Wreak havoc on your opponent's mental state, psychological well-being and trust in the inherent goodness of his fellow man!
— Jarate publicity blurb
well, tried some TF2 fan art, I thought I'd try to make it cartoon-ish, but ended up making it... well, something else cartoon-ish
— Jarate publicity blurb
well, tried some TF2 fan art, I thought I'd try to make it cartoon-ish, but ended up making it... well, something else cartoon-ish
Category All / Human
Species Unspecified / Any
Size 500 x 2500px
File Size 587.4 kB
there are no "cheap" shots in sniping, it in art, and it takes a lot of time and skill so when someone does that, well i can't blame the sniper for doing that. in sniping, if u miss, u dead, if ur really good ur move after any kills or shots because if they see u, u dead. so it really streesfull.
Yeah, I miss at times too. The faster the enemies, the harder is to headshot them apparently, & the Machina would make it worse since it would be easier for the enemies to counterattack if you miss with it.
IN other words, to me, Snipers are potentially deadly, but also pretty hard to master.
IN other words, to me, Snipers are potentially deadly, but also pretty hard to master.
any class besides snipers takes little brains to to play. In sniping, you have to balance the art of dodging, quickscoping, situational awareness, timing, gut instinct, prediction and preemption all at the same time. A scout is a simple no-brainer, run, run, jump jump, get close, shoot, that's all.
Engineer takes a lot of brains to be effective with. I'm not talking down Snipers, but Engineers have to be thinking about what areas their sentry is covering, best places to place their teleporters and dispensers, be aware for spies trying to sap their buildings, what to do when an Uber comes in, metal usage, and a lot more. And that's just with the stock loadout. I know good snipers think about a lot in game, but so does engineers.
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