And here's another thing for the Tournament of Realms =3 enjoy!
Besides the other players in the tournament there are these enemies to watch out for. The "Million" (pending a better name for them) are the independent badies of the island and a constant annoyance or danger to any player who gets reckless.
Several bits of info about them are pending like if defeating them is worth anything towards earning a "Boon" (under certain circumstances it is but I'm thinking more in general) as well as other types of them (these are just all the ones I could come up with at the moment) so consider this very much under construction at the moment =3
Like the previous one any support for the idea is welcome.
Please enjoy, fav & comment, and have a great day! ^,^
Characters belong to me
Basics:
The “Million” are the random encounters of the island and can range from nuisance to active threat depending on type, number, and where you encounter them. The “Million” all share a similar basic body shape, non-descript, upright, bipedal humanoid figure with varying builds. They all have empty featureless faces except for a glowing right eye and helmet shaped heads, with the exact shape varying from type to type. Their bodies are always a solid uniform color ranging from subtle and good for stealth to bright and utterly outlandish. They also can carry weapons or have weapons built into their bodies.
All “Million” follow similar behavior patterns though the actual specifics vary from class to class. They usually only lurk in specific areas and are active predators hunting any players they come across. When pursuing a player they can be upfront or stealthy but are always persistent and incredibly hard to lose. They continue to chase a target until they lose line of sight on it for more than five minutes, further chase is made impossible, or another player who is closer is designated as their target instead. Usually they will only follow a player into their “Territory” if they were already chasing them. Otherwise they will ignore any “Territory” doors.
Unfortunately all of this is up to the whims and challenges of the “Benefactor” and can be changed on the fly to suit his purposes. He will alert all active players when he does this.
Classes:
All “Million” can be divided up into several classes based upon their looks, weapons, and hunting tactics. Here are a few of the classes with their details and their “Threat Level” to players on a scale of 1 to 10.
Pack Million.
Color – Black
Build – Thin
Head Shape – Rounded Helmet
Weapon – None
Number Appearing Together – 5 to 6
Threat Level – 1 (individual), 5 (full group)
Tactics – The physically weakest of the “Million” these simple constructs are usually weaker than the average mortal and go down easily… they make up for this by being pack hunters and never attacking a player one on one. Instead they seek to ambush them and attack from all directions at once in an attempt to gang up on the player. Two or three will move to restrain the player while the remaining group will attack them mercilessly. They will never attack if a group of players is greater than half their numbers though.
Warrior Million
Color – Crimson Red
Build – Athletic
Head Shape – Roman Legionary Helmet
Weapon – Short Sword or Spear & Shield
Number Appearing Together – 1 to 2
Threat Level – 3 (each individual)
Tactics – Favoring the upfront approach these ”Million” will charge in and ferociously attack any player they see. Being decently competent with their weapons of choice they can defend themselves with the shield while attacking players with the weapons. While physically imposing they lack endurance and can be felled easily if a player can get around the shield.
Brawler Million
Color – Dull Orange
Build – Muscular & Broad
Head Shape – Football Helmet like
Weapon – Oversized Arms and Fists
Number Appearing Together – 1
Threat Level – 5
Tactics – One of the purest and most straight forward “Million” around. This one has only one method of attacking players… by beating the hell out of them. What they lack in subtlety they make up for in endurance being just as hard to hurt as they are strong. When pursuing a player they have a tendency to crash or punch through anything between them and their target with reckless abandon but they aren’t terribly bright making it fairly easy to lose one if it’s chasing you.
Brute Million
Color – Dull Red
Build – Broad & Hulking
Head Shape – Horned Helm
Weapon – Double Headed Ax or Spiked Club
Number Appearing Together – 1
Threat Level – 9
Tactics – The physically strongest “Million” these monsters look more like ogres than and humanoid figure. Slow, plodding, and awkward they are the easiest “Million” to escape… which balances out that actually being hit by one of their strikes is enough to one-hit-KO almost any player. They don’t have any special tactics, favoring to simply patrol one area until they encounter a player, and simply chase after the player till it ether corners them or gets them into range to strike at them.
Barrage Million
Color – Aqua Blue
Build – Stocky
Head Shape – Cylindrical
Weapon – Cannon Built into their Left Arm
Number Appearing Together – 1 to 4
Threat Level – 2 (individually), 4 (in a group), 8 (when in a group with the high ground)
Tactics – One of the ranged classes these “Million” has a cannon built into their arm that fires low impact softball sized projectiles a long distance. While individually the shots are easy to dodge in groups they can prove hazardous. More so due to this class of “Million” favoring the tactic of finding a high spot and simply firing sniping barrages at any player in sight usually well out of range of retaliation. When cornered they are fairly weak and go down easily.
Turret Million
Color – Gunmetal Grey
Build – Broad and Stocky
Head Shape – Half Dome
Weapon – Rapid-Fire Cannon in left arm and shield
Number Appearing Together – 1
Threat Level – 7
Tactics – One of the few non-mobile “Million” this guy doesn’t need to chase down his opponents. Due to the weight of its shield and weapon it simply stays in one spot, usually conspicuous or in the path players need to go, and unleashes hell with its gun on anything that wanders into its line of sight. While its range and destructive power is exceedingly dangerous to most players and its shield prevents frontal assaults from working it’s easily dispatched if attacked from behind.
Boomerang Million
Color – Dark Green
Build – Lean
Head Shape – Angled back Aerodynamically
Weapon – Large Boomerangs
Number Appearing Together – 3
Threat Level – 5
Tactics – A pursuit type “Million” these are made to chase down and defeat players who try to escape. Excellent sprinters and jumpers they are incredibly difficult to shake once they begin a chase and their expertise with their weapon of choice means they’ll be able to continuously assault a player while chasing them. Despite this they aren’t made for straight up conflict and will fall back to a safe distance to try and attack from a far if confronted.
Assassin Million
Color – Slate Grey
Build – Unnaturally Thin
Head Shape – Oval
Weapon – Switch Blade like Arm Mounted Swords
Number Appearing Together – 1
Threat Level – 9
Tactics – One of the most dangerous as well as limited “Million” around. Only appearing in cities and towns on the island they are colored the same slate grey as the buildings and roads giving them disturbingly good camouflage. This along with the fact they can move their thin bodies like insects along surfaces like walls makes them disturbing to see… of course seeing one means there’s a good chance it’ll be defeating you shortly. Able to move insanely quickly and with frightening agility the Assassin Million stalk their prey silently from the shadows till they can come from behind and end it with a single strike. Fighting them directly is incredibly difficult due to their color and pure speed… but luckily they’re one of the rarest “Million” to find.
Million
Color –
Build –
Head Shape –
Weapon –
Number Appearing Together –
Threat Level –
Tactics –
Besides the other players in the tournament there are these enemies to watch out for. The "Million" (pending a better name for them) are the independent badies of the island and a constant annoyance or danger to any player who gets reckless.
Several bits of info about them are pending like if defeating them is worth anything towards earning a "Boon" (under certain circumstances it is but I'm thinking more in general) as well as other types of them (these are just all the ones I could come up with at the moment) so consider this very much under construction at the moment =3
Like the previous one any support for the idea is welcome.
Please enjoy, fav & comment, and have a great day! ^,^
Characters belong to me
The “Million”Basics:
The “Million” are the random encounters of the island and can range from nuisance to active threat depending on type, number, and where you encounter them. The “Million” all share a similar basic body shape, non-descript, upright, bipedal humanoid figure with varying builds. They all have empty featureless faces except for a glowing right eye and helmet shaped heads, with the exact shape varying from type to type. Their bodies are always a solid uniform color ranging from subtle and good for stealth to bright and utterly outlandish. They also can carry weapons or have weapons built into their bodies.
All “Million” follow similar behavior patterns though the actual specifics vary from class to class. They usually only lurk in specific areas and are active predators hunting any players they come across. When pursuing a player they can be upfront or stealthy but are always persistent and incredibly hard to lose. They continue to chase a target until they lose line of sight on it for more than five minutes, further chase is made impossible, or another player who is closer is designated as their target instead. Usually they will only follow a player into their “Territory” if they were already chasing them. Otherwise they will ignore any “Territory” doors.
Unfortunately all of this is up to the whims and challenges of the “Benefactor” and can be changed on the fly to suit his purposes. He will alert all active players when he does this.
Classes:
All “Million” can be divided up into several classes based upon their looks, weapons, and hunting tactics. Here are a few of the classes with their details and their “Threat Level” to players on a scale of 1 to 10.
Pack Million.
Color – Black
Build – Thin
Head Shape – Rounded Helmet
Weapon – None
Number Appearing Together – 5 to 6
Threat Level – 1 (individual), 5 (full group)
Tactics – The physically weakest of the “Million” these simple constructs are usually weaker than the average mortal and go down easily… they make up for this by being pack hunters and never attacking a player one on one. Instead they seek to ambush them and attack from all directions at once in an attempt to gang up on the player. Two or three will move to restrain the player while the remaining group will attack them mercilessly. They will never attack if a group of players is greater than half their numbers though.
Warrior Million
Color – Crimson Red
Build – Athletic
Head Shape – Roman Legionary Helmet
Weapon – Short Sword or Spear & Shield
Number Appearing Together – 1 to 2
Threat Level – 3 (each individual)
Tactics – Favoring the upfront approach these ”Million” will charge in and ferociously attack any player they see. Being decently competent with their weapons of choice they can defend themselves with the shield while attacking players with the weapons. While physically imposing they lack endurance and can be felled easily if a player can get around the shield.
Brawler Million
Color – Dull Orange
Build – Muscular & Broad
Head Shape – Football Helmet like
Weapon – Oversized Arms and Fists
Number Appearing Together – 1
Threat Level – 5
Tactics – One of the purest and most straight forward “Million” around. This one has only one method of attacking players… by beating the hell out of them. What they lack in subtlety they make up for in endurance being just as hard to hurt as they are strong. When pursuing a player they have a tendency to crash or punch through anything between them and their target with reckless abandon but they aren’t terribly bright making it fairly easy to lose one if it’s chasing you.
Brute Million
Color – Dull Red
Build – Broad & Hulking
Head Shape – Horned Helm
Weapon – Double Headed Ax or Spiked Club
Number Appearing Together – 1
Threat Level – 9
Tactics – The physically strongest “Million” these monsters look more like ogres than and humanoid figure. Slow, plodding, and awkward they are the easiest “Million” to escape… which balances out that actually being hit by one of their strikes is enough to one-hit-KO almost any player. They don’t have any special tactics, favoring to simply patrol one area until they encounter a player, and simply chase after the player till it ether corners them or gets them into range to strike at them.
Barrage Million
Color – Aqua Blue
Build – Stocky
Head Shape – Cylindrical
Weapon – Cannon Built into their Left Arm
Number Appearing Together – 1 to 4
Threat Level – 2 (individually), 4 (in a group), 8 (when in a group with the high ground)
Tactics – One of the ranged classes these “Million” has a cannon built into their arm that fires low impact softball sized projectiles a long distance. While individually the shots are easy to dodge in groups they can prove hazardous. More so due to this class of “Million” favoring the tactic of finding a high spot and simply firing sniping barrages at any player in sight usually well out of range of retaliation. When cornered they are fairly weak and go down easily.
Turret Million
Color – Gunmetal Grey
Build – Broad and Stocky
Head Shape – Half Dome
Weapon – Rapid-Fire Cannon in left arm and shield
Number Appearing Together – 1
Threat Level – 7
Tactics – One of the few non-mobile “Million” this guy doesn’t need to chase down his opponents. Due to the weight of its shield and weapon it simply stays in one spot, usually conspicuous or in the path players need to go, and unleashes hell with its gun on anything that wanders into its line of sight. While its range and destructive power is exceedingly dangerous to most players and its shield prevents frontal assaults from working it’s easily dispatched if attacked from behind.
Boomerang Million
Color – Dark Green
Build – Lean
Head Shape – Angled back Aerodynamically
Weapon – Large Boomerangs
Number Appearing Together – 3
Threat Level – 5
Tactics – A pursuit type “Million” these are made to chase down and defeat players who try to escape. Excellent sprinters and jumpers they are incredibly difficult to shake once they begin a chase and their expertise with their weapon of choice means they’ll be able to continuously assault a player while chasing them. Despite this they aren’t made for straight up conflict and will fall back to a safe distance to try and attack from a far if confronted.
Assassin Million
Color – Slate Grey
Build – Unnaturally Thin
Head Shape – Oval
Weapon – Switch Blade like Arm Mounted Swords
Number Appearing Together – 1
Threat Level – 9
Tactics – One of the most dangerous as well as limited “Million” around. Only appearing in cities and towns on the island they are colored the same slate grey as the buildings and roads giving them disturbingly good camouflage. This along with the fact they can move their thin bodies like insects along surfaces like walls makes them disturbing to see… of course seeing one means there’s a good chance it’ll be defeating you shortly. Able to move insanely quickly and with frightening agility the Assassin Million stalk their prey silently from the shadows till they can come from behind and end it with a single strike. Fighting them directly is incredibly difficult due to their color and pure speed… but luckily they’re one of the rarest “Million” to find.
Million
Color –
Build –
Head Shape –
Weapon –
Number Appearing Together –
Threat Level –
Tactics –
Category All / All
Species Unspecified / Any
Size 288 x 108px
File Size 7.2 kB
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