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Here it is in full 3D,
Mekal's character, Shift! This guy took a while longer than my other sculpts, but I learned a ton while working on him! Mostly how to work with non-dynamesh objects more efficiently; things like the rips on his jacket and the edges of his watch would have been much harder to keep crisp and clean working with dynamesh, but using polygroups and the Polish By Features deformer can make things incredibly clean and sharp.
Mekal's character, Shift! This guy took a while longer than my other sculpts, but I learned a ton while working on him! Mostly how to work with non-dynamesh objects more efficiently; things like the rips on his jacket and the edges of his watch would have been much harder to keep crisp and clean working with dynamesh, but using polygroups and the Polish By Features deformer can make things incredibly clean and sharp.
Category Sculpting / Muscle
Species Rhinoceros
Size 600 x 609px
File Size 9.97 MB
Listed in Folders
I am currently in between computers at the moment, but I'll send you the files when my new one comes in! Be warned, however, that the model wasn't created with animation in mind, so your animator will have to do some work rigging and properly texturing it in order to make it animatable in whatever program they're using.
FA+

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