Lost Souls, they have got to be one of the most annoying enemies in the Doom series. They are insanely fast, and travel in large packs.
And then there are Pain Elementals!!! These jerk infinitely spawn Lost Souls! ERRRR!!!! These things make you wanna use the BFG 9000 just to kill them...
So that is why I view both of these things as being a little on the trollish side.
Lost Souls with their speed, I mean they are on the other side of the room and then they are right on you.
And Pain Elementals with shooting Lost Souls at you...
By the way I have been playing a lot of Doom 64 lately and man is it fun!
And then there are Pain Elementals!!! These jerk infinitely spawn Lost Souls! ERRRR!!!! These things make you wanna use the BFG 9000 just to kill them...
So that is why I view both of these things as being a little on the trollish side.
Lost Souls with their speed, I mean they are on the other side of the room and then they are right on you.
And Pain Elementals with shooting Lost Souls at you...
By the way I have been playing a lot of Doom 64 lately and man is it fun!
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Why do you ask?
But I am familiar with them.
And yeah, the other Pain Elementals just look like Cacodemons but mushy.
And I for one love Doom 64 entirely. It's amazingly fun.
And indeed so. I just think making these enemies from the troll face was to good to pass up.
Imegine me, Serious Sam BFE....BAM, an army of enemies with ALL friggin weapons available spawn around me without warning....THAT sucks ice
I never actually got to play it, since I was a tiny tot at the time.
I haven't actually played Doom 64 so I can't really comment on those ones (other than OH GOD WHY DO THEY SHOOT TWO AT ONCE WHOSE IDEA WAS THIS), but Pain Elementals in Doom 2 are not a big deal at all. They're incapable of doing anything if you're right up in their face. You can literally just stand there and punch them to death and there's nothing they can do to stop you. Or you could just hit them with rapid fire since they go into pain 50% of the time. Annoying if they're on the other side of a huge open area, though, since then they can just keep spamming at you and you don't notice until you're knee-deep in the dead-er, in lost souls. On the other hand, the old .EXE had a hard limit of 20 lost souls at a time; If there were 20 or more of them at a time, PEs couldn't spawn any until their numbers dropped, so it's hard to actually get a huge swarm unless you're using a source port that allows you to disable that limit.
Lost souls are more of a nuisance than a threat, honestly, since they tend to just end up crashing into eachother and then getting into a massive infight-fest until there's only one or two left. And then you can chainsaw them to death since they have a 100% pain chance. Soooo easy to provoke infighting with them, really. They're dumb as a brick, although they also hit about as hard as one.
They're still totally trolls though. Them and Archviles can just go straight to hell.
...wait a minute...
If you think that's bad try the final level on Doom 64. That level is HARD!
Doom 64's last stage looks like this: http://www.furaffinity.net/view/9099276/
And has a GREAT difficulty curve, 7 secret levels, and about 20-25 levels.
And to my knowledge all Doom games have secret levels.
It'd be interesting seeing two Cyberdemons fighting. XP
(skip to 2:10)
If you want real pain, just play WOOO 3 and choose Ultra-Violence for the difficulty like a real man always does. Oh wait, they moved Ultra-Violence to the space where Hurt Me Plenty used to be. You just clicked "Ultra-Painelemence," which replaces all the enemies with Pain Elementals, including Lost Souls. So you end up with a bunch of Pain Elementals, which all shoot out more Pain Elementals, and whenever you kill one, three more take its place.
All of the other monsters decided to have a picnic and eat your framerate.