Minecraft Eevee Mob v-0.5.0
Yup, this is happening.
Should be tamable and evolvable when I am done with him, but will be annoying as heck to code in I bet. Meeeeeeh. This one should be the only tamable wild Eeveelution mob. You will only be able to obtain the others through crafting evolutionary items (ex: Moon Shard, Icy Rock, Thunderstone, ect.).
I didn't think he really needed a nose polygon.
And as a small note, I do rebuild each of these models from scratch. Absolutely no copy and pasting from old models.
Now when it comes to Entity, Render, and Model classes in the mod, then I copy and paste some sections.
Should be tamable and evolvable when I am done with him, but will be annoying as heck to code in I bet. Meeeeeeh. This one should be the only tamable wild Eeveelution mob. You will only be able to obtain the others through crafting evolutionary items (ex: Moon Shard, Icy Rock, Thunderstone, ect.).
I didn't think he really needed a nose polygon.
And as a small note, I do rebuild each of these models from scratch. Absolutely no copy and pasting from old models.
Now when it comes to Entity, Render, and Model classes in the mod, then I copy and paste some sections.
Category Designs / Pokemon
Species Pokemon
Size 1201 x 1220px
File Size 941.8 kB
Oh good, it must be available again. Last time I checked for about a week, I could not redownload it. I was lucky and had a backup install buried somewhere. ^^
If you are serious about adding mobs to Minecraft, one tip I can give. Due to the nature of the coding, so far as I have fount, any moving body parts like head or legs can't support polygons with rotated angles. When the body parts are coded in, I believe they are required to be grouped together in a structure, and when you add them to a structure, it negates any rotated angles.
I've tried several ways to get around this (such as no structure/loop head parts in head movement functions), but I have not found one. Someone might know. Those weird brony things figured it out for that one super over polished My Little Pony mod. >> Though I do have a way I think I can cheat with non-head moving parts. I hope to try it sometime.
If I ever figure out how for the head, it would help make my models ears look less awkward. xD
If you are serious about adding mobs to Minecraft, one tip I can give. Due to the nature of the coding, so far as I have fount, any moving body parts like head or legs can't support polygons with rotated angles. When the body parts are coded in, I believe they are required to be grouped together in a structure, and when you add them to a structure, it negates any rotated angles.
I've tried several ways to get around this (such as no structure/loop head parts in head movement functions), but I have not found one. Someone might know. Those weird brony things figured it out for that one super over polished My Little Pony mod. >> Though I do have a way I think I can cheat with non-head moving parts. I hope to try it sometime.
If I ever figure out how for the head, it would help make my models ears look less awkward. xD
No I have not. I actually don't really talk to any developers with one exception not too long ago, so I could get Umbreon/Flareon cries into my mod with Forge.
I'm just learning as I go and keeping as simple and close to the vanilla coding as I can. I hope that it will make it easier to scale with future updates.
I'm just learning as I go and keeping as simple and close to the vanilla coding as I can. I hope that it will make it easier to scale with future updates.
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