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Flash Test - Emitter chasing cursor
INSTRUCTIONS:
- Hover your mouse over the black screen.
- Ooohh shinny :D!
Hey guys! I been working on and off on the flash front, I finally set up a framework that resembles how "Unity" operates, I have been doing a bunch of game scripts to just plug in into, here I am showing some.
The emitter is an "Entity" which has a time condition (script component) that when true (after some time has passed, 0.001 in this case) it will trigger an action (also part of the script component), this action will spawn a Particle in a random direction at a random speed, etc. Also, this Entity has a script that makes it follow the Mouse cursor, right now it is set to align the top left corner of the texture with the mouse tip.
TL:DR
I am testing some flash stuff!
- Hover your mouse over the black screen.
- Ooohh shinny :D!
Hey guys! I been working on and off on the flash front, I finally set up a framework that resembles how "Unity" operates, I have been doing a bunch of game scripts to just plug in into, here I am showing some.
The emitter is an "Entity" which has a time condition (script component) that when true (after some time has passed, 0.001 in this case) it will trigger an action (also part of the script component), this action will spawn a Particle in a random direction at a random speed, etc. Also, this Entity has a script that makes it follow the Mouse cursor, right now it is set to align the top left corner of the texture with the mouse tip.
TL:DR
I am testing some flash stuff!
Category Flash / All
Species Unspecified / Any
Size 640 x 480px
File Size 69.3 kB
my interest in flash dropped right after my super mario bros 1D game flopped.
Though I might have more luck if I reteach myself it with the textbooks as opposed to like.. Wei's exercises. ~
This is a useful skill to have. PSO has some of the more amusing loading screens I've seen which are literally just a fancy BG with a particle emitter you get to play with.
Or you could just make a game out of particle emitters and sell it to really stoned guys.
Though I might have more luck if I reteach myself it with the textbooks as opposed to like.. Wei's exercises. ~
This is a useful skill to have. PSO has some of the more amusing loading screens I've seen which are literally just a fancy BG with a particle emitter you get to play with.
Or you could just make a game out of particle emitters and sell it to really stoned guys.
The main flaw was that we were using Flash professional instead of a more... nicer IDE, flash professional is great for animations but when it comes to make an actual game or anything that's interactable it falls short, it is 100% possible to make things using it but I really would go nuts trying to implement a framework in it.
As for a game of particle emitters, let me remind you of "Sparticle" and it's shinny goodness :p
I will be making something easy and simple, but I don't want to spend time rewriting things so I am making everything plug and forget about it.
As for a game of particle emitters, let me remind you of "Sparticle" and it's shinny goodness :p
I will be making something easy and simple, but I don't want to spend time rewriting things so I am making everything plug and forget about it.
when I say "like" unity, I mean it behaves the same way, not that I am going to be doing all that UI like unity and mapping absolutely everything possible to a single object, that's crazy, would take me years XD
instead, I am making something where you can (in code) create a single object of type "Entity" and add components to it, and then behaviours, etc. The main point is that everything is self managed, so I don't have to waste time doing anything more than just "make the entity, pass stuff to it, look at it shine in game, done" =]
instead, I am making something where you can (in code) create a single object of type "Entity" and add components to it, and then behaviours, etc. The main point is that everything is self managed, so I don't have to waste time doing anything more than just "make the entity, pass stuff to it, look at it shine in game, done" =]
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