Lighting Reference - Samuel D'Ora
Obviously not focusing on the hands for reference, though in reality I really should have modeled them more delicately.
This is a digital model I created for Samuel D'Ora's commission, his character in a fighting stance holding a katana, to figure out how the lighting would be with a given material (in this case, semi-reflective hide). Also got to play around with Alphas, and man, do they save time from drawing in all of the lines and marks for a textured skin!
Made in ZBrush, approx. 5-6 hours
Art by Stephanie Dziezyk/LeccathuFurvicael 2013.
This is a digital model I created for Samuel D'Ora's commission, his character in a fighting stance holding a katana, to figure out how the lighting would be with a given material (in this case, semi-reflective hide). Also got to play around with Alphas, and man, do they save time from drawing in all of the lines and marks for a textured skin!
Made in ZBrush, approx. 5-6 hours
Art by Stephanie Dziezyk/LeccathuFurvicael 2013.
Category Artwork (Digital) / General Furry Art
Species Dragon (Other)
Size 714 x 569px
File Size 125.7 kB
Hmmm - that's a good question. Pixologic has a pretty decent library of ZMaterials, but I've yet to find a library of alphas/texture brushes. I obtained my unique set from a fellow ZBrusher who was kind enough to send them to me. I may be able to share them with you as well - if you are interested, a Note with your email will allow me to send along a .zip or .rar file to you. : D
And on the poly count, it was only 394,794 polys in total. I was actually surprised myself to see that! XD
Thank you for the comment!
And on the poly count, it was only 394,794 polys in total. I was actually surprised myself to see that! XD
Thank you for the comment!
Sure thing! They will be ZBrush specific alphas, so I hope that you may still be able to use them. I do not have enough 3D model-fu to figure out if they can be converted to be used with other 3D programs, but hey. : ) At least you will have them in case you get to install ZBrush in the future.
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