LandTraveller Model Redesign
13 years ago
General
Source Game:
http://rpgmaker.net/games/5016/
This model isn't working out at all like I intended. The game design is solid, but let's be honest- you probably feel it would work much better if it were a 3D environment with hovering overhead camera pointing down like those classic PS1 RPGs. I made an epic effort, but the controls just don't work. These controls just won't feel right no matter how amazing a designer you are.
The gameplay should be the same, and I can even use the same character sprite parts in the new model. I'm not going to use 3D character models. This new model will be on a cube grid, but it won't be as blocky as Minecraft. I already had a method of blocksets designed. This new engine model, oddly enough, will also perform much better and have enhanced visual appearance.
There will be a long period of silence as I re-design this new engine.
http://rpgmaker.net/games/5016/
This model isn't working out at all like I intended. The game design is solid, but let's be honest- you probably feel it would work much better if it were a 3D environment with hovering overhead camera pointing down like those classic PS1 RPGs. I made an epic effort, but the controls just don't work. These controls just won't feel right no matter how amazing a designer you are.
The gameplay should be the same, and I can even use the same character sprite parts in the new model. I'm not going to use 3D character models. This new model will be on a cube grid, but it won't be as blocky as Minecraft. I already had a method of blocksets designed. This new engine model, oddly enough, will also perform much better and have enhanced visual appearance.
There will be a long period of silence as I re-design this new engine.
FA+
