Stop shooting and just run, It's the Collective Juggernaut!
Like Enforcers, Juggernauts are super heavy front line units that use their size, armor, and massive machine gun to rip apart UNMD lines, be it infantry, light vehicles, or even structures.
Juggernauts are extremely aggressive machines that can simply walk at a normal pace forward, showering an area with bullets, or forego it's machine gun all together if it runs out of ammo, and rip enemies apart with its bare hands.
These machines have little concern for their own safety, and the safety of those around them, and they only answer to commanders. They are so aggressively programmed, that they will often go completely rogue if enraged, destroying anything and everything in its path. The Collective have acknowledged this problem, and will only shut the unit down if it begins to catastrophically damage too many friendly units, thus allowing it to rampage if need be, but not too much so to slow down the Collective advance.
Juggernauts are not to be trifled with, and require considerable force to take down, be it a direct hit from a tank shell, a rocket launcher, or an airstrike, they are priority targets when attacking the Collective Army, and must be dealt with quickly before they can wreak havoc on UNMD forces.
Like Enforcers, Juggernauts are super heavy front line units that use their size, armor, and massive machine gun to rip apart UNMD lines, be it infantry, light vehicles, or even structures.
Juggernauts are extremely aggressive machines that can simply walk at a normal pace forward, showering an area with bullets, or forego it's machine gun all together if it runs out of ammo, and rip enemies apart with its bare hands.
These machines have little concern for their own safety, and the safety of those around them, and they only answer to commanders. They are so aggressively programmed, that they will often go completely rogue if enraged, destroying anything and everything in its path. The Collective have acknowledged this problem, and will only shut the unit down if it begins to catastrophically damage too many friendly units, thus allowing it to rampage if need be, but not too much so to slow down the Collective advance.
Juggernauts are not to be trifled with, and require considerable force to take down, be it a direct hit from a tank shell, a rocket launcher, or an airstrike, they are priority targets when attacking the Collective Army, and must be dealt with quickly before they can wreak havoc on UNMD forces.
Category Artwork (Digital) / All
Species Unspecified / Any
Size 800 x 700px
File Size 78.1 kB
FA+

Comments