"It's like we hardly knew each other!"
Okay, here's my rant. Stop reading if you don't care. =P This comic is a crack on the pacing in Resistance 3. I loved Resistance 3, however; I haven't found anyone online with the same opinion as me (which is okay, that's why it's an OPINION), but I do think it's weird that no one else has seemed to have brought this up:
This game isn't finished.
Honestly, that bugged the heck out of me. Now, I don't mean not finished as in "there's no ending" but more along the lines of "the company ran out of time and had to speed up production." The same thing was apparent to me when I played TimeSplitters: Future Perfect, however; that game did well on pacing and delivering itself.
The problem here was you had just gotten into a religious community. The natives endeared themselves to the player, and you spent a good amount of time trying to find the missing priest and then help him vanquish the monster known as Satan who had killed so many people. You meet up with him, run for you life a lot, he almost dies but doesn't, and then you win! Whoo! I couldn't wait to see what happened next!
There's no returning to the village or goodbye thanks or anything as there had been with other people encountered. You're just shown leaving on the train as the couple you've reunited waves a farewell. That's it.
I thought it was odd, but really didn't pay it any attention. The end of the next level only helped to further convince me that something happened and this game just didn't have the time it needed in development. The boss fight for the next level (someone you've really been wanting to defeat) is just a "mash the x button" fight. No shooting. No cover. Nothing clever at all. I don't even know if you can die. The x button doesn't even show up in multiplayer. You just watch as your person kills this guy.
Then, the last level. As you're hanging from a rope upside down, you are now invincible for some reason, and you just blast away at enemies until the game decides it's time for the credits.
The reason this frustrates me so is because I liked the game so much, and I really liked what it presented. But the way this story was all over the place...it felt like the writers really didn't know what to do with it, which makes me sad because it had so much potential. I still love this game, I'm just disappointed at how obvious the errors are and wish it could've lived up some more.
Okay, here's my rant. Stop reading if you don't care. =P This comic is a crack on the pacing in Resistance 3. I loved Resistance 3, however; I haven't found anyone online with the same opinion as me (which is okay, that's why it's an OPINION), but I do think it's weird that no one else has seemed to have brought this up:
This game isn't finished.
Honestly, that bugged the heck out of me. Now, I don't mean not finished as in "there's no ending" but more along the lines of "the company ran out of time and had to speed up production." The same thing was apparent to me when I played TimeSplitters: Future Perfect, however; that game did well on pacing and delivering itself.
The problem here was you had just gotten into a religious community. The natives endeared themselves to the player, and you spent a good amount of time trying to find the missing priest and then help him vanquish the monster known as Satan who had killed so many people. You meet up with him, run for you life a lot, he almost dies but doesn't, and then you win! Whoo! I couldn't wait to see what happened next!
There's no returning to the village or goodbye thanks or anything as there had been with other people encountered. You're just shown leaving on the train as the couple you've reunited waves a farewell. That's it.
I thought it was odd, but really didn't pay it any attention. The end of the next level only helped to further convince me that something happened and this game just didn't have the time it needed in development. The boss fight for the next level (someone you've really been wanting to defeat) is just a "mash the x button" fight. No shooting. No cover. Nothing clever at all. I don't even know if you can die. The x button doesn't even show up in multiplayer. You just watch as your person kills this guy.
Then, the last level. As you're hanging from a rope upside down, you are now invincible for some reason, and you just blast away at enemies until the game decides it's time for the credits.
The reason this frustrates me so is because I liked the game so much, and I really liked what it presented. But the way this story was all over the place...it felt like the writers really didn't know what to do with it, which makes me sad because it had so much potential. I still love this game, I'm just disappointed at how obvious the errors are and wish it could've lived up some more.
Category Artwork (Digital) / Comics
Species Unspecified / Any
Size 1100 x 498px
File Size 315.1 kB
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