I wanted this to be good, but it's just meh. I've stayed up longer than I wanted to trying to finish this. I'm not spending any more time on this, sorry.
This was supposed to be a simple model, and it was. It didn't even take an hour to make. All I wanted to do was test SSS, or Subsurface Scattering.
A type of render shader that is supposed to render realistic skin and wax like objects.
What should have been an hour's work instead has been a week.
Suddenly there were a few complications. Suddenly this isn't working and that isn't working.
When I went to final render this over an hour ago, for some reason the wax wasn't rendering.
I had to render in the main viewport and take a snapshot. Ugh.
Originally, I was going to make a stick candle, with a modeled drip of wax going down the side. But I figured I'd model the candle that was in front of me, at least at the time.
I'm sorry for all the 'fireflies', or artifacts (the white dots) in the image. That's caused by glass, light, reflection, gloss, and similar things.
I'm also sorry that what was supposed to be a candle fire looks like a mini nuke fireball, heh.
While I'd like to make more complicated stuff, there are people waiting on me to finish things for them, and I really should finish the things I had in the works anyway.
Even though this is a simple (no it isn't) render, the same still applies.
Don't edit, copy, distribute, etc., without permission.
Want something, just ask.
In the case of models like this, I don't at all mind giving it out for free.
This was supposed to be a simple model, and it was. It didn't even take an hour to make. All I wanted to do was test SSS, or Subsurface Scattering.
A type of render shader that is supposed to render realistic skin and wax like objects.
What should have been an hour's work instead has been a week.
Suddenly there were a few complications. Suddenly this isn't working and that isn't working.
When I went to final render this over an hour ago, for some reason the wax wasn't rendering.
I had to render in the main viewport and take a snapshot. Ugh.
Originally, I was going to make a stick candle, with a modeled drip of wax going down the side. But I figured I'd model the candle that was in front of me, at least at the time.
I'm sorry for all the 'fireflies', or artifacts (the white dots) in the image. That's caused by glass, light, reflection, gloss, and similar things.
I'm also sorry that what was supposed to be a candle fire looks like a mini nuke fireball, heh.
While I'd like to make more complicated stuff, there are people waiting on me to finish things for them, and I really should finish the things I had in the works anyway.
Even though this is a simple (no it isn't) render, the same still applies.
Don't edit, copy, distribute, etc., without permission.
Want something, just ask.
In the case of models like this, I don't at all mind giving it out for free.
Category All / Doodle
Species Unspecified / Any
Size 1401 x 707px
File Size 119.4 kB
Listed in Folders
it actually looks pretty good. the main thing, if i've got it right, and you can figure out how to do it, which seems to keep changing with every update, as to where to find it, is to let cycles run for a LOT more iterations. which of course means not needing your computer for anything else for literally HOURS. (or setting up a render farm or using one of the online ones. all of which, despite all the wonders of how cycles handles light, i just ever so seldom actually use it).
Yeah, this was 75 cycles. I had 100 on the main renderer, but it wasn't rendering the wax, and would have taken 2 and a half hours.
I had to run a preview render and screen shot it. But I upped the preview render to 75 instead of the usual 10.
It took about 20 or 30 minutes, but that's because it doesn't do as much as the main renderer.
It was kinda hard to tell after 50 cycles anything different, and there was no real change from 75 to 100 anyway, so I went with 75.
Never used a render farm before though. Would be nice, heh. Then again, I've never owned a GPU before.
I had to run a preview render and screen shot it. But I upped the preview render to 75 instead of the usual 10.
It took about 20 or 30 minutes, but that's because it doesn't do as much as the main renderer.
It was kinda hard to tell after 50 cycles anything different, and there was no real change from 75 to 100 anyway, so I went with 75.
Never used a render farm before though. Would be nice, heh. Then again, I've never owned a GPU before.
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