Alternate title SWEET JESUS THAT IS HUGE--
But uh yes ANYWAY. Here we are, as promised, with the last commission of my prior trio! One of initial slots wound up falling through and I just wound up giving it to one of my buddies
pachabel instead at her request. I had a super great time with this one; I've actually had a personal hand in designing this character since her conception a few years ago, so giving her an "adult" update was pretty awesome.
Three guesses what game she's (... heavilycoughcough) inspired from. Enjoy~
But uh yes ANYWAY. Here we are, as promised, with the last commission of my prior trio! One of initial slots wound up falling through and I just wound up giving it to one of my buddies
pachabel instead at her request. I had a super great time with this one; I've actually had a personal hand in designing this character since her conception a few years ago, so giving her an "adult" update was pretty awesome.Three guesses what game she's (... heavilycoughcough) inspired from. Enjoy~
Category All / Fantasy
Species Unspecified / Any
Size 900 x 1260px
File Size 705.8 kB
Okay, so, she has Consume 12? I guess that is both its casting cost and it's only ability? SAPRLINGS! SOLDIERS! To Me! Green/White weenie decks to prevail...(This would be an interesting card to actually play. kudos!)
Oh, an the art is nice...enough to blow my mind and leave me a gibbering wreck. Seriously. [expletive] is that mask nice...and those eyes! I also enjoy the horns. Good mimic on the architecture portions...
I can literally see the MC jumping up the leg, having to climb it radially upward, jump to the beard, release as it snaps up to land on the back, crawl through the external rib/back, as it's running and bucking (and causing the bones/structures to clack together as you move through them!) to reach the neck for the first spot. Shan't discuss getting to the second spot on her belly...or the trick to getting to the third using the horns as a slide to reach the mask and nose (gods the eyes get unnerving when they stare at you while you are standing on her snout). Really, the fourth spot where you severe her lower spinal cord to end the fight is a relief...
Oh, an the art is nice...enough to blow my mind and leave me a gibbering wreck. Seriously. [expletive] is that mask nice...and those eyes! I also enjoy the horns. Good mimic on the architecture portions...
I can literally see the MC jumping up the leg, having to climb it radially upward, jump to the beard, release as it snaps up to land on the back, crawl through the external rib/back, as it's running and bucking (and causing the bones/structures to clack together as you move through them!) to reach the neck for the first spot. Shan't discuss getting to the second spot on her belly...or the trick to getting to the third using the horns as a slide to reach the mask and nose (gods the eyes get unnerving when they stare at you while you are standing on her snout). Really, the fourth spot where you severe her lower spinal cord to end the fight is a relief...
Absolutely WICKED piece. Not just playing with the framing, but the great "power" of it :)
Out of curiousity, if I'm able to snag one of your commission opening slots and wanted a piece of this level, is this a loose or finished base piece before you add the upcharge for the card style? And do you get the base piece outside of the card, or is it a fully integrated work?
Out of curiousity, if I'm able to snag one of your commission opening slots and wanted a piece of this level, is this a loose or finished base piece before you add the upcharge for the card style? And do you get the base piece outside of the card, or is it a fully integrated work?
Oh, this one's definitely safely in the 'tight' portrait range! And it's a fully integrated work; I actually sketch everything on top of my card template from the get-go. There's really no way that I could tear the image off of the card base without losing a lot of its power, unfortunately; the only way I could possibly do that would be for a card that didn't do much of any border breaching.
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