Livestream commission for
Deedonis
-
It seemed like certain doom for Batmilf, trapped underneath a pie crust intended for keeping someone trapped. What neither Batmilf, nor the creators of the perilious pastry realized that her abundant bosom caused enough pressure to break the crust! Can she escape before she becomes extra filling for the pie?
Deedonis-
It seemed like certain doom for Batmilf, trapped underneath a pie crust intended for keeping someone trapped. What neither Batmilf, nor the creators of the perilious pastry realized that her abundant bosom caused enough pressure to break the crust! Can she escape before she becomes extra filling for the pie?
Category All / All
Species Unspecified / Any
Size 1280 x 853px
File Size 133.4 kB
This is such a great conveyor belt scene. Having the impending doom at the end of the belt visible within the shot really amps up the situation. Very nice usage of tilted perspective.
Also Batmilf looks great in a pie, which goes without saying, and I really enjoy those cheesy 60's Batman narrations you do. Boobs save the day, indeed!
Also Batmilf looks great in a pie, which goes without saying, and I really enjoy those cheesy 60's Batman narrations you do. Boobs save the day, indeed!
Normally I offer nothing but positive feedback, and that's because I'm generally always impressed by the work put forth, but to be completely fair, I'm not happy with how Batmilf's head looks. The sketch was good, but the colouring is very uniform and almost completely devoid of visible shading. Compared to the great use of highlights in this image: http://www.furaffinity.net/view/13859869/ even ignoring all the shiny slobber, it's disconcering that there's basically no highlights whatsoever in this picture.
Though I think it's my own fault for insisting on lightening the entire image at the end. It would've looked better as a darker scene with the orange lighting from the fire, but that's specifiically why I pointed out both at the start of the shading and at the end that you need to avoid heavy use of contrast, because with my brightness sensitivity and darker monitor it makes the whole scene hard to see for me.
It's still a really awesome scene, but as you've always upheld the face is the most important part of any character artwork, and the face doesn't look as good as expected in this picture.
Though I think it's my own fault for insisting on lightening the entire image at the end. It would've looked better as a darker scene with the orange lighting from the fire, but that's specifiically why I pointed out both at the start of the shading and at the end that you need to avoid heavy use of contrast, because with my brightness sensitivity and darker monitor it makes the whole scene hard to see for me.
It's still a really awesome scene, but as you've always upheld the face is the most important part of any character artwork, and the face doesn't look as good as expected in this picture.
FA+

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