I updated the Universal Crossover HUD... again.
Ok, for a while I had been trying to decide if I wanted to change the look of the HUD or not. But eventually decided to give it a new look. The HUD now has a more sleek design. The burst gauge is now located to the left of the HUD instead of on the bottom. Instead of meter, the burst gauge has four quarter notches that fill up and change color as more combo hits are landed on enemy characters. The gauge starts black when it is empty and goes from red to orange to green to blue as it fills. The burst gauge turns blue when it at its maximum. When Burst Mode is activated the gauge turns yellow and slowly depletes over time. I have also decided to add an extra mechanic to the Burst Mode as well. When the ultimate attack is used it empties the burst gauge to zero, but if the player stays in Burst Mode for the majority of burst mode it will gradually raise the attack power of the ultimate attack as the gauge drains. Now, when the gauge hits zero it will become outlined in red and enter a cool down state. During the cool down state, the gauge will not recharge until after the cool down state as ended.
Category All / All
Species Unspecified / Any
Size 732 x 1056px
File Size 16.1 kB
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