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Well, it started as just a setting, but when I started running the Quest, I did have to make a bunch of decisions that let the ghosts be useful for a game
even if the Quest isn't really like, a ghost-adventure-fighting-DnD thing and more just trying to not make really dumb decisions (and sometimes succeeding! (no that is not fair all the players have been really smart))
even if the Quest isn't really like, a ghost-adventure-fighting-DnD thing and more just trying to not make really dumb decisions (and sometimes succeeding! (no that is not fair all the players have been really smart))
FA+

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