size 989 x 1280px
File Size 186 kB
Listed in Folders
It kind of makes you wonder how long it has been since either of them slept in an actual bed. And how long it has been since they had anything like a roof over their head, or a well cooked meal, or any of the dozens of things that we take for granted here today. It makes for a very poignant scene, especially the last panel with Sierra looking out of the window at the lights of the city. Or what passes for one. You really can't blame her for thinking that it would be nice to have these sorts of things on a regular basis again.
No doubt it's been quite some time since either one of them has had any of those things. Sierra and Kieran are both young enough to remember the world as it was and all the things they no longer have.
No doubt Sierra misses the way things used to be when she was a young teenager. I love how the last panel really says so much with so little.
No doubt Sierra misses the way things used to be when she was a young teenager. I love how the last panel really says so much with so little.
I think that's what makes it so powerful. It isn't just that she wants a respite from the road, but that she's yearning for the way things used to be and a life she can never return to. Not in the same way it once was. Plus the fact that the cataclysm was recent enough that someone of her age can remember how things were before just shows how unsettled the world still is, and that everyone is still kind of finding their feet. Most post-apocalyptic stories seem to take place at least a few generations after the event that changed things forever, but here everything is so fresh that it seems like, even in places like this, everyone is still trying to pick up the pieces. It makes for a story that people can more easily relate to, I think, because it's so easy to imagine that you could end up in Sierra's place, or Rakell's, or any of them.
I remember when I was originally drafting this story I wasn't sure how long after the war it would be, but I decided to make it just a few years so that things like modern technology could still conceivably be functional especially when the story shifted to receive what now is it's critical and central story arc.
It's long enough that people have adapted to no longer generally having the modern conveniences but not so long that people forget the world as it used to be. The drive to return to normalcy is a big part of the major overall story, and as is fairly standard with me, I like exploring a different kind of post apocalyptic scenario than the usual.
It's long enough that people have adapted to no longer generally having the modern conveniences but not so long that people forget the world as it used to be. The drive to return to normalcy is a big part of the major overall story, and as is fairly standard with me, I like exploring a different kind of post apocalyptic scenario than the usual.
I think that was a good choice. Having done a bit of reading on the subject, it's amazing how quickly, relatively speaking, some things can break down without maintenance or repair. Especially things like computers and certain engine parts. Plus I can only think of maybe one or two post-apocalyptic stories that were set any time close to whatever cataclysmic event had preceded it. So it makes for a more interesting and somewhat more unique approach to things, and will be handy in keeping people from making too many comparisons between your work and, say, Mad Max or the Fallout games. And, like I said, it makes it easier for the reader to relate to the characters, which is never a bad thing.
Well, when you think about how fast the infrastructure would break down.... Power would go down in days without humans, some areas might hold out longer with people still alive, but then you'd have to maintain the staff, replacement parts would be an issue, and keeping planes and such flying would be a challenge. Even on a general level finding food and medicine.
With the post apocalyptic setting I designed, the original plan had been a longer span, like a dropped character named Dayton was originally to accompany Sierra instead of Kieran. He would tell her about cars and she would not have any memory of them. However, after I started coming up with the arc it necessitated a shorter span since the war for it to be feasible, and Dayton's character was dropped in favor of Kieran, who I felt more than the rat character I'd planned.
With the post apocalyptic setting I designed, the original plan had been a longer span, like a dropped character named Dayton was originally to accompany Sierra instead of Kieran. He would tell her about cars and she would not have any memory of them. However, after I started coming up with the arc it necessitated a shorter span since the war for it to be feasible, and Dayton's character was dropped in favor of Kieran, who I felt more than the rat character I'd planned.
FA+

Comments