Where has Paru gone...? Where will they go?
5 years ago
General
I'm still here!
And for the past year (despite everything bad people said happened) I've had an overwhelming positivity towards the future, in such a stark contrast to the past; despite corona limiting my interactions with my friends and girlfriend. As time ticks on, i have rejected society with more and more contempt but also gained heck of a lot of self confidence, and in general, a strong desire to work hard to get somewhere. As it turns out, I still have some fears/anxiety associated with producing comics and other kinds of literature, but lately I've been consuming a lot more media and in turn, gained inspiration for what my game could become. Somehow that little project has been stuck with me ever since it's inception even when i've taken long breaks. Maybe that is my calling?
I was thinking... next year, the last year of college, I'll hopefully let my girlfriend move in with me and we will attempt to spin up a game development company to develop this game. It's somewhat of a shaky bet, especially if it just doesn't become profitable within a year when my welfare support ends... but I'm thinking hard on how to avoid that. I'll be honest, I absolutely thrive being placed in this kind of challenge, much more than any school institution could give me -- so, in effect, this will become the largest real-life test: create a profitable gamedev company for a furry game. COOL!
I keep thinking of the future, thinking about advertising it through furry conventions, thinking about people's reactions to it... I feel happy when I can make people feel happy through my work. It makes me want to create a substantial, high-quality furry game where you, and your experience is a focus of it, where you finally can fit in to an alternative world -- it's like a gift to the different ones. An experience that will tell you the value of independent thought, empathy and understanding of how things are. And so, I want the tagline for my company to "Be different". Yes, I'm inspired by their ad campaign.
The most difficult thing would be to figure out how to become consistent with my work and actually showing it to others. Most of it is purely psychological, you know, feeling too shy to show off and put things in to the public spotlight. But I've got some plans -- like publishing update videos to Youtube or streaming now and then. The hard part is just starting the habit and "getting out there"... I tried doing it this year, but school took a lot of my attention (stupid teammates...) so hopefully when I live together with my girlfriend a lot of real life dread will be alleviated.
Anyways, these are big things, huh! It sounds awesome, but also like a lot of hard work. But is it really hard work if i enjoy it?
And for the past year (despite everything bad people said happened) I've had an overwhelming positivity towards the future, in such a stark contrast to the past; despite corona limiting my interactions with my friends and girlfriend. As time ticks on, i have rejected society with more and more contempt but also gained heck of a lot of self confidence, and in general, a strong desire to work hard to get somewhere. As it turns out, I still have some fears/anxiety associated with producing comics and other kinds of literature, but lately I've been consuming a lot more media and in turn, gained inspiration for what my game could become. Somehow that little project has been stuck with me ever since it's inception even when i've taken long breaks. Maybe that is my calling?
I was thinking... next year, the last year of college, I'll hopefully let my girlfriend move in with me and we will attempt to spin up a game development company to develop this game. It's somewhat of a shaky bet, especially if it just doesn't become profitable within a year when my welfare support ends... but I'm thinking hard on how to avoid that. I'll be honest, I absolutely thrive being placed in this kind of challenge, much more than any school institution could give me -- so, in effect, this will become the largest real-life test: create a profitable gamedev company for a furry game. COOL!
I keep thinking of the future, thinking about advertising it through furry conventions, thinking about people's reactions to it... I feel happy when I can make people feel happy through my work. It makes me want to create a substantial, high-quality furry game where you, and your experience is a focus of it, where you finally can fit in to an alternative world -- it's like a gift to the different ones. An experience that will tell you the value of independent thought, empathy and understanding of how things are. And so, I want the tagline for my company to "Be different". Yes, I'm inspired by their ad campaign.
The most difficult thing would be to figure out how to become consistent with my work and actually showing it to others. Most of it is purely psychological, you know, feeling too shy to show off and put things in to the public spotlight. But I've got some plans -- like publishing update videos to Youtube or streaming now and then. The hard part is just starting the habit and "getting out there"... I tried doing it this year, but school took a lot of my attention (stupid teammates...) so hopefully when I live together with my girlfriend a lot of real life dread will be alleviated.
Anyways, these are big things, huh! It sounds awesome, but also like a lot of hard work. But is it really hard work if i enjoy it?
FA+
