First and foremost, this is for my little brother
Terry the Kyu.
Happy birthday little bro!!
A few weeks ago, I was in the store and came across some honey. We don't usually use much honey, but I figured I'd get some anyway.
I was undecided between 2 kinds, or rather bottle types, so I ended up going with the bear. I figured it's make a difficult modeling challenge.
About a week ago, I decided to get to it, then I had a thought: instead of a bear, why not my little bro?
Shamefully, I wasted all my time and now I'm hurrying (not rushing) to get it done. I had wanted it down by midnight, but now it's almost 2pm.
I had also wanted to draw a few pictures of him, but sadly this is all I have to show.
I'll re-render this sometime soon. The lighting is bad, and for all that work I put into the arms and legs, you can't even see them.
I modeled the tail like a kind of handle, which is why it's shaped like that.
I also don't think the honey looks too much like honey, and the stickers (eyes, patch, labels) don't look right.
There are a few other things, but I can't stay long. I am whiting out from much work and no sleep.
As usual, don't steal, copy, edit, etc.
Want something, just ask.
In this case, you'll have to also ask
Terry the Kyu since this imaged is based on his character.
Terry the Kyu.Happy birthday little bro!!
A few weeks ago, I was in the store and came across some honey. We don't usually use much honey, but I figured I'd get some anyway.
I was undecided between 2 kinds, or rather bottle types, so I ended up going with the bear. I figured it's make a difficult modeling challenge.
About a week ago, I decided to get to it, then I had a thought: instead of a bear, why not my little bro?
Shamefully, I wasted all my time and now I'm hurrying (not rushing) to get it done. I had wanted it down by midnight, but now it's almost 2pm.
I had also wanted to draw a few pictures of him, but sadly this is all I have to show.
I'll re-render this sometime soon. The lighting is bad, and for all that work I put into the arms and legs, you can't even see them.
I modeled the tail like a kind of handle, which is why it's shaped like that.
I also don't think the honey looks too much like honey, and the stickers (eyes, patch, labels) don't look right.
There are a few other things, but I can't stay long. I am whiting out from much work and no sleep.
As usual, don't steal, copy, edit, etc.
Want something, just ask.
In this case, you'll have to also ask
Terry the Kyu since this imaged is based on his character.
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1980 x 1080px
File Size 457.6 kB
Listed in Folders
Thank you!
You mean the front and back labels? Those are actually separate objects.
They're just planes that have slightly beveled corners and are pushed forward a bit.
Planes and boxes are easy to UV, as opposed to something like this container. That wasn't unwrapped, I just gave it a material.
I'm actually going to redo all the stickers / labels. As you can see on the eye and patch sticker, there are render problems.
I seem to have too many problems with planes, so I'm just gonna make very thin boxes instead.
Minus the table and the 'room', there are 7 different objects: The container, honey, cap, back label, front label, eye sticker, patch sticker.
Only the stickers / labels are unwrapped, while everything else was just given a material to be rendered with.
Although I just only use one UV image. I usually do. You can see it here:
http://www.mediafire.com/view/syvyf.....ey_texture.jpg
I did see a UV tutorial many months ago, which did help me to UV better, but I can't remember where it is.
I'd have to look for it again. Although, planes and flat surfaces are rather easy because you don't have to worry about curvature distortion.
You mean the front and back labels? Those are actually separate objects.
They're just planes that have slightly beveled corners and are pushed forward a bit.
Planes and boxes are easy to UV, as opposed to something like this container. That wasn't unwrapped, I just gave it a material.
I'm actually going to redo all the stickers / labels. As you can see on the eye and patch sticker, there are render problems.
I seem to have too many problems with planes, so I'm just gonna make very thin boxes instead.
Minus the table and the 'room', there are 7 different objects: The container, honey, cap, back label, front label, eye sticker, patch sticker.
Only the stickers / labels are unwrapped, while everything else was just given a material to be rendered with.
Although I just only use one UV image. I usually do. You can see it here:
http://www.mediafire.com/view/syvyf.....ey_texture.jpg
I did see a UV tutorial many months ago, which did help me to UV better, but I can't remember where it is.
I'd have to look for it again. Although, planes and flat surfaces are rather easy because you don't have to worry about curvature distortion.
yup i do planes and flat surfaces all the time. well flat surfaces made out of very thin cubes usually, with an image texture.
it was getting the label fitted on the curve of the bottle that i was curious about.
thanks for taking the time to answer. now i see it.
i go practice curving surfaces to stick them on cylinders now.
it was getting the label fitted on the curve of the bottle that i was curious about.
thanks for taking the time to answer. now i see it.
i go practice curving surfaces to stick them on cylinders now.
Yep, anytime, heh.
In a way, cylinders are flat surfaces as well. Just, well, curved, heh. When going to unwrap them,
generally the ends are mapped separately, and the curve is cut down an edge. Usually where no one's gonna see it, or that's where a seam naturally is.
When you cut that curve down an edge, it can unfold, kinda like a bracelet or wrist watch.
And you can take those lines and straighten them out to appear flat when making a texture. It'll still map correctly.
At least that's how I saw it. But when mapping people and more complex models, that's when it really gets herd.
If I had to UV map those arms and legs on the side, or the cap or especially the head, that would've been a problem, heh.
I don't know if I can explain it well, but I'll try to make somewhat of a tutorial tomorrow / later today. I hope it will help out.
I've been meaning to make more tutorials, and this would be a good time to start again, heh.
In a way, cylinders are flat surfaces as well. Just, well, curved, heh. When going to unwrap them,
generally the ends are mapped separately, and the curve is cut down an edge. Usually where no one's gonna see it, or that's where a seam naturally is.
When you cut that curve down an edge, it can unfold, kinda like a bracelet or wrist watch.
And you can take those lines and straighten them out to appear flat when making a texture. It'll still map correctly.
At least that's how I saw it. But when mapping people and more complex models, that's when it really gets herd.
If I had to UV map those arms and legs on the side, or the cap or especially the head, that would've been a problem, heh.
I don't know if I can explain it well, but I'll try to make somewhat of a tutorial tomorrow / later today. I hope it will help out.
I've been meaning to make more tutorials, and this would be a good time to start again, heh.
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