Teapot Trophy Gamplay basic tutorial (CFZ related)
12 years ago
General
Hello there People things who might be reading this. If you are, go and make a cup of tea. I babble.
Anyway, what with taking this whole thing a little seriously, I decided that for the logistics of some fairness I would write up a quick description of the game we will be playing at Confuzzled for the Teapot Trophy this year. Because why not.
This year, we will be playing Sensiable Soccer on the Amiga A600 (floppy disks) Its one of the games in the series I have not familiarized myself with. Its kind of hard to pick a game you think will work, whilst at the same time not actually playing it much, which is why I went with this version of the game. It runs on some mechanics I am not used to, unlike say the one on the SNES which I have gotten too good to be anywhere near fair with it.
Anyway, for the purpose of this quick description, I have written up some basic instructions over game play pictures. Thing is, not being dat smart myself, there is the possibly they may be wrong. HEY HO!
But first, what are we actually playing for? That would be this.
http://i835.photobucket.com/albums/.....psd7ab68a3.jpg
That would be the Teapot Trophy itself, Assembled from PURE NATURE AND BOB MAGIC :I Don’t underestimate it. I will quickly run over how the trophy itself will work
I hope to use this trophy itself once a year for a similar type thing between friends for shits and giggles. The winner of each year will have a plack placed on the trophy with their name, year and game won. The same person cannot win it twice in a row, so if player A won it in 1788 and 1789, then player B who came second would have their name on the trophy in 1789. This stops it being covered by just the one name. The winner of the Teapot Trophy will also choose the game for the next year (Depending on its playability) So its not always me picking games. It adds a bit of variety and all that crap.
The Trophy will always come home with Me, just because I like shiny shit. :U Sorry!
Moving on, Sensiable Soccer. Its a football game from the 90's, top down view. We will be running a league setup playing each other either once, or twice based on how many of us show up. The same goes for points, 1 for a draw, 0 for a loss, 2 or 3 for a win, depending on players. It may be kept at 2 so that the whole thing is far more competitive and leaves the door open to anyone to win.
http://i835.photobucket.com/albums/.....ps8af9d345.gif
We will be using two controllers like this: http://i835.photobucket.com/albums/.....psd44beecd.jpg
Both controllers are the same, although due to age, one is slightly softer in its joystick then the other. That one will be used for player two, to simulate an “away game” performance. However, the differences are negligible at best.
One button shoots and passed (based on how long you hold the button) and tackles when pressed. To tackle normally, simply run into the player whom has the ball. To slide tackle, press the button.
Players can move with the ball in all 8 directions on the pitch.
When shooting, keep your finger on the button for longer for more power. Turning the joystick left or right will also add curve to the ball which may be required to beat the goalkeeper in some situations. Passing is always in a straight line.
http://i835.photobucket.com/albums/.....psf0f841b1.png
http://i835.photobucket.com/albums/.....ps14342952.png
The player you control will have a number above its head. The two players numbers should (herp) be the same color, but the players themselves should be wearing different kits, so a difference can be seen.
Before a game starts, You are introduced to your team layout and formation.
http://i835.photobucket.com/albums/.....ps0709ec38.png
Here you can change the formation and which players you have where. All players on your teams will be called after your Bob Name, par one whom will be named after your furname
(Example. BobBob for 10 players, Doublestrand for the 11th)
Then we have a loading screen: http://i835.photobucket.com/albums/.....psa3ea9302.png Get used to these. Its a floppy Disk game after all!
Ball control is a little tricky to grasp in this game. The first match of players who have not played before will be rather messy I fear. When you turn sharply, the ball will not turn with your player, especially if you are running at speed. This means that bolting forward and wriggling left and right to beat the opponent will simply cause you to loose the ball. This is the most difficult thing to get used to in the game, and one of the mechanics that once grasped gives you a large advantage over opponents. I have done my best to show here in the drawings how the ball physics work on the ground.
http://i835.photobucket.com/albums/.....psbcd63292.png
And no, that isn’t the game, but damn. All the internet screen shots are of set pieces or shots! No dribbling or naff, so work with it.
Corners and free kicks work like passing and shooting. Press in the direction and either tap your button or press it.
It is possible to have players sent off. Although uncommon, its even more uncommon to be given a Penalty. But they exist!
http://i835.photobucket.com/albums/.....ps4e51947a.png
Rather self explanatory, this is the only period of time that the goalkeeper is now automatic, so paying attention is important on this bit.
It is also possible to substitute players in the game. However, I am not 100% sure how to active this menu. (I know how it works mind)
http://i835.photobucket.com/albums/.....psfb3bd551.png
When the ball if out of play, press button two or right/left on your controller (One of the two) and your pitch side menu comes up. Here you can change your formation, tactics and substitute players. This can be important if your 1-0 up and just need to hold on for TWO WHOLE FREAKING POINTS OF PURE AND UTTER VICTORY... unless its three. Then its three points of Eh.
Also, we could have played this version of the game, but... yea. No comment needed. Its amazing what Magazines gave away. : http://i835.photobucket.com/albums/.....ps8c84fa66.jpg
So yes. That’s about it. That’s how the game works. If your still a bit confused, its going to be in the games room from the Friday onwards. Go and have a poke. That or look at youtube at some game footage. Just recall, Amiga A600 version of the game, Season 92/93 methinks (I would double check, but EEEHHHH)
And of course this is for fun. Its a game. We can do the whole go to a room and play games until 6am blind drunk again another time!
So that's about it. At the moment, its set to run at [Edited] A suitable time sorted once the scheduled of events is out. in the games room. This may change dependent on the timetable (anything going on, please tell me) but you gotta let me know so I can let the games room know so they know when I’m dragging up you lot.
Also, if yer a bob an such an fancy playing, please let me know so I can at least make a team up for you. Even if you choose not to play, it don’t hurt.
Best Regards
Hawker-Bastard Burd.
Anyway, what with taking this whole thing a little seriously, I decided that for the logistics of some fairness I would write up a quick description of the game we will be playing at Confuzzled for the Teapot Trophy this year. Because why not.
This year, we will be playing Sensiable Soccer on the Amiga A600 (floppy disks) Its one of the games in the series I have not familiarized myself with. Its kind of hard to pick a game you think will work, whilst at the same time not actually playing it much, which is why I went with this version of the game. It runs on some mechanics I am not used to, unlike say the one on the SNES which I have gotten too good to be anywhere near fair with it.
Anyway, for the purpose of this quick description, I have written up some basic instructions over game play pictures. Thing is, not being dat smart myself, there is the possibly they may be wrong. HEY HO!
But first, what are we actually playing for? That would be this.
http://i835.photobucket.com/albums/.....psd7ab68a3.jpg
That would be the Teapot Trophy itself, Assembled from PURE NATURE AND BOB MAGIC :I Don’t underestimate it. I will quickly run over how the trophy itself will work
I hope to use this trophy itself once a year for a similar type thing between friends for shits and giggles. The winner of each year will have a plack placed on the trophy with their name, year and game won. The same person cannot win it twice in a row, so if player A won it in 1788 and 1789, then player B who came second would have their name on the trophy in 1789. This stops it being covered by just the one name. The winner of the Teapot Trophy will also choose the game for the next year (Depending on its playability) So its not always me picking games. It adds a bit of variety and all that crap.
The Trophy will always come home with Me, just because I like shiny shit. :U Sorry!
Moving on, Sensiable Soccer. Its a football game from the 90's, top down view. We will be running a league setup playing each other either once, or twice based on how many of us show up. The same goes for points, 1 for a draw, 0 for a loss, 2 or 3 for a win, depending on players. It may be kept at 2 so that the whole thing is far more competitive and leaves the door open to anyone to win.
http://i835.photobucket.com/albums/.....ps8af9d345.gif
We will be using two controllers like this: http://i835.photobucket.com/albums/.....psd44beecd.jpg
Both controllers are the same, although due to age, one is slightly softer in its joystick then the other. That one will be used for player two, to simulate an “away game” performance. However, the differences are negligible at best.
One button shoots and passed (based on how long you hold the button) and tackles when pressed. To tackle normally, simply run into the player whom has the ball. To slide tackle, press the button.
Players can move with the ball in all 8 directions on the pitch.
When shooting, keep your finger on the button for longer for more power. Turning the joystick left or right will also add curve to the ball which may be required to beat the goalkeeper in some situations. Passing is always in a straight line.
http://i835.photobucket.com/albums/.....psf0f841b1.png
http://i835.photobucket.com/albums/.....ps14342952.png
The player you control will have a number above its head. The two players numbers should (herp) be the same color, but the players themselves should be wearing different kits, so a difference can be seen.
Before a game starts, You are introduced to your team layout and formation.
http://i835.photobucket.com/albums/.....ps0709ec38.png
Here you can change the formation and which players you have where. All players on your teams will be called after your Bob Name, par one whom will be named after your furname
(Example. BobBob for 10 players, Doublestrand for the 11th)
Then we have a loading screen: http://i835.photobucket.com/albums/.....psa3ea9302.png Get used to these. Its a floppy Disk game after all!
Ball control is a little tricky to grasp in this game. The first match of players who have not played before will be rather messy I fear. When you turn sharply, the ball will not turn with your player, especially if you are running at speed. This means that bolting forward and wriggling left and right to beat the opponent will simply cause you to loose the ball. This is the most difficult thing to get used to in the game, and one of the mechanics that once grasped gives you a large advantage over opponents. I have done my best to show here in the drawings how the ball physics work on the ground.
http://i835.photobucket.com/albums/.....psbcd63292.png
And no, that isn’t the game, but damn. All the internet screen shots are of set pieces or shots! No dribbling or naff, so work with it.
Corners and free kicks work like passing and shooting. Press in the direction and either tap your button or press it.
It is possible to have players sent off. Although uncommon, its even more uncommon to be given a Penalty. But they exist!
http://i835.photobucket.com/albums/.....ps4e51947a.png
Rather self explanatory, this is the only period of time that the goalkeeper is now automatic, so paying attention is important on this bit.
It is also possible to substitute players in the game. However, I am not 100% sure how to active this menu. (I know how it works mind)
http://i835.photobucket.com/albums/.....psfb3bd551.png
When the ball if out of play, press button two or right/left on your controller (One of the two) and your pitch side menu comes up. Here you can change your formation, tactics and substitute players. This can be important if your 1-0 up and just need to hold on for TWO WHOLE FREAKING POINTS OF PURE AND UTTER VICTORY... unless its three. Then its three points of Eh.
Also, we could have played this version of the game, but... yea. No comment needed. Its amazing what Magazines gave away. : http://i835.photobucket.com/albums/.....ps8c84fa66.jpg
So yes. That’s about it. That’s how the game works. If your still a bit confused, its going to be in the games room from the Friday onwards. Go and have a poke. That or look at youtube at some game footage. Just recall, Amiga A600 version of the game, Season 92/93 methinks (I would double check, but EEEHHHH)
And of course this is for fun. Its a game. We can do the whole go to a room and play games until 6am blind drunk again another time!
So that's about it. At the moment, its set to run at [Edited] A suitable time sorted once the scheduled of events is out. in the games room. This may change dependent on the timetable (anything going on, please tell me) but you gotta let me know so I can let the games room know so they know when I’m dragging up you lot.
Also, if yer a bob an such an fancy playing, please let me know so I can at least make a team up for you. Even if you choose not to play, it don’t hurt.
Best Regards
Hawker-Bastard Burd.
FA+

Some amazing paintshop skills right there though.